Cpl_Facehugger Posted December 11, 2014 Posted December 11, 2014 Warframe Stats and Mods no longer carry over onto Archwing performance. All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance. All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods). I hope that the mods are buffed massively in this case, because I get pummeled in uranus even with a 1200 shield max armor/health/recharge Rhino.
Cycrol Posted December 11, 2014 Posted December 11, 2014 God, even more reason to love my already loved Vauban!, holly S#&$, hes a CC god
MrPie5 Posted December 11, 2014 Posted December 11, 2014 I was expecting the syndicate medallions and the archwing changes, but not the void vendor, ability augments, and dojo colors.DE fails to disappoint me yet again.
xNegikunx Posted December 11, 2014 Posted December 11, 2014 Loki: Radial Disarm: Irradiating Disarm: Enemies will be affected by radiation for 3/6/9/12 seconds Chaos on drugs.
Bladereap3r Posted December 11, 2014 Posted December 11, 2014 ...a grand update, thank you Dev's. ~ Innate Vacuum for Loot pickup (Archwing) ...neat! Ta!
WyllSpectro Posted December 11, 2014 Posted December 11, 2014 Great changes to the Archwings, Thanks DE ^^
Deidaku Posted December 11, 2014 Posted December 11, 2014 (edited) Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4. I'm sorry DE but I cannot agree with this augment that should have been in slash dash from the beginning ....not an augment. And if you're making it an augment make it reliable . why is at a chance to increase the melee counter DE? Making it random still makes Slash dash unreliable. Considering how the melee combo can vanish pretty fast, havig a chance increasing the counter makes this skill too unreliable. At least make it guaranteed to add to the combo meter if it hits an enemy And why isn't according to the n°s of enemies hit like The raidal Javelin augment. It's really underwhelming , I hope it gets looked at again Edited December 11, 2014 by Deidaku
Satwo Posted December 11, 2014 Posted December 11, 2014 Loki: Radial Disarm: Irradiating Disarm: Enemies will be affected by radiation for 3/6/9/12 seconds. R.I.P. Nyx
ScottyDee Posted December 11, 2014 Posted December 11, 2014 nice! glad 2 see we will be able 2 pick up stuff in space better.
D0ubleFE Posted December 11, 2014 Posted December 11, 2014 Loki: Radial Disarm: Irradiating Disarm: Enemies will be affected by radiation for 3/6/9/12 seconds. Ohhh..... My..... God....
TheFlowingShepherd Posted December 11, 2014 Posted December 11, 2014 (edited) Come on DE! Give Nekros a Corpse Explosion Augment Mod for Desecrate. Edited December 11, 2014 by Nathanien
AcridPandora Posted December 11, 2014 Posted December 11, 2014 Any news on the missing Patient Zero quest bug? It's still missing from me Codex. Q_Q
Draciusen Posted December 11, 2014 Posted December 11, 2014 My slots cannot handle all this sexy augment goodness.
Cybernetix Posted December 11, 2014 Posted December 11, 2014 Woo! Time to cash out my prime parts, grab some fancy new toys and then stock up on new augments.
Darkmoone1 Posted December 11, 2014 Posted December 11, 2014 Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4 Otherwise, awesome update. :D
9IR_nullfield Posted December 11, 2014 Posted December 11, 2014 Still no Rakta Ballistica buff, but this patch is good enough that I can forgive it... for now.
democrator Posted December 11, 2014 Posted December 11, 2014 (edited) mind freak, repelling bastille and loki's ability seem awesome.. Edited December 11, 2014 by democrator
Kakarot-MUI Posted December 11, 2014 Posted December 11, 2014 No Nova Prime yet? =( Thanks for all the content that you did release still and the fixes.... minus the bladestorm nerf you call a "fix".
OkamiMilo Posted December 11, 2014 Posted December 11, 2014 yeah, yeah, nice But wait. Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.WAT. yeah nekros is a frame with a nice mount of health, right? WHY! WHY!
WavyDon Posted December 11, 2014 Posted December 11, 2014 Banterlicious update, my 9 KB/s is gonna have a great time downloading it.
Archistopheles Posted December 11, 2014 Posted December 11, 2014 (edited) Baro Ki’Teer’s presence on a Relay Station is random limited to only a few days. is random random ~~RANDOM~~ *overly dramatic sigh* Edited December 11, 2014 by Archistopheles
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