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Posted

  • Warframe Stats and Mods no longer carry over onto Archwing performance.  All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance.
  • All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods).

 

I hope that the mods are buffed massively in this case, because I get pummeled in uranus even with a 1200 shield max armor/health/recharge Rhino.

Posted

I was expecting the syndicate medallions and the archwing changes, but not the void vendor, ability augments, and dojo colors.

DE fails to disappoint me yet again.
 

Posted (edited)

  • Excalibur: Slash Dash: Surging Dash:  Each enemy hit has a chance to increase the melee counter by 1/2/3/4.

 

 

I'm sorry DE but I cannot agree with this augment

 

that should have been in  slash dash from the beginning ....not an augment.

 

And if you're making it an augment make it reliable . why is at a chance to increase the melee counter DE? Making it random still makes Slash dash unreliable. Considering how the melee combo can vanish pretty fast, havig a chance increasing the counter makes this skill too unreliable.

At least make it guaranteed to add to the combo meter if it hits an enemy 

 

And why isn't according to the n°s of enemies hit like The raidal Javelin augment.

 

 

It's really underwhelming , I hope it gets looked at again

Edited by Deidaku
Posted

yeah, yeah, nice But wait.

 

  • Nekros: Desecrate: Despoil:  Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead.

WAT. yeah nekros is a frame with a nice mount of health, right? WHY! WHY!

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