Fend Posted December 11, 2014 Share Posted December 11, 2014 Archwing at max level is broken, rockets will kill you with 1-2 shots MAX even when fully geared. Might want to play a round or two before adding it to the update next time. Link to comment Share on other sites More sharing options...
V0LK Posted December 11, 2014 Share Posted December 11, 2014 Ok, I see where are we going now. Instead of actually buffing warframes DE releases mod augments. How nice is it! Half of these mods are PLAIN BUFFS, buried behind grind walls. You make extremely difficult to love you, DE. Link to comment Share on other sites More sharing options...
Zadc Posted December 11, 2014 Share Posted December 11, 2014 More mods any slots to use the mods..... -__-" why!!? how you think that i'll use the mods without affect others things of my warframe? D: Link to comment Share on other sites More sharing options...
Epicagemo Posted December 11, 2014 Share Posted December 11, 2014 Rakta buff yet? Link to comment Share on other sites More sharing options...
Rubidium-Kat Posted December 11, 2014 Share Posted December 11, 2014 Somebody said earlier (sorry whoever you are) about slots for augments, the current amount of mods in game now is surely calling out for this to be implemented. As auras increase slot space the augments could have a slight negative effect perhaps - just so that we don't get completely OP. Discuss. Link to comment Share on other sites More sharing options...
sekushiiandee Posted December 11, 2014 Share Posted December 11, 2014 holy....hell....those augment mods are freaking AWESOME Link to comment Share on other sites More sharing options...
Fraolinch Posted December 11, 2014 Share Posted December 11, 2014 (edited) Come on DE, do you hate Archwing mode some much that you have to make it even more broken that it already is? I mean do you even test your changes before applying them? High level archwing interceptions were already hard as F*** up until now, but at least it was a challenge, and actually beatable. But now with those changes you did it's literally -impossible-. Like, really? You nerf pretty much all our defensive stats but not the enemy's damage? Come on DE, focus. All it takes now is two shots to kill us. One for the shields, one for health. Even with maxed armor/shield/health. Please either buff our base stats or, more realistically, as should have been done a while ago, nerf the enemy's damage output. Because at this rate, Archwing will be a dead game mode. Aside from that good update I guess. 'specially with the hubs and all. Edited December 11, 2014 by Fraolinch Link to comment Share on other sites More sharing options...
V0LK Posted December 11, 2014 Share Posted December 11, 2014 (edited) Huge buff to Archwing. HUGE! Yesterday I had a Rhino harnessed Archwing with more than TWICE HEALTH, SHIELDS and ARMOR I got now, and still could take 2-3 shots on Uranus and die. Now I'm scared to even start that node. Edited December 11, 2014 by V0LK Link to comment Share on other sites More sharing options...
TahlaBajhiri Posted December 11, 2014 Share Posted December 11, 2014 I don't know if this is a bug or not but I no longer get exp for using skills, is this happening to anyone else? Link to comment Share on other sites More sharing options...
koorinosekai Posted December 11, 2014 Share Posted December 11, 2014 and then for 15.6.1 -Nerf Trinity good work on Bastille's augment tho, cheers! Link to comment Share on other sites More sharing options...
The7thCore Posted December 11, 2014 Share Posted December 11, 2014 Update is bugged. A lot of bugs have apeared in the companion level. Sentinels and kubrows can only have one ability (for instance vaccume) and thats it. And a couple of other bugs Link to comment Share on other sites More sharing options...
Rhaenxys Posted December 11, 2014 Share Posted December 11, 2014 I just recently craft nyx prime and im a bit disappointed, she is losing more and more her role in a team, gotta wait to see how the chaos augment mod will be in the future if they make it because with the terrible A.I mind control is not that great, absorb consumes too much energy from damage coming from allies (dat energy comsuption per 1000 damage is just pointless) her only tool is just chaos. Otherwise is a great update full of content. Link to comment Share on other sites More sharing options...
CorpseFactor Posted December 11, 2014 Share Posted December 11, 2014 Anyone having issues on placing Stalk and Hunt on their Kubrow? Every time I try, the mods flash red as if they were duplicates.Seems to affect all Precept mods. Link to comment Share on other sites More sharing options...
FattyKracken Posted December 11, 2014 Share Posted December 11, 2014 Archwing at max level is broken, rockets will kill you with 1-2 shots MAX even when fully geared. Might want to play a round or two before adding it to the update next time. good thing i just did the first part for limbo theorem, it wasnt all that easy to do sadly... Link to comment Share on other sites More sharing options...
B3N_x_G Posted December 11, 2014 Share Posted December 11, 2014 (edited) half my useless prime gear isnt showing up in the list of prime parts to trade off for the new money all my frame parts and main blueprints are not showing up in the list also my game crashed in the hub when i was in the trade menu Edited December 11, 2014 by B3N_x_G Link to comment Share on other sites More sharing options...
Masyaf47 Posted December 11, 2014 Share Posted December 11, 2014 As always. Fix will be here in couple of minutes :D Link to comment Share on other sites More sharing options...
Cerenax Posted December 11, 2014 Share Posted December 11, 2014 I did two syndicate alerts for Suda at the Rank 5 alert roll and got no medallions, are they supposed to be a random drop or something or is this a bug? Link to comment Share on other sites More sharing options...
AlphaHorseman Posted December 11, 2014 Share Posted December 11, 2014 It is as I have feared, the augments are little more than just band aids to the abilities that should ALREADY have these traits innately built into them. Its a cop out to make sure that instead of reworking, all they have to do is make more augment mods that should've been added in during frame reworks. Link to comment Share on other sites More sharing options...
Fwashy Posted December 11, 2014 Share Posted December 11, 2014 Anyone having issues on placing Stalk and Hunt on their Kubrow? Every time I try, the mods flash red as if they were duplicates.Seems to affect all Precept mods. I am having this exact same issue.. Except on my dethcube.. Can't place swift deth in beside vaporize. Both mods flash red. Link to comment Share on other sites More sharing options...
ZoMbi656 Posted December 11, 2014 Share Posted December 11, 2014 (edited) Overall Archwing Changes: Warframe Stats and Mods no longer carry over onto Archwing performance. All Warframes will now perform equally well while piloting an Archwing, eliminating the need to use a specific Warframe for optimum Space Ninja performance. All Archwings now have different base Health/Shield/Armor stats that can be modded (with the newly buffed Mods). Sorry DE, but i think this is not right, Archwing is not a full armor, we used it through Warframe, so Warframes and they mods should affect to Archwing (now it just not right, again no logic here). And looks like vacuum effect for space is broken too, some mods that taken was not be taken. And some sentinels mods don't work with each other. About Warframe Mod Augments, I still thinking that they are useless without more mods slots (maybe special for augments, like aura). Again broken update, so sad... Edited December 11, 2014 by ZoMbi656 Link to comment Share on other sites More sharing options...
Lokime Posted December 11, 2014 Share Posted December 11, 2014 This game evolves so fast, it scares me. Link to comment Share on other sites More sharing options...
CorpseFactor Posted December 11, 2014 Share Posted December 11, 2014 (edited) I am having this exact same issue.. Except on my dethcube.. Can't place swift deth in beside vaporize. Both mods flash red. Yeah, seems to be affecting all companions. Edit:Lord Red-text, we need you in this, our most dire of times! Edited December 11, 2014 by CorpseFactor Link to comment Share on other sites More sharing options...
Fwashy Posted December 11, 2014 Share Posted December 11, 2014 Yeah, seems to be affecting all companions. Edit:Lord Red-text, we need you in this, our most dire of times! This has pretty much made my sentinel useless.. Oh well. Solo runs here on in until they fix it :( Link to comment Share on other sites More sharing options...
turbinea Posted December 11, 2014 Share Posted December 11, 2014 (edited) those mods looks promising. Sure would be nice if we had those extra mod slots we lost recently, don't you think? Edited December 11, 2014 by turbinea Link to comment Share on other sites More sharing options...
xethier Posted December 11, 2014 Share Posted December 11, 2014 (edited) archwing has problems. the shield and health aren't too bad. 990 shield 1125 health (with maxed mods on elytron) but the lack of power & efficiency is crippling. (510 down to 175) but what's really gotten to me is the dual decurion. you upped the damage & total ammo. great, wonderful. happy day. the elytron right wing spikes are DIRECTLY OVER THE BLOODY TARGETING RETICULE WHEN SCOPED IN. and the archwing + warframe covers 50% of the damned screen. as if that wasn't enough, the weapon has incredibly bad LATERAL RECOIL. meaning as soon as you start firing, your accuracy goes to hell. you have to be QUITE LITERALLY in melee range to hit anything with this weapon. plz fix energy pool & efficiency and for the love of all things tenno, fix the dual decurion. Edited December 11, 2014 by xethier Link to comment Share on other sites More sharing options...
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