Traitless Posted December 11, 2014 Share Posted December 11, 2014 It's time to dance and time to grind! yez b0ss Link to comment Share on other sites More sharing options...
Zanno Posted December 11, 2014 Share Posted December 11, 2014 What about fix syndacate weapons energy colour? We can't change it... Link to comment Share on other sites More sharing options...
Fwashy Posted December 11, 2014 Share Posted December 11, 2014 Everybody should check their companion builds to see if they have this problem. Only one ability allowed in the load-out. Please fix this... I loved my dethcube haha :< Link to comment Share on other sites More sharing options...
PookieNumnums Posted December 11, 2014 Share Posted December 11, 2014 not letting people stay in relays long enough to do anything. Link to comment Share on other sites More sharing options...
ra9una Posted December 11, 2014 Share Posted December 11, 2014 VOOOOOOIIIIIIDDDD TRRRRRAAAAADDDER! Link to comment Share on other sites More sharing options...
HornedRat Posted December 11, 2014 Share Posted December 11, 2014 All of my yes! Link to comment Share on other sites More sharing options...
kilerskull Posted December 12, 2014 Share Posted December 12, 2014 (edited) Im not seeing much with the mods. I only have a frost p and lvling my nova. Neither mods help me at all as I use the globe and avalanche and the slo mo on the nova. I guess they want us to use other powers but Im not impressed by the mods. I am interested in this prime buying contact. Ive been trying to sell my p stuff but have been unfortunate, I really need p to buy weapon and char slot. But I guess I can look into this contact and get cool mods. Edited December 12, 2014 by kilerskull Link to comment Share on other sites More sharing options...
scavenge Posted December 12, 2014 Share Posted December 12, 2014 (edited) With this update have medallions been retroactively distributed to those who did not receive rank up rewards? I'm thinking the same thing. I wouldn't know since I'm not gonna bother with the update till sentinels/kubrow mods get fixed. Edited December 12, 2014 by scavenge Link to comment Share on other sites More sharing options...
Yenrei Posted December 12, 2014 Share Posted December 12, 2014 Lowered the damage of Tar-Mutalist MOA’s tar damage over time effect. SOLD. Link to comment Share on other sites More sharing options...
Tveoh Posted December 12, 2014 Share Posted December 12, 2014 Might have missed it. But is matchmaking still needing to be set to solo for hubs now that they are live? Link to comment Share on other sites More sharing options...
apislaeta Posted December 12, 2014 Share Posted December 12, 2014 Everybody should check their companion builds to see if they have this problem. Only one ability allowed in the load-out. Please fix this... I loved my dethcube haha :< Yes! I have the same problem. I guess it was purposeful? :( Thing is, I have two slots that would allow it but every time I try to put a mod in the second slot, it yells at me, telling me I can't do it for some reason. Link to comment Share on other sites More sharing options...
Cyanetica Posted December 12, 2014 Share Posted December 12, 2014 Is the Redeemer fixed yet..? Link to comment Share on other sites More sharing options...
Razer_Angel21 Posted December 12, 2014 Share Posted December 12, 2014 The only thing I didn't seem to get was the reduce damage on the TAR and the nullifier. Link to comment Share on other sites More sharing options...
MexicanCliche Posted December 12, 2014 Share Posted December 12, 2014 Mag Ftw, thx Link to comment Share on other sites More sharing options...
Chroia Posted December 12, 2014 Share Posted December 12, 2014 New 'loading' animated swirlie? 'Press "I" to inspect'? (In missions. Is this supposed to be a 'Hub' thing?) Mods automatically use the mod icon when shown via Loot Radar? THIS WASN'T IN THE PATCH NOTES! D: ^^ Spelling inconsistency: New Molt Augment is called 'Regenerative Moult', and uses that spelling repeatedly. ----- Tenno Reinforcement: Kohm: No opinion, haven't seen it yet. That said: I thought energy weapons were Corpus (and incidentally that that's nominally why the Snipetron was removed)? Tenno Relays are now open to all! Good luck, HamstersServers (and graphics cards XD )! And thank for the tips. :) Void Trader So, as expected. Alright. Question: Where will we find notification that Baro's around / for how long? Question the second: Is there any indication of what will be tradeable, or will we manually have to discover this? Darvo’s Market Heh. I know at least one person that this will make very... happy... New Syndicate Medallions Do they count against daily cap? (I assume no, but best not find out the hard way, aye?) I take this to mean that there are tiers of medallions? "NEKROS LF ANY ENDLESS DAILY MISSION." New Warframe Mod Augments: Ash: Shuriken: Seeking Shuriken: Hits expose weaknesses on enemies, reducing their armor by 35%/45%/55%/70% for 2/4/6/8 seconds Banshee: Sonar: Resonance: Killing an enemy by shooting the weak spot will trigger another sonar for 50%/65%/80%/100% of remaining duration. Ember: Fire Blast: Fire Fright: Each tick has a 40%/60%/80%/100% chance for a panic proc. Excalibur: Slash Dash: Surging Dash: Each enemy hit has a chance to increase the melee counter by 1/2/3/4. Frost: Ice Wave: Ice Wave Impedance: Leaves a frozen trail that will slow down enemies that walk over it for 4/6/8/10 seconds. Hydroid: Tidal Surge: Tidal Impunity: Clears procs and grants proc immunity for x seconds for yourself and allies that come in contact with it for 3/4/5/6 seconds. Limbo: Rift Surge: Rift Torrent: Damage multiplier is increased by 5%/10%/15%/20% for each enemy in the rift. Loki: Radial Disarm: Irradiating Disarm: Enemies will be affected by radiation for 3/6/9/12 seconds. Mag: Shield Polarize: Shield Transference: Creates a small shield dome around Mag that protects for 15%/25%/35%/50% of depleted enemy shields. Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect. Mesa: Shooting Gallery: Muzzle Flash: Shooting Gallery does a blinding burst within 5/6/7/8 meters for 4/5/6/7 seconds before switching players. Nekros: Desecrate: Despoil: Desecrate no longer consumes energy, but consumes 80/70/60/50 health instead. Nova: Antimatter Drop: Antimatter Absorb: Antimatter Drop absorbs enemy bullets, increasing its damage when it explodes. 2/3/4/5 meter absorb bubble radius. Nyx: Mind Control: Mind Freak: Mind controlled target does 60%/120%/200%/300% increased damage. Oberon: Hallowed Ground: Hallowed Eruption: Casting a second blessed ground will consume the first one dealing all the damage remaining in a burst. 30%/40%/50%/60% proc chance on burst. Rhino: Iron Skin: Iron Shrapnel: Detonate Iron Skin dealing 40%/60%/80%/100% of its remaining health as puncture damage. 30%/40%/50%/60% proc chance. Saryn: Molt: Regenerative Molt: After casting Molt, Saryn regenerates a percentage of health over time. Lasts 8 seconds, with healing occurring every 2 seconds. Trinity: Link: Abating Link: Reduces armor by 15%/20%/25%/30% on enemies targeted by Link. Valkyr: Rip Line: Swing Line: After using Rip Line, the next 1/2/3/4 rip lines while remaining airborne will have no energy cost. Vauban: Bastille: Repelling Bastille: When at max capacity, has a 50%/65%/80%/100% chance to repel new enemies that enter the radius. Volt: Speed: Shocking Speed: Enemies touched while sprinting under the effects of speed will take 75/100/125/175 electrical damage with a guaranteed proc. Zephyr: Turbulence: Jet Stream: Turbulence increases movement by 15%/20%/25%/30% and projectile speed by 50%/65%/80%/100% for Zephyr and her allies. ... Wow. I'm not a number-focused person, but Seeking Shuriken looks delicious. Resonance... Wow. Fire Fright - While this will no doubt be useful... why isn't this innate in the ability? Excal - It's Excal. No idea, no comment. Frost - I'll have to see this ingame, but it looks promising. Hydroid - ANTIPROCS FOR EVERYONE!!1 Good thing this isn't Oberon's hat, or anything. ... >_>' Limbo - Potentially interesting. I'll have to see how it plays. Loki - NOW WITH 100% MORE CHAOS! :D Mag - Shield overheal. Alright, that might be good. Mirage - >:3 Mesa - More CC is always good. Nekros - Not blown away, at a glance, but interesting. At worst it'll free up a mod slot. Nyx - Does that mean that it might actually hurt? Oberon, Rhino - Hmm, interesting. I'll have to try this. Saryn - Yeah, okay. Affected by Power Strength? Trinity - Well, Link isn't controllable, but hey, more anti-armor is always good (when relevant). Valkyr - Spiderframe, Spiderfraaaaame! Vauban - O.O Okay, wow. Bastille might actually be a contender now. Volt - Shock proc? Alright. I'll have to see how it works. Zephyr - Wow. Also, Speeeeeed! New Game Mode: Corpus Hijack is now live on Sorath-Europa! Will give it a go! :P Additions: Orokin Void and Derelicts dynamic music is now live! Make sure to have your music enabled when listening for our latest update to Orokin Void and Derelict tilesets, or if you’d like to hear the WIP preview check out our post in the Developer Workshop subforum: https://forums.warframe.com/index.php?/topic/340678-new-music-preview-derelict-void/ Market Batch Purchasing is here! Now you can buy in quantities from the Market instead of 1 at a time! Sweet tracks to listen to as I dive into my vaultful of delicious Codex Scanners! :D :D Changed Tar-Mutalist MOA’s damage type from Radiation to Corrosive. Well, that's one way to solve the problem... Changed Tar-Mutalist MOA’s damage type from Radiation to Corrosive. Ooh, this should be... interesting. Reduced the number of shots required to shrink the Nullifier Crewman’s protective shield. Given that I literally unload full Soma clips into that thing and it stays up... about time. Archwing Changes: Woo hoo! :D Warframe Changes: Saryn’s Molt now removes Brood Mother Maggots, Nanite Swarms, Seeker Latchers and Leeches. Good. And Oberon's Hallowed / Renewal? Excellent patch, methinks. +1 DE. Well done. Link to comment Share on other sites More sharing options...
nikolaos91 Posted December 12, 2014 Share Posted December 12, 2014 thanks Link to comment Share on other sites More sharing options...
willis936 Posted December 12, 2014 Share Posted December 12, 2014 Wanna know what I spent the first 30 seconds in warframe doing today?Walking over to the market and buying 200 charges of codex scanners. That's 5000 scans for 100k credits. Link to comment Share on other sites More sharing options...
Cyanetica Posted December 12, 2014 Share Posted December 12, 2014 Okay, I tested it: The Redeemer still deals nearly zero damage point-blank because of the proc. That's a really, really weird shotgun there.. Link to comment Share on other sites More sharing options...
MatGDJ Posted December 12, 2014 Share Posted December 12, 2014 Looks like DE has yet again ruined another part of Warframe, The archwing was perfectly fine and the uranus archwing mission was actaully posssible but it has go back to the way it was (1 step foward, 4-5 step backwards) and i thought that mission was hard before. The Lack of energy doesnt help either to back you up in that mission, and the so called "Buffs" to the mods made absolutely no changes. Link to comment Share on other sites More sharing options...
Haldos Posted December 12, 2014 Share Posted December 12, 2014 Appreciate all those fixes, as always. Link to comment Share on other sites More sharing options...
corpheus Posted December 12, 2014 Share Posted December 12, 2014 I always read forums but not usually comment on.. but now i must say.. THANKS DE!! love the changes specially the new augment mods.. ... I'm a Loki, gonna start a riot!! Link to comment Share on other sites More sharing options...
4ever4gotin Posted December 12, 2014 Share Posted December 12, 2014 You gave a useful augment for TRINITY?!?! ...It has to be a nerf... *looks again* IT'S NOT!!!! :DD Link to comment Share on other sites More sharing options...
Octumn Posted December 12, 2014 Share Posted December 12, 2014 Thanks so much DE! :) Link to comment Share on other sites More sharing options...
lonX Posted December 12, 2014 Share Posted December 12, 2014 holy sheet (of paper) nice one :) Link to comment Share on other sites More sharing options...
Holeypaladin Posted December 12, 2014 Share Posted December 12, 2014 (edited) Are these archwing changes even playtested? I don't mean playtesting in Mars or Earth, but playtesting the new health and shields in missions where you really need them... such as in, say, Uranus! Because they are entirely too fragile. If they had been playtested for a single archwing interception mission in Uranus, I believe the Devs would re-think making their new health, shields, and armor so incredibly low compared to that of the rhino prime before the patch... which was considered viable simply because it was the only thing durable enough to survive more than two shots of enemy fire on Uranus. Had the mods been extended to 10 rank max instead of 5 like the archwing and sentinel mods, it would help a tiny bit... but the low base armor of the odanata is still not even worth patching with an armor mod. I died a lot in Uranus even using a rhino prime base with maxed armor, shields, and health mods... with these reduced figures my survivability in such missions is nonexistent, even with maxed out archwing mods. Edited December 12, 2014 by Holeypaladin Link to comment Share on other sites More sharing options...
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