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Update 15.7.2 + 15.7.2.1

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New Archwing -

 

ITZAL ARCHWING: Designed for quick clandestine attacks, the Itzal Archwing excels at striking from the darkness of space.

  • Blink: The Itzal Archwing teleports a short distance, dropping all enemy target locks.
  • Penumbra:  Activates a cloaking field that hides the Warframe and any nearby allies who remain stationary.
  • Cosmic Crush:  Forms a miniature black hole that sucks in all nearby objects before rupturing in a massive shock wave.
  • Fighter Escort:  Deploys drones that fight alongside the Warframe, each detonating in a destructive blast when killed.

New Archwing Weapons

 

FLUCTUS:  An Archwing energy weapon that sends waves of deadly plasma crashing into enemies.

CENTAUR:   Part sword, part shield, the Centaur excels at charging headlong into enemy fire.

 

Start your Research for the Itzal and Fluctus in the Clan Dojo, and purchase the blueprint for the Centaur from the Marketplace today!

 

Additions:

 

  • Liset interior effects will now change color depending on player Liset energy customization.
  • Added various effects and NPC animations in Syndicate Rooms.
  • Added a new melee combo to Shattering storm and Crushing Ruin Stances.

 

New Resource

  • Tellurium: This rare metal is foreign to the Origin System, broken loose from asteroids that have made the long journey from other stars.  Tellurium can only be obtained in Archwing Missions as a drop from any slain enemy.

 

Changes:

 

  • Reduced negative penalty on Tainted Shell and Critical Deceleration’s fire rate adjustment to avoid purely negative fire rates on shotgun weapons.
  • Reduced bloom effect on a particular room within the Void that was shining too brightly.
  • How many shots it takes to destroy a Nullifier Crewman’s shield is no longer determined by the number of players in a mission.
  • Joining a Syndicate Mission mid-progress will now show how many Medallions are remaining in the Mission, updating appropriately if Medallions in the Mission have already been picked up.
  • Reduced the bloom on the Mutalist Incursion Event Badge to make the icon more visible.
  • Toned down the bright white snow on Corpus Outpost Defense Missions.
  • Large Energy Pickup added to Archwing Missions.
  • Increased the frequency of Energy Pickups dropped in Archwing Missions.
  • Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.
  • The Host of a Dojo will no longer be able to pause the game if their matchmaking has been set to Solo.
  • Adjustments made to Kunai and Despair holster to remove redundant visual attachments.
  • Events in the World State Window will now be sorted by time remaining on the event.
  • Players that have multiple of an item with a limit of 1 will now be given an appropriate message when attempting to craft said item in the Foundry.
  • Added confirmation message with all standing changes when turning in Medallions.
  • When creating piles of items to sell, all identical items will automatically be sorted into the same pile.
  • Removed the Anemic Agility Mod from the Grineer Ballista's drop table. This was only ever intended to drop in Orokin Derelict Vaults.
  • Adjusted visual effect from heat generators on Ice Planet tileset.
  • Toned down visual effect from the Coolant Leak Mod.
  • Updated the look of the Conclave Team Select screen.
  • Oxium Ospreys now drop more Oxium!
  • Added spin down effect to Kohm.
  • Rebalanced Missions on Europa to allow for a greater variety of Missions.
  • Hives in Hive Sabotage are now immune to Warframe abilities that cause push / pull effects.
  • Damage numbers will now appear when destroying environmental objects.

 

Warframe Changes:

 

  • Textures updated on the Pyra Prime Syandana and Vasto Prime now match Nova Prime’s metallic texture!
  • Added a 3 second delay on players losing Zephyr’s Jet Stream Mod buff once stepping out of range of Turbulence.
  • Made small tweaks to Mesa’s Peacemaker pistol draw / holster animations.

 

Archwing Changes

 

  • Buffed effect of Auxiliary Power’s Mod.
  • Smaller Archwing enemies now have a slightly larger hitbox.
  • Increased Velocitus’ damage from 1200 to 1800.

 

Fixes:

 

  • Fixed the Nullifier Crewman’s protective bubble not removing Trinity’s Link.
  • Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.
  • Fixed water in Dojo fountain turning black when players stand in the water.
  • Fixed host migration issues occurring when picking up Syndicate Medallions.
  • Fixed Syndicate Medallions disappearing during a host migration.
  • Fixed Mod search bar numerical entries causing issues as per: https://forums.warframe.com/index.php?/topic/368500-typing-in-mod-search-field-causes-game-to-be-frozen-in-mod-station/
  • Fixed Miter’s charge loop sound continuously playing after charge has been completed.
  • Fixed lack of sound related to zoning issue in Corpus tileset room as per: https://forums.warframe.com/index.php?/topic/341425-broken-sound-in-corpus-tileset-room/
  • Fixed issue with objective marker and AI spawns in the Archwing Corpus sabotage tileset.
  • Fixed Steel Meridian Syndicate Missions not being selectable due to Star Chart being occupied by other factions.
  • Fixed Dojo paint colors not properly showing up after being implemented.
  • Fixed visual issue caused by player Inbox being forced to open on login during loading process.
  • Fixed previewing multiple paint colors in Dojo causing a lock on the player’s camera.
  • Fixed incorrect player stats appearing when viewing Warframe in Liset Arsenal.
  • Fixed visual issue with textures on Ice Planet Mobile Defense.
  • Fixed issues with animation on Archwing primary weapons.
  • Fixed grey square appearing at bottom of screen instead of text when picking up resources.
  • Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
  • Fixed issue that caused players to be stuck holding their melee weapon in an area where weapons are disabled. (ie - Liset, Relay)
  • Fixed issue in Foundry where player cannot purchase additional inventory slots after having just purchased and filled inventory slots.
  • Fixed various localization issues.
  • Fixed numerous holes and collisions.
  • Fixed an error caused by Nekros’ Desecrate.
  • Fixed an error caused by Nova’s Molecular Prime.
  • Fixed Valkyr’s Hysteria tagging dead enemies with its visual special effect.
  • Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors as per:https://forums.warframe.com/index.php?/topic/365315-silva-aegis-skin-gets-messed-up-casting-hall-of-mirrors/
  • Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.
  • Fixed exploit that gave players infinite ammo provided they used the mouse scroll wheel as their weapon fire button.
  • Fixed the miniboss in Void Sabotage missions not spawning.
  • Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Nekros’ Shadows of the Dead.
  • Fixed players being unable to pick up a Syndicate Medallion until another player in the mission picked it up first.
  • Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
  • Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
  • Fixed broken lighting effects on Syndicate Medallions.
  • Fixed issue caused by melee whip animations.
  • Fixed additional instances where Alad V’s Mind Control ability would cause issues for the player.
  • Fixed not being able to swap the polarity of a slot on Kubrows and Sentinels.
  • Fixed selecting an item in the Marketplace followed by fast-navigating to another terminal on the Liset causing the item you were previously looking at to become stuck on screen.
  • Fixed an issue where items with no color customization will display as grey, instead of default colors.
  • Fixed Zephyr’s Turbulence not being dispelled when entering a Nullifier Crewman’s shield.
  • Fixed potential issue in Survival game mode that prevented the spawning of new enemies.
  • Fixed some weapons not correctly applying damage to Antimatter Drop as per: https://forums.warframe.com/index.php?/topic/363806-novas-antimatter-drop-is-not-working-with-projectile-weapons/
  • Fixed some weapons with puncture damage registering too many hits on Antimatter Drop.
  • Fixed Nova Prime’s Antimatter Drop not correctly applying unique visual effects to non-host players.
  • Fixed issue with weapon skins not properly applying to weapons.
  • Fixed enemies not spawning properly on Corpus ship during Grineer Invasion.
  • Fixed being unable to properly gift Void Keys.
  • Fixed Nullifier Crewman not properly deploying shield when resurrected by Nekros’ Shadows of the Dead.
  • Fixed Mesa’s Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal. 

 

Hotfix 15.7.2.1

 

Changes:

 

  • Removed Weapon and Sentinel experience Login Rewards providing experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon. We will revisit this as a feature after more testing to ensure tradable weapons are not affected!

 

Fixes:

 

  • Fixed players being unable to sell weapons.
  • Fixed enemies not spawning in Void Defense and Interception Missions.
  • Fixed black screen when loading into an Interception Mission.
  • Fixed error that would occur when scrolling through Inbox message list before Inbox had finished retrieving all messages.
  • Fixed Nova Prime not appearing in the Codex for all players.
  • Fixed issue that would occur when selling an item you have more than one of.
  • Fixed NPCs not correctly aiming projectile weapons.
  • Fixed the Grineer Ogma being unable to hit players.
  • Fixed player HUD disappearing when a Corrupted Key is equipped.
  • Fixed issue with host migration in Archwing Missions where players using Zephyr are no longer able to move.

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Here I come, update!

 

hh.gif

 

Oh and here's redtext.

 

3RKHvyI.png

Edited by Maxscart

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"Carrier has arrived"

 

 

  • Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.

^ What the heck does this even mean?

^This might be troublesome if it adds experience to an unused weapon in the Arsenal, would it affect the "trade-able" status of Syndicate weapons / Mara Detron?

 

Also, the FLUCTUS and ITZAL are in the Tenno Lab, not market. 

 

And, you missed out on Tellurium. Where the heck do you find this stuff?

Edit : Tellurium are found on Archwing missions.

Edited by Neah

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Awesome!

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GXmW2BQ.png

 

We know who is Redtext today, [DE]Megan :).

pw8YUQ2.png

Edited by Buldozers

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  • Weapon and Sentinel experience Login Rewards will now provide experience to a Weapon or Sentinel in the Arsenal if the player logs in with a fully ranked Weapon.

 

QUICKLY fix this so it will not affect Syndicate weapons purchased for trading, or unranked weapons altogether. This could result in some issues and potentially quite a few complaints.

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edit: annnnd now people just write "thanks" and add redtext later? <.< ...well... that takes a little bit of fun away.... oh well *deleted own first redtext*

 

But I CAN DO THIS TOO ! o3o

 

Here the secret more important redtext:

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and 15.7.2.1

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The Cake is not a lie o.o

 

Thank you for this awesome update.

The Liset light is really nice^^

Y3lBOmH.jpg

Edited by Fabpsi

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So does this mean nullifiers now always take the previous 4-player number of shots, or the previous 1-player? Presumably the latter, but...

 

and before anyone tells me to log in and find out, I can't. :D

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Fixed sugatras sizes in this update or has that been completely missed yet again?

 

Fixes to T3Ext would be nice too... It's pretty much T3 Mag Prime Ext. Nothing else.

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Good stuff, lots of fixes, that's what I wanna see.

 

I wonder though, still no change for void sabotage?

 

Come on, the fix is easy, just make the prime part from cache unknown til' mission end.

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QUESTION: 15.7 said that Nullifier shield was changed to have HP instead of relying on number of shots, but then on 15.7.1  they gave up on it (well, at least what I've heard is that for the corpus version they lost the HP mechanic on that update, which is what I get when I fight them now) and now that's the standard again?

 

 

>Corpus Nullifier shields will now decrease in size depending on incoming damage.

 

This isn't the case on 15.7.1, did it get dropped or fixed?

 

 

Edit: >Purchase the blueprints for these new Archwing weapons from the Marketplace today!

 

Weapon? Only one is there.

Edited by Sorrow0110

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QUICKLY fix this so it will not affect Syndicate weapons purchased for trading, or unranked weapons altogether. This could result in some issues and potentially quite a few complaints.

 

Dont buy the weapon until you get a trade offer for it.

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