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A Warframe Concept: The Dragon [2.0] — Final Update 2/09/2015


Endrian
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Maybe his elemental attacks could instead adopt elements from his equipped weapon, rather than making a new element? It could work, since dragons in RPGs always have a plethora of elemental breath attacks. Not like they haven't done close enough with Zephyr.

 

Side note: What if he actually had a mechanical or energy dragon? Like he summons a dragon to ride around on for his ultimate, or one of his abilities summons a smaller one as a pet for a little while?

Just thinking aloud there, but it would be pretty cool.

 

About wings (Yes I know I'm presistent), they could be a exclusive syndana that interacts with abilities. Well if it was, it would be much more expensive than Nekros' or Valkyr's (since it would be difficult to make [i guess]) but still, I'd definitely buy it.

This, plus maybe a brief, almost-skeletal image of energy-colored wings when he activates his abilities, if he doesn't have them equipped.

Edited by Archwizard
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Side note: What if he actually had a mechanical or energy dragon? Like he summons a dragon to ride around on for his ultimate, or one of his abilities summons a smaller one as a pet for a little while?

Just thinking aloud there, but it would be pretty cool.

 

Or they could add a mini-dragon sentinel, eventually make it into a sentinel skin for, er... Wyrm?

 

 

This, plus maybe a brief, almost-skeletal image of energy-colored wings when he activates his abilities, if he doesn't have them equipped.

OH YES!!!

Why can i give you only one "+1" ??? Its unfair!!!

Edited by Drejzer
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Eh, this topic is pretty much sucked dry.

 

Baseline was for Plasma to be a new theme that would weaken armor. From what I take from this, Plasma could be a new "theme" that can weaken enemy damage output and increase damage received from all sources. It would make Dragon seem more of a threat when he can debuff two things simultaneously.

 

Now as whether Plasma should be its own element is questionable. We already have numerous issues with Damage 2.0 right now along with scaling.

 

But the theme itself is a pretty good idea, the abilities do need an overall rework though. I still prefer the Winged Lancer concept, a Warframe that can close the gap pretty fast while still being able to deliver shattering blows.

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Well, the word Wyrm DOES refer to a European Dragon. Surprised that hasn't already been a thing.

 

Now that you mention... yea... But "Wyrm" doesn't sound nice

 

Well.

Now that we have Hydroid, next Warframe THEY release would, most likely, be female one. So could you make some concept arts for female version? (I know that you did one, but I think that you should do some more {Better safe than sorry [or something along the lines..]})

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I like this concept, but unfortunately there is one thing standing in it's way: Valkyr. Sorry to say, but Dragon's power set and stats are just WAY too close to Valkyr's. This guy needs more to stand out from the crowd, otherwise I don't see him going anywhere.

 

One other thing: add links to the new ideas into the original post. No-one is ever gonna see the revisions if they have to trawl through 25+ pages just to find them.

 

EDIT: What may be best is to change his focus from melee tank into a more completely offensively-focused frame. Ditch the melee theme and run with the single-combat concept. Almost every frame in this game is built for killing entire hordes of enemies, Dragon could be the one frame who's purpose is to specifcally target and take down the heavies. Some of his powers could be altered like so:

 

WINGED LANCER

Rather than end with an AoE attack, this ability could actually home in on a specific target, striking the victim with wrist-mounted plasma daggers that ignore armor and shields.

 

PLASMA WAVE

Once again, rather than AoE, this attack could launch a rapidfire series of high-power, high-debuff plasma balls that home in on the selected target. As a tradeoff for the attack's range, Dragon is immobilized while using this power.

 

TEAM SLOW-MO REFLEX BUFF (NEEDS A NAME) DRAGON SIGHT

This is still a team-based game, and your teammates would certainly appreciate a little help rather than dealing with a lone wolf. I suggest a slow-mo buff--Dragon increases the reflexes of his allies with an adrenaline surge, slowing down time itself and allowing his team the opportunity to line up plenty of headshots, and also take a moment to survey the battlefield and plan out tactics.

 

CHALLENGE

This is the ult that can make or break this frame. The defensive version is the best way to do it. Dragon is immune to all enemy damage but that which comes from the challenged foe, while his challenger is at the least temporarily removed from combat. My suggestion is to make it a one-on-one melee match, with dragon using his built-in wrist daggers should he not have a melee equipped. In turn, Dragon's melee damage is incredibly amped up. Also, rather than just challenging a single foe, Challenge could be time-based. After defeating one enemy with time left on the ability, Dragon has a brief moment to challenge another foe, otherwise the ability cancels itself.

 

As for removing plasma from him: just because melee 2.0 removed the possibility of a new element doesn't mean his plasma attacks need to be taken out of the equation.

 

After all, what is plasma but superheated gas? And what are the most effective elements against infested?

 

Gas and Heat.

Just make his plasma attacks do a combo of those damage types.

Edited by Kyotra
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WINGED LANCER

Rather than end with an AoE attack, this ability could actually home in on a specific target, striking the victim with wrist-mounted plasma daggers that ignore armor and shields.

 

Yes, but not on ground. I think that attacking from above is more suitable for a Dragon. So After targeting the enemy he would jump and then do a homing charge. Btw, Ash has wrist-mounted daggers/blades, so this guy could use Claws (he's a dragon after all).

Yes I mentioned that (not claws) to add a place where Wing Syndana would be used.

I'm not giving up this idea

 

TEAM SLOW-MO REFLEX BUFF (NEEDS A NAME)

This is still a team-based game, and your teammates would certainly appreciate a little help rather than dealing with a lone wolf. I suggest a slow-mo buff--Dragon increases the reflexes of his allies with an adrenaline surge, slowing down time itself and allowing his team the opportunity to line up plenty of headshots, and also take a moment to survey the battlefield and plan out tactics.

 

Maybe "Dragon's Reflexes"?

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ITS NOT GETTING THE POPULARITY OF THE ZEPHYR CONCEPT

/QQ

 

But really, maybe if Endrian filed down the concept to a specific variant it would make the whole thing go by faster.

 

What I feel is that he should rework the concept with unique skillsets that make him stand apart from other frames, which was the huge selling point of Zephyr.

I myself have a few ideas that I think could fit really well with the "Plasma" and "Dragon" theme.

 

(Skill 1) Plasma Breaker - Unleashes a flamethrower of plasma built into his gauntlets. Increases damage absorption of all enemies affected by this skill and has a minor chance to set them on fire. Power Strength values are up for discussion.

 

(Skill 2) Solar Gust - Dragon grows a pair of energy wings from his back, jumps in the air, and flaps them three times, dealing minor damage but throwing any enemies caught into the air and reducing their gravity (due to the plasma and stuff :3).

 

(Skill 3) Burning Spiral - Dragon summons flames around him, and uses his plasma boosters to launch himself through the air, spinning at high speeds to create a vortex of fire around him. Players can alter Dragon's course albeit slightly. This move can be used in the air as well. Should Dragon land on a surface, the ability is cancelled, but a Plasma wave is emitted that stuns any nearby enemies.

 

(Skill 4) Dragon Storm - Dragon gains a plasma aura around him, during which shields and health will constantly regenerate even while under fire. Bolts of plasma will rain down around Dragon for the duration of the ability, which deal massive damage (and splash damage), as well as weakening any foe that is hit by them (they will have a similar plasma aura around them).

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While the Tenno slept in cryostasis ...

... they waited.

 

As the Grineer empire grew unchecked ...

... they hardened their bodies.

 

As the Corpus cult harvested Orokin settlements ...

... they sharpened their minds.

 

As the Infestation spread to every corner of the Sol system ...

... they honed their blades.

 

When the enemies of the Tenno finally tracked down the Lotus ...

... they found Dragons.

 

k3Piucr.png

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