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Endrian

A Warframe Concept: The Dragon [2.0] — Final Update 2/09/2015

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As long as the Dragon frame doesn't have the same Slash Dash variant that Rhino, Zephyr and Hydroid all got or another cloned skill of a sort, I'll be satisfied with this frame.

 

If he does something unique like turn into a Dragon, or summon one to fight for him or to ride on, I'll set personal records to get this thing.

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It's great-it is really what was missing before! perhaps it is reasonable to make it available after the fifth rank??

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It's great-it is really what was missing before! perhaps it is reasonable to make it available after the fifth rank??

Yes. They need to put more weapons and warframes behind mastery requirements. I'm tired of noobs running around with "endgame" equipment in every mission 

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Ok........What do those have to do with anything?

He have dragons heads on his head, Steve have it on avatar and he have model. Still don't understand? 

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He have dragons heads on his head, Steve have it on avatar and he have model. Still don't understand? 

Steve's avatar is quite old. It means nothing.

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He have dragons heads on his head, Steve have it on avatar and he have model. Still don't understand? 

 

Steve's avatar is actually "Pink Shorts" frame. Steve is infamous for wearing pink shorts. On one stream he made a Pink Shorts frame on Paint. Someone with actually drawing talent made an actual picture of the frame for him & a 3D model. At least, that's how I remember it happening. 

 

Anyways, the dragon looking things on its head are just a coincidence. 

 

Edit: Or was it a Red Text frame? Idk. It's one of the 2. 

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Steve's avatar is actually "Pink Shorts" frame. Steve is infamous for wearing pink shorts. On one stream he made a Pink Shorts frame on Paint. Someone with actually drawing talent made an actual picture of the frame for him & a 3D model. At least, that's how I remember it happening. 

 

Anyways, the dragon looking things on its head are just a coincidence. 

 

Edit: Or was it a Red Text frame? Idk. It's one of the 2. 

i remember the first one quite good :)

 

but i wonder ... How bulky Dragon actually will be ? as big as rhino or even bigger ?!

my cash is on even bigger.

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Steve's avatar is actually "Pink Shorts" frame. Steve is infamous for wearing pink shorts. On one stream he made a Pink Shorts frame on Paint. Someone with actually drawing talent made an actual picture of the frame for him & a 3D model. At least, that's how I remember it happening. 

 

Anyways, the dragon looking things on its head are just a coincidence. 

 

Edit: Or was it a Red Text frame? Idk. It's one of the 2. 

Are you implying that THE MASTERPIECE OF THE TRUE STEVEFRAME was done by someone without graphic skills???!!!!?!!?!?!

well... it was rather poorly made... but hush

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While the Tenno slept in cryostasis ...

... they waited.

 

As the Grineer empire grew unchecked ...

... they hardened their bodies.

 

As the Corpus cult harvested Orokin settlements ...

... they sharpened their minds.

 

As the Infestation spread to every corner of the Sol system ...

... they honed their blades.

 

When the enemies of the Tenno finally tracked down the Lotus ...

... they found Dragons.

 

NEW AND IMPROVED! DRAGON 2.0

 

FEATURES

—Highly mobile, melee-focused tank/threat

—"Plasma" damage [Heat + Magnetic] (thanks for the idea, Evariskitsune)

—Skill-based (no more spamming 4 to win)

 

ORIGIN

Among the oldest of all Warframe designs, and the closest in design to their Orokin archetypes, the Dragons are few in number, but have been watching over the sleeping Tenno since the beginning of the Exile. Bound by Orokin decree to never enter the affairs of the Sol system unless absolutely necessary, most Dragons haven't seen action for decades, if not centuries; they are sworn to secrecy, bound to defend the mainframe that houses the Lotus AI. For countless years, they have been unseen sentinels, spending much of their time training or in meditation.

 

When the Corpus managed to track down the Lotus's signal during a botched mission (thanks, Darvo), the Dragons were finally forced to act.

 

'Dragon 2.0' Art Concept 

1X0wW6s.png

 

Alternate Helmet 'Zirnitra' Rough Concept ↓

u8hJud0.png

 

Kubrow 'Drakar' Alternate Skin Concept 

sAfliJn.png

 

Old Art Concepts 

SKmShgG.png

 

Modified (Old) Warframe Design with Visible Back (Also, Potential Boss?) 

TkMCxiV.png

 

 

BASELINE STATS

HEALTH: 100 (300 max)

POWER: 100 (150 max)

ARMOR: 400

SHIELD CAPACITY: 120 (360 max)

STAMINA: 120

SPRINT SPEED: 1.05

POLARITIES: 4x= 1xD 1xV

AURA POLARITY: V (ideal for Steel Charge or Rifle Amp)

 

Dragon is a beast of endurance; reliant on his abilities and his high mobility, he lacks the higher shield capacity of Frost and Rhino (the traditional tanks) and their explosive high-damage ultimates. Instead, he draws the eye of all enemies, taking all their fury and wrath, and then he shows them what wrath truly is.

 

ABILITIES

TAKE WING *TWEAKED 6/16/2014*

Energy: 25 Description: Dragon spreads his wings and storms through the air in the direction of your crosshair. After a long, high-speed "air dash" or upon pressing the ability key a second time (whichever comes first), flight ends and Dragon's plasma jets release a supercharged burst of plasma damage*, knocking over enemies nearby. Leveling up the skill increases the duration of flight and the AOE damage. Affected by Power StrengthPower Duration, and Power Range.

(Old) Visual Concept 

tvMlMdK.png

 

INDOMITABLE *TWEAKED 6/16/2014*

Energy: 35 Description: For a duration of 10/15/20/25 seconds, Dragon's health and shields continuously regenerate (even while taking damage) and Dragon's fire rate (melee and ranged) is increased. While in this state, Dragon cannot be staggered or knocked down. Affected by Power Strength and Power Duration.

Visual Concept 

gi5yMZA.png

 

CHALLENGE

Energy: 75 Description: For a duration of 15/21/27/34 seconds, Dragon issues a challenge to all enemies within range (continuous AOE taunt). When an enemy damages Dragon's shield, his Armor increases. When an enemy damages Dragon's health, his damage increases. Maximum increase are based on ability rank:

 —Rank 0: 1.5x Armor, 1.3x Damage

 —Rank 1: 2x Armor, 1.5x Damage

 —Rank 2: 3x Armor, 1.7x

 Rank 3: 4x Armor, 2x Damage

Affected by Power Strength (multiplier increase), Power Duration, and Power Range.

 

RISING DRAGON (Ultimate)

Energy: 25 (+4/sec) Description: Dragon launches into the air via plasma jets, dealing AOE plasma damage* to all enemies around him, and takes flight. Dragon has increased speed and free movement while in flight. While Rising Dragon is active, Dragon is engulfed by a plasma aura, dealing low continuous plasma damage* to enemies nearby; however, Dragon's energy constantly drains. When Dragon runs out of energy, Rising Dragon ends. Affected by Power Strength and Power Duration.

 

Plasma Damage: Plasma is not meant to be a new elemental type. Instead, it would just be 50% Heat damage, and 50% Magnetic damage (or whatever DE deems to be an appropriate combination).

Visual Concept 

TC9Mjw0.png

 

Tell me what you think!

 

 

Oh it has a V polarity for Aura .. NTY  looks cool though but meh this thing wuld be mastery fodder for me only 

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Oh it has a V polarity for Aura .. NTY  looks cool though but meh this thing wuld be mastery fodder for me only 

probably trollin but, you can change polarities so that would be a stupid reason not to play a frame

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Oh it has a V polarity for Aura .. NTY  looks cool though but meh this thing wuld be mastery fodder for me only 

The idea was that Dragon was to be a strong melee tank, so you could use the V for something like Steel Charge, although Rifle Amp would work just as well. As Balthazar pointed out, it's easy enough to polarize it with Forma. Forma drops like candy anyway (currently at 80 unbuilt blueprints, good Lord, that means it'd take me 3 months and a lot of Neural Sensor farming to make them all without using platinum).

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FINAL UPDATE (2/09/2015)As of

moment:

A Dragon is coming; whether it's tied to my original concept or not doesn't matter. Importantly, it sounds like it's going to be unique among all other warframes in that its type of damage is based on energy color (tied to the idea of D&D chromatic dragons having different elemental breath weapons, as Rebecca mentions), which opens up a whole host of possibilities!

 

Rejoice!

 

THERE BE DRAGONS!

 
While the Tenno slept in cryostasis ...
... they waited.
 
As the Grineer empire grew unchecked ...
... they hardened their bodies.
 
As the Corpus cult harvested Orokin settlements ...
... they sharpened their minds.
 
As the Infestation spread to every corner of the Sol system ...
... they honed their blades.
 
When the enemies of the Tenno finally tracked down the Lotus ...

 

... they found Dragons.
 

NEW AND IMPROVED! DRAGON 2.0

 

FEATURES

—Highly mobile, melee-focused tank/threat

—"Plasma" damage [Heat + Magnetic] (thanks for the idea, Evariskitsune)

—Skill-based (no more spamming 4 to win)

 

ORIGIN

Among the oldest of all Warframe designs, and the closest in design to their Orokin archetypes, the Dragons are few in number, but have been watching over the sleeping Tenno since the beginning of the Exile. Bound by Orokin decree to never enter the affairs of the Sol system unless absolutely necessary, most Dragons haven't seen action for decades, if not centuries; they are sworn to secrecy, bound to defend the mainframe that houses the Lotus AI. For countless years, they have been unseen sentinels, spending much of their time training or in meditation.

 

When the Corpus managed to track down the Lotus's signal during a botched mission (thanks, Darvo), the Dragons were finally forced to act.

 

'Dragon 2.0' Art Concept 

1X0wW6s.png

 

Alternate Helmet 'Zirnitra' Rough Concept ↓

u8hJud0.png

 

Kubrow 'Drakar' Alternate Skin Concept 

sAfliJn.png

 

Old Art Concepts 

SKmShgG.png

 

Modified (Old) Warframe Design with Visible Back (Also, Potential Boss?) 

TkMCxiV.png

 

 

BASELINE STATS

HEALTH: 100 (300 max)

POWER: 100 (150 max)

ARMOR: 400

SHIELD CAPACITY: 120 (360 max)

STAMINA: 120

SPRINT SPEED: 1.05

POLARITIES: 4x= 1xD 1xV

AURA POLARITY: V (ideal for Steel Charge or Rifle Amp)

 

Dragon is a beast of endurance; reliant on his abilities and his high mobility, he lacks the higher shield capacity of Frost and Rhino (the traditional tanks) and their explosive high-damage ultimates. Instead, he draws the eye of all enemies, taking all their fury and wrath, and then he shows them what wrath truly is.

 

ABILITIES

TAKE WING *TWEAKED 6/16/2014*

Energy: 25 Description: Dragon spreads his wings and storms through the air in the direction of your crosshair. After a long, high-speed "air dash" or upon pressing the ability key a second time (whichever comes first), flight ends and Dragon's plasma jets release a supercharged burst of plasma damage*, knocking over enemies nearby. Leveling up the skill increases the duration of flight and the AOE damage. Affected by Power StrengthPower Duration, and Power Range.

(Old) Visual Concept 

tvMlMdK.png

 

INDOMITABLE *TWEAKED 6/16/2014*

Energy: 35 Description: For a duration of 10/15/20/25 seconds, Dragon's health and shields continuously regenerate (even while taking damage) and Dragon's fire rate (melee and ranged) is increased. While in this state, Dragon cannot be staggered or knocked down. Affected by Power Strength and Power Duration.

Visual Concept 

gi5yMZA.png

 

CHALLENGE

Energy: 75 Description: For a duration of 15/21/27/34 seconds, Dragon issues a challenge to all enemies within range (continuous AOE taunt). When an enemy damages Dragon's shield, his Armor increases. When an enemy damages Dragon's health, his damage increases. Maximum increase are based on ability rank:

 —Rank 0: 1.5x Armor, 1.3x Damage

 —Rank 1: 2x Armor, 1.5x Damage

 —Rank 2: 3x Armor, 1.7x

 Rank 3: 4x Armor, 2x Damage

Affected by Power Strength (multiplier increase), Power Duration, and Power Range.

 

RISING DRAGON (Ultimate)
Energy: 25 (+4/sec) Description: Dragon launches into the air via plasma jets, dealing AOE plasma damage* to all enemies around him, and takes flight. Dragon has increased speed and free movement while in flight. While Rising Dragon is active, Dragon is engulfed by a plasma aura, dealing low continuous plasma damage* to enemies nearby; however, Dragon's energy constantly drains. When Dragon runs out of energy, Rising Dragon ends. Affected by Power Strength and Power Duration.
 
* Plasma Damage: Plasma is not meant to be a new elemental type. Instead, it would just be 50% Heat damage, and 50% Magnetic damage (or whatever DE deems to be an appropriate combination).
 

Visual Concept 

TC9Mjw0.png[YEE

YEAAAAAAAAAAAH! FINALLY!!!

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While I like the design.. I would not want it as a warframe, much less as the dragon warframe

Its remind me the Guyver charakter ...

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He have dragons heads on his head, Steve have it on avatar and he have model. Still don't understand? 

I was referring to the fact that that was Steve's avatar and it has nothing to do with the current frame.

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a few questions to the Concept designer - Will Dragon (in your mind) have a dedicated/signature weapon/s ?

i see a spear in the concept - but does it have a name or different features than normal spear ?

 

As he have wings as signature "syndanda", will they spread ?! Like while jumping off from heights or other maneuvers. Won't they obstruct the view?

I bet that some of you will make "batman puns" with the spreaded wings ...

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Nice that we seem to get it with U16, only can hope it won't be too f*cked up, I'd love something like this

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