Innocent_Flower Posted December 29, 2014 Share Posted December 29, 2014 (edited) So we've still got mods that add 2.5% extra status chance per level. I repeat: Two point five percent. (plus shotgun savvy that does 5%, for a negligible difference) How does the grineer radio say it? "Ignorance is no excuse!"? These mods are unusable. Especialy when you can just throw in a dual stat mod (which traditionaly have both stats weaker than single stat mods) for 15% per level. They're stronger Unranked than their comparative fully ranked mods. I don't even care if the dual stat mods need to get nerfed slightly to make up for this change, those mods clearly need a buff. Edited January 6, 2015 by Innocent_Flower Link to comment Share on other sites More sharing options...
GideonG Posted December 29, 2014 Share Posted December 29, 2014 Agreed. Along with all the other mods that serve no function other than fusion fodder. Link to comment Share on other sites More sharing options...
BoomToon43 Posted December 29, 2014 Share Posted December 29, 2014 +1 Link to comment Share on other sites More sharing options...
Makya Posted December 29, 2014 Share Posted December 29, 2014 50 conclaive to boot?! Link to comment Share on other sites More sharing options...
xkillo32 Posted December 29, 2014 Share Posted December 29, 2014 50 conclaive to boot?! conclave doesn't really matter Link to comment Share on other sites More sharing options...
Athros Posted December 29, 2014 Share Posted December 29, 2014 Throwing all my +1 to this issue. And probably a lot of other 'useless' mods other than Status Chance. Link to comment Share on other sites More sharing options...
Otaiken Posted December 29, 2014 Share Posted December 29, 2014 (edited) I think DE is just trolling us with status chance mods at this point. Wanna know why I think this? DE releases completely new Archwing mode. Makes status mods for it: +60% Status chance, 9 cost at max rank. Still better than the ones for the regular weapons though. Month later, exclusive event mods-> 60% Status + 60% Fire damage, 7 cost at max rank. #DELogic Edited December 29, 2014 by LocoWithGun Link to comment Share on other sites More sharing options...
Ubarruk Posted December 29, 2014 Share Posted December 29, 2014 I think these mods shouldnt have their chance boosted, but rather be changed to status strength, radiation? enemies are now even less accurate, viral? higher HP reduction, ext Link to comment Share on other sites More sharing options...
Thelonious Posted December 29, 2014 Share Posted December 29, 2014 No. You'll get new, shiny, rare, time-limited exclusive mods instead. That's how DE fixes things these days *coughPointBlankcoughPhysicalDamageModscough* Link to comment Share on other sites More sharing options...
6KIRA9 Posted December 29, 2014 Share Posted December 29, 2014 i was thinking about posting this... so you got my +1 i was thinking that this is ridiculous since first time i saw them, even before dual state mods are out !! Link to comment Share on other sites More sharing options...
Detheroc Posted December 29, 2014 Share Posted December 29, 2014 I think DE is just trolling us with status chance mods at this point. Wanna know why I think this? DE releases completely new Archwing mode. Makes status mods for it: +60% Status chance, 9 cost at max rank. Still better than the ones for the regular weapons though. Month later, exclusive event mods-> 60% Status + 60% Fire damage, 7 cost at max rank. #DELogic They also release Melee electrical mod with 60% damage at max rank, same as Shocking touch. Community roars, they buff it to 120% fairly quickly, but still IGNORE Shocking touch. I really think they dont give a damn about mod balance and follow a slight adjusted scorched earth strategy. But this way, they hurt US. Its like we are the enemy. Link to comment Share on other sites More sharing options...
Necr0Ra1se Posted December 29, 2014 Share Posted December 29, 2014 No DE De said that they want to make primed point blank instead :) Link to comment Share on other sites More sharing options...
Innocent_Flower Posted December 29, 2014 Author Share Posted December 29, 2014 No DE De said that they want to make primed point blank instead :) As much as it's fun to laugh at DE's poor decisions; Is point blank really related to status chance? Link to comment Share on other sites More sharing options...
GeneralArmchair Posted December 29, 2014 Share Posted December 29, 2014 As much as it's fun to laugh at DE's poor decisions; Is point blank really related to status chance?Yes. Primed point blank demonstrates that DE doesn't like directly fixing obviously broken content. Instead they prefer releasing new content for limited periods of time that obsolete the old content. Primed point blank, the new physical damage mods, and the elemental status mods are all examples of this. Link to comment Share on other sites More sharing options...
yles9056 Posted December 29, 2014 Share Posted December 29, 2014 De please! And don't forget this one: Link to comment Share on other sites More sharing options...
Innocent_Flower Posted December 30, 2014 Author Share Posted December 30, 2014 De please! And don't forget this one: yes, this one. Unusual in that it's dual stat... but weak as piss. Link to comment Share on other sites More sharing options...
00zau Posted December 30, 2014 Share Posted December 30, 2014 De please! And don't forget this one: Honestly it isn't as terrible. The reload bonus is usable and barely worse than the regular pistol reload mod, so you're trading like 8% reload for the (yes, S#&$ty) status chance, which could be worth it. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted December 30, 2014 Author Share Posted December 30, 2014 You're also using more points. Link to comment Share on other sites More sharing options...
Makya Posted December 30, 2014 Share Posted December 30, 2014 Hmm.. Using a even older status chance mod than the current ones, it suggest status chance be about 80-90% on a dedicated rifle mod. Hammershot is close to inline with the new split mods. Link to comment Share on other sites More sharing options...
NocturneOfSolace Posted December 30, 2014 Share Posted December 30, 2014 conclave doesn't really matter Uh, yea it does Link to comment Share on other sites More sharing options...
Xana_Skullsunder Posted December 30, 2014 Share Posted December 30, 2014 No. You'll get new, shiny, rare, time-limited exclusive mods instead. That's how DE fixes things these days *coughPointBlankcoughPhysicalDamageModscough* ^^^^^ The unfortunate truth of the matter Link to comment Share on other sites More sharing options...
SgtFlex Posted December 30, 2014 Share Posted December 30, 2014 They talked about fixing it yet again, but never did. +1 to OP They need more people working on balancing S#&$ than just 1 guy. Link to comment Share on other sites More sharing options...
DrBorris Posted December 30, 2014 Share Posted December 30, 2014 You know what is even worse? They already are screwing Archwing with the same thing. I guess that it is higher at 60%, but for the exact same points (7) as the new dual stat mods that give 60% status and the 60% fire damage, I would think that it should have a higher cap of status chance, make it take up 11 slots and give it 100% status at max (maybe higher). DE just cannot learn on this stuff can they. Link to comment Share on other sites More sharing options...
BluelitHalo Posted December 30, 2014 Share Posted December 30, 2014 The first time I saw melee prowess, I lol'd.+1 to a status mod buff. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted January 6, 2015 Author Share Posted January 6, 2015 I just saw someone complaining about the D slot. Then I remembered these are D slot. Link to comment Share on other sites More sharing options...
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