DarkRuler2500 Posted January 2, 2015 Share Posted January 2, 2015 (edited) Hello, what do u think, when talking about Clan Weapons?Few good weapons, some average stuff and lots of garbage, isn't it? I worked out some ideas for weapons available within the Clan Research Labs. Mostly the weapons i present are a fusion of two lower tech weapons, using parts of each sub-weapon to make a stronger weapon than both parts. I did three weapon ideas until now, however this thread should NOT ONLY consist of my ideas. GO AHEAD GUYS, and think of your own weapons. The more activity this thread gains the higher the chance a developer sees how great our ideas are. 1.) Defiler (Requires: Embolist and Torid Research) While holding the trigger the defiler spreads tar around the area dealing corrosive damage to all enemies being hit by it. The tar stays on the ground slowing enemies and dealing corrosive damage over time. The weapon does damage and slow the player but NOT allied players. Available in: Bio-Lab Mastery Rank: 9 Weapon Slot: Primary Trigger Type: Holding Firing Rate: 5 round/sec Magazine Size: 20 rounds/mag Reload: 2 seconds Direct Hit Elemental Damage: 300 corrosive damage Crit. Chance: 0% Status Chance: 30% Area Effect Elemental Damage (on stepping on mud): 100 corrosive damage/second Crit. Chance: 0% Status Chance: 20% 2.) Burst Hammer (Requires: Jat Kittag and Ogris Research) Whoever Grineer engineer designed this stuff, he was surely driven by madness. If u cannot burn or smash the enemy, then DO BOTH AT THE SAME TIME. The Burst Hammer has lower stats when compared to the Jat Kittag regarding the physical damage but each strike comes with a base part of explosive damage as well. Also ground slam attacks and combo-strikes do inflict a small fire wave pushing back enemies around the burst area. Available in: Chem-Lab Mastery Rank: 10 Weapon Slot: Melee Weapon Type: Hammer Physical Damage: 100 (Impact: 80; Puncture: 20; Slash: 0) Elemental Damage: 80 (Explosive: 80) Ground Slam Explosion: 250 Impact Area (Explosive: 250); 50 Wave Damage (50 Explosive) Crit. Chance: 15% Crit. Multiplier: 2.0x Attack Rate: 1.0 Status Chance: 30% 3.) Atticanas (Requires: Attica and Castanas Research) This Tenno Masterpiece of craftmanship shoots charged bolts in quick progression dealing damage on impact and then activating themselves after a three seconds delay. Any enemy coming close to such an active Hedgehog bolt will be damaged and stunned with electricity. Bolts still sticking in enemies will also explode after the 3 seconds delay dealing additional damage to the target and other targets around him. Pressing the Right Mouse Button will detonate all currently active hedgehog bolts manually. Available in: Tenno-Lab Mastery Rank: 12 Weapon Slot: Primary Trigger Type: Automatic Firing Rate: 3 rounds/second Magazine Size: 12 rounds/mag Reload: 2 seconds Bolt Damage Physical Damage: 100 (5 Impact, 5 Slash, 90 Puncture) Elemental Damage: 50 (50 Electricity) Crit. Chance: 30% Status Chance: 10% Bolt Explosion Elemental Damage: 90 (90 Electricity) Crit. Chance: 0% Status Chance: 30% 4.) Gehenna (Requires Opticor and Itzal Research) Based on the "place for the comdemned ones" aka Hell this weapon is punisher against all those daring to oppose Lotus. It is a very slow firing Primary Weapon which shoots slow moving energy. Superdense bubbles of Orokin Energy with high gravity pulling everything in its proximity into neverending pain. Or to put it ins simplier words: IT'S SHOOTING BLACK HOLES DAMMIT! Because Opticor is the highest-end Weapon in Energy Lab it's sure why it is required to go even further. But why Itzal? Well its because Itzal has a singularity as an ability. So i think u can use him as dependency quite well here. The concept is based on the singularity gun out of Saints Row IV. http://saintsrow.wik...k_Hole_Launcher Available in: Energy-Lab Mastery Rank: 13 Weapon Type: Shotgun Weapon Slot: Primary Trigger Type: Charge Firing Rate: 0.5 rounds/second Magazine Size: 2 rounds/mag Reload: 3 seconds Inner Radius (0 - 1 meter) Elemental Damage: 200 magnetic damage per second Crit. Chance: 0% Status Chance per second: 20% Outer Radius (1 - 5) Elemental Damage: 50 magnetic damage/second Crit. Chance: 0% Status Chance: 10% Edited January 2, 2015 by DarkRuler2500 Link to comment Share on other sites More sharing options...
Genomega Posted January 2, 2015 Share Posted January 2, 2015 That Hammer GIVE IT TOO ME!!!!!!!! +1 Link to comment Share on other sites More sharing options...
Tyson127 Posted January 2, 2015 Share Posted January 2, 2015 +1 Link to comment Share on other sites More sharing options...
Altey Posted January 2, 2015 Share Posted January 2, 2015 Mastery restrictions?How about no. Link to comment Share on other sites More sharing options...
Spunt1nk Posted January 2, 2015 Share Posted January 2, 2015 A Big Yes To MR Restrictions For These Weapons. these look to be way too powerful for just any tenno! Link to comment Share on other sites More sharing options...
SeargantHaztagazpacho Posted January 2, 2015 Share Posted January 2, 2015 Please rename the Hedgehog. All I can think of when I hear that is: Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted January 2, 2015 Author Share Posted January 2, 2015 (edited) Mastery restrictions?How about no. When having achieved Mastery Rank 8 right now, what can you do then? You can use all weapons then because Dragon Nikana is the highest one right now. There is nothing left to "work for" anymore then. I think new weapons with Mastery Restriction would make the flow in getting further and further more smooth. The only thing a higher-than-8-mastery rank is good for right now is more trades and more syndicate standing per day. And thats... boring. :( @SeargantHaztagazpacho: Renamed it... however the name is rather boring now. Well name does not make everything. :D Edited January 2, 2015 by DarkRuler2500 Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted January 2, 2015 Author Share Posted January 2, 2015 New Weapon suggestion Gehenna (Requires Opticor and Itzal Research) Based on the "place for the comdemned ones" aka Hell this weapon is punisher against all those daring to oppose Lotus. It is a very slow firing Primary Weapon which shoots slow moving energy. Superdense bubbles of Orokin Energy with high gravity pulling everything in its proximity into neverending pain. Or to put it ins simplier words: IT'S SHOOTING BLACK HOLES DAMMIT! Because Opticor is the highest-end Weapon in Energy Lab it's sure why it is required to go even further. But why Itzal? Well its because Itzal has a singularity as an ability. So i think u can use him as dependency quite well here. The concept is based on the singularity gun out of Saints Row IV. http://saintsrow.wikia.com/Black_Hole_Launcher Available in: Energy-Lab Mastery Rank: 13 Weapon Type: Shotgun Weapon Slot: Primary Trigger Type: Charge Firing Rate: 0.5 rounds/second Magazine Size: 2 rounds/mag Reload: 3 seconds Inner Radius (0 - 1 meter) Elemental Damage: 200 magnetic damage per second Crit. Chance: 0% Status Chance per second: 20% Outer Radius (1 - 5) Elemental Damage: 50 magnetic damage/second Crit. Chance: 0% Status Chance: 10% As u can see from the stats To make this weapon high-end i would suggest the research requires high-end material in rough amounts. I would suggest something like this. Research Costs (Ghost x1 Shadow x3 Storm x10 Mountain x35 Moon x100) 12000 Credits 20 Fieldron 5 Gallium 2 Tellurium 100 Cryotic Manufactoring Costs 50000 Credtis 10 Fieldron 25 Gallium 5 Tellurium 2 Forma Link to comment Share on other sites More sharing options...
DesecratedPoop Posted January 2, 2015 Share Posted January 2, 2015 (edited) Renamed it... however the name is rather boring now. Well name does not make everything. :D Just call it the Needler. Also, this belongs in Fan Concepts. And no one will take your ideas seriously if you don't have concept art. Edited January 2, 2015 by DesecratedPoop Link to comment Share on other sites More sharing options...
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