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Enemies As A Team Work, Better Inteligence For Enemies = More Skill Required By Players.


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What if the enemies will be as a team. they never spawn solo.
one enemy is as a 4-5 man team, for example 4 of them will have the same colorus and that one will be as a lider of that group different colours.
Add on the map special places for them, where they hide behind the wall or waiting for tennos.
-If the tenno is far away they do that,
-If the tenno is mid far they do that
-if the tenno is near them they to that.

Some team enemy will make different decissions/tactics if someone die, for example they had combo with that type of enemy but he died so they change tactic.

When alarm is set by them they will automaticly go to the special places and take cover waiting for tenno.

For example:
2 Grakata greeniers, 2 sniper greeniers
-Tenno is far away 2 snipers appears and shot.
-tenno are mid greeniers with grakatas starting to shot
-tenno is near them, greeniers with grakatas picking up their melee weapons, and snipers are moving back but still shot to us per several seconds.

2shielders, 2 grakatas
-Tenno is far away shielders crouch guard near to the other making a small wall
-tenno is mid, greeniers start to shot with grakatas behind the shielders
-tenno is near them, shielders standing up and moving forward trying to knock us down with their shield. Gakata greeniers shoting at as all the time.

Greeniers will take Cover places because it will raise their accuracy with guns:
-While moving back they have lass accuracy because they are moving.
-While holding possition they are not moving so the aiming is better so it will raise accuracy.
-greenier melee weapons are making more damage than shoting weapons so they will use their melee to take down tenno faster.

Greeniers have less accuracy like 30- 50% if they are not hiding/covering
Greeniers have 70-90% accuracy if they are in the positions (cover behind the wall)
If tenno are near them they know they cant run away so they are using their melee weapon to take them down.

These are just examples for greeniers.

This will make game to require more skill from the player.
-If there is too much shoting enemies there is no way you can dodge all bullets. With that you will have more chance because lack of their accuracy.
-If the enemies are on their possitions/covers they are siting in that place adding them accuracy so they are the first enemies they you need to take down, because they are making a lot of damage because of their accuracy, so you need to think/decide when attack them.
-if you are near enemies they are taking their melee weapons so you will not take instant damage because of bullets, it will require to guard and dodge/roll their melee attacks.

Edited by IfritKajiTora
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First of all, please clear up the post. The amount of grammatical mistakes makes reading really hard and frustrating.

 

On-topic - the idea itself of forcing players to use more teamwork rather than solo-heroing is good, but the suggestion of how to do that doesn't seem appealing. Ambushes in general would not work because people often copter around the map and before that shield wall would come up and the Lancers would prepare to fire the Tenno would be hundreds of meters away of them. We would then need some unit that could target us in a certain time and smash us to the ground, even mid-coptering, then this would work.

 

TL;DR There is potential for your idea, but needs more though and possibly more enemy types

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The problem is, enemies already have behaviors like this.

 

Grineer snipers will run away while close-in units move at the same time to distract you, they'll group up behind shield guys and in eximus bubbles and even try and move to flank while in cover. They pretty much do all the things you listed.

 

However, due to the abundance of punch through, x-ray abilities, and massive CC, all those tactics are a moot point. 

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The problem is, enemies already have behaviors like this.

 

Grineer snipers will run away while close-in units move at the same time to distract you, they'll group up behind shield guys and in eximus bubbles and even try and move to flank while in cover. They pretty much do all the things you listed.

 

However, due to the abundance of punch through, x-ray abilities, and massive CC, all those tactics are a moot point. 

 

And lets not forget the people quadrupling the damage on their full-auto weapons and killing every enemy with a single scratch.

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Enemies already have all of these abilities that you want.

The reason you don't see them?
They die far to quickly.

In a game like this it wont really matter how smart you make the enemies, they'll die well before they can use any of that intelligence.

We need better 'dumb' enemies rather than smarter ones.

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