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Update 15.9


DE_Adam
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Tenno Reinforcement

 

 

Tipedo Tenno Staff available now!

 

Prepare to unleash fury with the Tipedo. With its crescent shaped blades flying in sweeping arcs and striking at tremendous speed, this Tenno Staff demands focus from those wishing to unlock its true power.

 

Additions:

 

  • Mutalist Incursion Trophies are in and have been awarded to winning the Clans.  Congrats!

 

Syndicate Changes:

 

 

Warframe Changes:

 

  • Added Melee Combo Counter to Excalibur’s Slash Dash.

 

Changes:

 

  • Holiday decorations, presents and the festive enemy antlers have been removed.
  • Updated outdated information in the Training section of the Codex.
  • Added Archwing tag to Centaur’s weapon description.
  • Increased the delay between Infested Crawler’s vocal groans.
  • Many Dojo trophies have received PBR upgrades!
  • Warframes will now have temporary immunity while loading into a mission in progress, to prevent spawning into a mission half-dead due to enemy attacks.
  • Toned down bloom on Mutalist Incursion badge.
  • Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute.  This will not affect players that are waiting at extraction.  This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission.

Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty.

 

Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc).

 

Pool 2 items are all that is affected by this change at this time.

 

Fixes:

 

  • Fixed Warframe Mods being applied to Archwings after a host migration occurs.
  • Fixed generic Archwing Mods saying they are compatible with only the Odonata.  They will now properly say ‘Archwing’.
  • Fixed squadmate Lisets not always showing the correct colors on the loading screen.
  • Fixed Strun and Strun Wraith making continuous clicking sounds when you hit an empty magazine.
  • Fixed audio and visual problems that would occur on Corpus outpost connecting rooms.
  • Fixed Halikar weapon sounds looping when the player is interrupted during a jump strike.
  • Fixed issue caused by Limbo leaving a session after casting Banish on a player, causing them to be permanently Banished as per: https://forums.warframe.com/index.php?/topic/375748-permenately-banishedby-a-limbo/
  • Fixed enemies immune to Warframe abilities still being affected by Loki’s Irradiating Disarm Augment Mod.
  • Fixed shotgun weapons causing ‘glass’ impacts on the wrong materials.
  • Fixed ammo pickups potentially counting towards multiple players, instead of applying towards a single player.
  • Fixed XP Boosters and Dark Sector bonus modifiers affecting Syndicate Weapon bonuses (Entropy, Sequence, Blight, Purity, Truth, Justice).
  • Fixed various localization issues.
  • Fixed Corpus Power Carrier appearing twice in the Codex.
  • Fixed Smoke colors in Arsenal selecting the same color twice unintentionally.
  • Fixed the Quick Reload Mod using the incorrect image on the Mod card.
  • Fixed the Sinister Reach Mod incorrectly saying it can be used on ‘any’ weapon, not just ‘primary’ weapons as per: https://forums.warframe.com/index.php?/topic/353996-sinister-reach-and-synoid-gammacor/
  • Fixed scale and placement of Targis Prime armor when used on Mesa and Zephyr.
  • Fixed visual issues with Targis Prime armor when used during Mesa’s Peacemaker.
  • Fixed an error causing incorrect pigments to drop in Missions.
  • Fixed erroneous pickup sounds triggered when players have obtained a pigment.
  • Fixed regular weapon upgrades being applied to Archwing weapons during a host migration.
  • Fixed Excalibur’s Radial javelin doing 2x damage when cast by Clients as per: https://forums.warframe.com/index.php?/topic/377871-excalibur-radial-javelin-bug/
  • Fixed Nekros’ Shadows of the Dead Ability not deactivating properly.
  • Fixed the Itzal Archwing’s Blink Ability allowing players to teleport through objects they shouldn’t be able to.
  • Fixed typo in the Itzal Pack Market description.
  • Fixed general issues that would occur during Archwing Missions during host migration.
  • Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.
  • Fixed white flash of light that would occur when players would be hit by Dargyn’s laser weapon in Archwing Missions.
  • Fixed minor color issues occurring on electric procs within Volt’s Overload sphere.
  • Fixed the Defense End of Mission screen always showing one wave higher than actually cleared.
  • Fixed players not being able to access their inventory if they obtain pigments while in a clan, then leave the clan.
  • Fixed pigment drops potentially despawning rare resources.
  • Fixed Clan Dojo loading issue that would cause players to sit on a perpetual loading screen.
  • Fixed issue in Dark Sector Conflicts that would cause ‘dojo detected’ to pop up on screen and become unremovable.
  • Fixed Dojo wall decorations having slightly incorrect placement.
  • Fixed Mods shown on loading screen displaying incomplete / incorrect details.
  • Fixed Dojo becoming inaccessible after using the Polychrome Unit.
  • Fixed players being unable to start a new project if they have pigment remaining in their inventory when their last Polychrome Research finished.
  • Fixed the appearance of a ‘fog effect’ that would appear when quickly aiming into a connecting room.
  • Fixed issue caused by players not being able to read their Tethra’s Doom reward inbox message.
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Nice

 

 

Edit

But:

 


Syndicate Changes:

 

 

This Voting is just a stupid joke why not put in as third offering 5x R5 Fusion Core Pack 15'000 Rep

The choice between 1 Key 15'000 or 3 Keys 25'000

Sorry but in my oppinion both offerings suck extremly hard. I rather stick on the max rep and don't vote instead of wasting

my rep on something i get 10x faster and 10x more with normal missions.

 

To be honest the first post after the Syndicate Key change announced pretty much mirrors this voting with the Key's

 

Posted 05 January 2015 - 09:33 PM

quick, make syndicates more useless!

 

We were told that the keys vanish from the syndicates and not

"oh we decided to let them stay but make 1 Key 15 times the price from before"

 

Get the keys away from the syndicates and give us R5 Cores instead and everyone is happy

 

Best Regards someone who's not happy with this S#&$ voting options

Edited by Nakimato
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ohh it been too long just for one weapon really? Really disappoint it for the first update of this year actually it should been 15.8.2 or .3 instead

 

Hmm atleast i got a first class seat for complain so

 

TBH for me all those fix are just minor and i don't even notice it ( many of them )

 

What about Stealth nerf rotation C reward are u gonna do something about it or just ignore it?

 

the rotation C are full of crap and S#&$ and yet u decide to ignore it even community talk it over 20 page

 

https://forums.warframe.com/index.php?/topic/367980-void-drop-tables-rotation-c-was-stealth-nerfed-please-raise-awareness-of-this-issue/

 

did u ever read that thread? not to mention archwing are full of crap on wave 4 earth , uranus even a key Really? key what wrong with you who the hell play archwing interception for key anyway....

 

and who play void for void key? and wait 20 wave in t4def to get forma or maybe make it to 40 wave to get another forma actually why this thing even exist in rotation C 

 

am start to thinking the void drop are better when the reward are not stack right now void are just full of crap u hardly get anything u need nowaday and now void key are gone the grind are keep getting worse every update now i guess

 

and this "Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute.  This will not affect players that are waiting at extraction."

 

Yeah i do hate afk player i really hate it but the 1 minute are seem too short if u just add the damn reputation system this would be workout in a better way

 

sigh am too tired to talk about void key being remove and horrible choice de want us to choose

 

Just think about it

Edited by VioletX
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Yes! Finally a new update. ^^

 

edit: "Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute.  This will not affect players that are waiting at extraction."

Well that's just utterly terrible...

...what if you die at extraction?

...what if someone runs out of revives in a survival mission? Does that mean everyone has to abort in under a minute for his sake?

...what if you don't move for 1 minute but still shoot at enemies? (Which is common in defense)

...what if you get marked as "AFK" while waiting for the interception/defense reward screen to popup? Corrupted Vor causes the reward screen to be delayed by about 2 minutes in defense.

...what if you get stuck and are unable to move?

 

"AFK" is too ambiguous, I don't trust that it will go well.

Edited by Hakitojin
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a staff! FINALLY!

thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you 

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Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute.  This will not affect players that are waiting at extraction.

 

does this apply if you have to get up and get something for a minute and then proceed to come back into the game?

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