Airnad 201 Posted January 8, 2015 Share Posted January 8, 2015 What a change is that??? If you're punishing players who ended revives you should then at least introduce an option to buy revives in game. You are seriously telling me that if I die after 63 minutes of survival I'll lose all the rewards at 99%? Really guys, I'm sorry but what were you thinking?? Exactly, this will affect those hard earned long runs after being so active for the rest for that 59 mins and died on the 60th min run w/ no revives. Good example would be those hard workers that activates life support while others are just camping and go with pewpew macros. This is seriously not thought well -_- Link to post Share on other sites
Bladereap3r 316 Posted January 8, 2015 Share Posted January 8, 2015 THANKX DE, updates & fix's Link to post Share on other sites
EBxJace 26 Posted January 8, 2015 Share Posted January 8, 2015 (edited) Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty. Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc). Pool 2 items are all that is affected by this change at this time. Also 'what qualifies as AFK/Dead'? This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission." Thanks for the update on that, it was a bit unclear. Still 1 minute is a tight window. What if I need to abuse the toilet, Open the door, answer a phonecall? we aren't robots... Edited January 8, 2015 by EBxJace Link to post Share on other sites
Rexlars 3,238 Posted January 8, 2015 Share Posted January 8, 2015 (edited) Hmmm.... Glad things got cleared up. Edited January 8, 2015 by Rexlars Link to post Share on other sites
ClockworkSpectre 3,608 Posted January 8, 2015 Share Posted January 8, 2015 (edited) With the afk thing.... DE you realize that there are people out there that will exploit that as a form of griefing. They could intentionally not revive people in an effort to keep them from getting the mission rewards. I really can't understand how you guys thought this was a good way of dealing with AFKers. Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty. Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc). Pool 2 items are all that is affected by this change at this time. Also 'what qualifies as AFK/Dead'? This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission. Thank you for the clarification. But there are still major issues with the way it works. It is still open for massive greifing. And it screws over people who run out of revives. Edited January 8, 2015 by ClockworkSpectre Link to post Share on other sites
buttchili 10 Posted January 8, 2015 Share Posted January 8, 2015 Oh look, everyone freaking out about nothing. Link to post Share on other sites
SethCypher 166 Posted January 8, 2015 Share Posted January 8, 2015 (edited) Fixed scale and placement of Targis Prime armor when used on Mesa and Zephyr. Fixed visual issues with Targis Prime armor when used during Mesa’s Peacemaker. Thanks for those fixes DE, was getting kinda tired of Targis armor popping out. On that note, the Targis armor still pops out when using Mesa or Zephyr stances on other Warframes. Edited January 8, 2015 by SethCypher Link to post Share on other sites
2old4gamez 1,512 Posted January 8, 2015 Share Posted January 8, 2015 A new weapon that's not hidden behind a wall of RNG! Thank you. Link to post Share on other sites
-STR-Hantal 3 Posted January 8, 2015 Share Posted January 8, 2015 "Festive Liset decorations" is still in the market. Also please consider that we have a life other than warframe. Link to post Share on other sites
LcheroXD 0 Posted January 8, 2015 Share Posted January 8, 2015 suppose host stay afk, and knowing that it will not gain anything can spoil the game to go. When the host and will no 85% probability that all go bad. supongamos que el host se quede afk, y el al saber que no v a ganar nada puede malograr la partida al irse . ya que cuando se va el host hay un 85% de probabilidad de que se malogre todo . Link to post Share on other sites
Edgedemon 1,055 Posted January 8, 2015 Share Posted January 8, 2015 With the afk thing.... DE you realize that there are people out there that will exploit that as a form of griefing. They could intentinally not revive people in an effort to keep them from getting the mission rewards. I really can't understand how you guys thought this was a good way of dealing with AFKers. they didn't this is just a plot to force us to buy more revives Link to post Share on other sites
D0SH 122 Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty. Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc). Pool 2 items are all that is affected by this change at this time. Also 'what qualifies as AFK/Dead'? This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission. This is kind of #*($%%@ for archwing interception, where, if you've got a person on each point to hold it down while farming parts, you can go 5 rounds in a row without seeing a single enemy. Archwing was already not worth playing, and you've basically killed it. Thanks for the clarification, Rebecca. This solves pretty much everyone's problem with the change. Link to post Share on other sites
TeaBegging 1,448 Posted January 8, 2015 Share Posted January 8, 2015 Correct me If I'm wrong but doesn't the game itself warns us about taking a little break for playing longer then a hour. So if you are in a T4 survival/Defence and its been passed a hour you have to tie down your wee wee or else RNGESUS will take all his glory from you.D: sad and harsh punishment. On the other hand. I'm glad about the Spawning death thingy. Thanks alot to fix that. I hate spawning death. Link to post Share on other sites
Kageroh 37 Posted January 8, 2015 Share Posted January 8, 2015 Real life does happen, DE. And it would really suck to loose your rewards after a 40 or even 60 minute survival run only because you get a phone call, or your pet decided to leave a "present" on the floor. Link to post Share on other sites
192837465564 17 Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. This is just stupid... Why not make it so players are only rewarded up to where they came. I.E if they die 20 mins into survival and team extracts at 40, dead player gets 20 min rewards. Also, if I afk for a min then come back, it better not delete all my rewards... Link to post Share on other sites
CHunterX 544 Posted January 8, 2015 Share Posted January 8, 2015 How about if your damage % is pathetically low compared to the average of the team, plus two minutes of AFKing? If someone has done 50% of the damage but then has to afk to go to the bathroom/grab a snack, they shouldnt be punished. Link to post Share on other sites
Plikie 7 Posted January 8, 2015 Share Posted January 8, 2015 Dangit I got some work to do tomorow now... RIP Guide how to get T4 keys *EASY* ;'(, Still thanks DE for the AFK change. Link to post Share on other sites
Zachles 3,889 Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission What if you are dead within the Extraction zone? Or if you're out of revives? That's a wee bit unfair, isn't it? Link to post Share on other sites
Edgedemon 1,055 Posted January 8, 2015 Share Posted January 8, 2015 suppose host stay afk, and knowing that it will not gain anything can spoil the game to go. When the host and will no 85% probability that all go bad. supongamos que el host se quede afk, y el al saber que no v a ganar nada puede malograr la partida al irse . ya que cuando se va el host hay un 85% de probabilidad de que se malogre todo . worse suppose the host dies without revives, since he wont get prize then screw all of you. peor supongamos que el host muere sin mas continues, puesto que el no gana nada jodanse todos, y lo mejor no pierde su llave!!! Link to post Share on other sites
snark 253 Posted January 8, 2015 Share Posted January 8, 2015 RIP syndicates. Link to post Share on other sites
Drag3ndz 15 Posted January 8, 2015 Share Posted January 8, 2015 (edited) Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty. Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc). Pool 2 items are all that is affected by this change at this time. Also 'what qualifies as AFK/Dead'? This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission. ...Hmm well that does make it sound better when you clarify like that. I still suggest a vote-kicking system and let the squad decide who should reap the rewards. Also solo missions in this case should be fixed (unless when a random joins, but that's what the invite system is for). Edited January 8, 2015 by Drag3ndz Link to post Share on other sites
crash-coopaguard 3 Posted January 8, 2015 Share Posted January 8, 2015 tried the afk with a friend if do not use mouse or keybord during 1 min or more you will never received any end reward what ever you do after this minute. A few to hard no ? Is it possible to extend it ( 3 min for exemple) get a vote ? Link to post Share on other sites
DrFail 743 Posted January 8, 2015 Share Posted January 8, 2015 (edited) Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty. Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc). Pool 2 items are all that is affected by this change at this time. Also 'what qualifies as AFK/Dead'? This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission. That clears things up a bit. Thanks! Though I still fear the super-short one minute timer will probably catch and disclude lot of innocent people from valid rewards, especially on modes like Interception. And I would still push for Private/Invite only removing the afk and death timer. Edited January 8, 2015 by DrFail Link to post Share on other sites
Rhundis 1,603 Posted January 8, 2015 Share Posted January 8, 2015 Players will now be disqualified from end-of-mission rewards if they've been dead or AFK for over a minute. This will not affect players that are waiting at extraction. Pool 1) Survival, Defense, Interception, etc rewards are revealed during the mission and accumulate without penalty. Pool 2) Exterminate, Sabotage, Capture, and essentially anything else that isn't endless have end-of-mission reward items (Blueprints from bosses, etc). Pool 2 items are all that is affected by this change at this time. Also 'what qualifies as AFK/Dead'? This timer only matters relative to when the mission is completed. It isn't a 'catch all' net for 100% of the mission. Still not a very good idea. Can you elaborate on the "This timer only matters relative to when the mission is completed" quote of yours? I'm still confused on that matter. Although your still gonna have a lot of annoyed players, myself included. Link to post Share on other sites
soundtea 265 Posted January 8, 2015 Share Posted January 8, 2015 To anyone mad about the AFK thing, look at Rebecca's latest reply. It doesnt effect timed rewards, it affects stuff like blueprints or specter BPs from rescue missions. Link to post Share on other sites
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