Icebreccer Posted January 13, 2015 Share Posted January 13, 2015 This little annoyance has been in the game since the melee 2.0 was introduced. When you have a throwing weapon equipped (Glaive, Kestrel, Halikar etc.) you do this clumsy and awkward "twitching" animation before actually throw the weapon. This hinders the ACTUAL purpose of these weapons as long-ranged melee weapons. Using Life Strike or the Entropy Flight is a serious pain in the butt when the weapon acts like that in full-melee mode. You simply can't equip them because they have a lot worse potential than what they have while you are using them off-hand. Here is a video of what I mean: As you can see using the throwing weapons while off-hand is clearly much more comfortable and faster than in melee mode. Not to mention that these weapons are meant to be used as between weapon reloads etc. Going into full melee mode just makes the throwing clumsy and really slow. Channeling and using Entropy Flight is just waste of time with the current bugged throwing. The last part of the video shows a bug that occurred to me recently. I could throw my Kestrel instantly making it simply awesome to use. THAT'S how it should work when you have it equipped in full-melee mode Hell, it would be darn cool to have a stance mod for glaive weapons that would give you "almost instant" throwing and disable the normal attacks completely. But DE, please just fix the really annoying twitching first~ Here is my other topic about the current situation with Entropy Flight: https://forums.warframe.com/index.php?/topic/367761-entropy-flight-is-just-useless/ And here is a topic about the Whirlind bug: https://forums.warframe.com/index.php?/topic/373627-i-think-the-whirlwind-bug-just-evolved/ Link to comment Share on other sites More sharing options...
Tsoe Posted January 13, 2015 Share Posted January 13, 2015 weird it work fine for me... Link to comment Share on other sites More sharing options...
Stratego89 Posted January 13, 2015 Share Posted January 13, 2015 I'll note that this has been happening when i slide attack with Glaive since a recent update. IT'S EVOLVING... Link to comment Share on other sites More sharing options...
Dreamwalk3r Posted January 13, 2015 Share Posted January 13, 2015 Yeah, annoys me a lot, I'd like to use glaive in melee mode efficiently. Link to comment Share on other sites More sharing options...
Cydro_ Posted January 13, 2015 Share Posted January 13, 2015 This has been happening since I got the Glaive in U14... I wasn't sure if it was a bug or not until I saw that direct comparison Link to comment Share on other sites More sharing options...
Retrikaethan Posted January 13, 2015 Share Posted January 13, 2015 that's not a bug, it's intentional. look at the combo list. goes E E(hold). (and the offhand thing simply uses the old charge attack stuff) though i do agree it would be nice to see this changed for the better Link to comment Share on other sites More sharing options...
climatiseur Posted January 13, 2015 Share Posted January 13, 2015 Not only this, sometimes even when the kestrel has flew back to me, I cannot perform ANY kind of melee move. No throwing, no slashing. not even coptering nor melee airing. But it can been seen holding on the hand. Really annoying. Link to comment Share on other sites More sharing options...
Icebreccer Posted January 13, 2015 Author Share Posted January 13, 2015 Not only this, sometimes even when the kestrel has flew back to me, I cannot perform ANY kind of melee move. No throwing, no slashing. not even coptering nor melee airing. But it can been seen holding on the hand. Really annoying. That is the "Whirlwind" bug I mentioned. Whirlwind and now the Entropy Flight sometimes causes that. It's the worst thing that can happen during a long survival, defense etc. Reason why I don't use those mods on my Kestrel when I'm going to T4 keys... Link to comment Share on other sites More sharing options...
---Merchant--- Posted January 13, 2015 Share Posted January 13, 2015 I hate that glaive prime does have too many animations reducing attack speed and coptering resulting in useless weapon that have to be replaced by melee gods like dual ichor ,ceramic dagger,tipedo... Link to comment Share on other sites More sharing options...
Icebreccer Posted January 13, 2015 Author Share Posted January 13, 2015 (edited) If this thing is actually a feature then I'm really amazed how they came up with the Entropy Flight mod for Kestrel. In order to gain Entropy you will have to equip the Kestrel. Now what use is there for the mod's flight speed increase if throwing it is clumsy as hek? Besides I still think melee weapons should gain syndicate meter even if they were used as off-hand weapons. Edited January 13, 2015 by Judqment8 Link to comment Share on other sites More sharing options...
[DE]Danielle Posted January 19, 2015 Share Posted January 19, 2015 Moving topic and investigating :) Thanks for all the detail! Link to comment Share on other sites More sharing options...
Icebreccer Posted January 22, 2015 Author Share Posted January 22, 2015 Moving topic and investigating to team :) Thanks for all the detail! Great, I hope some fixes will be made. Link to comment Share on other sites More sharing options...
VadenX Posted February 10, 2015 Share Posted February 10, 2015 Ha... I've noticed this but hadn't noticed it. Worst bug I've had is throw glitch & weapon flies out the map. I kould gear it if I hold weapon switch but it won't attack, main hand or off hand -V Link to comment Share on other sites More sharing options...
Bibliothekar Posted February 10, 2015 Share Posted February 10, 2015 I assume you haven't changed the mod loadout between the recordings? Because to me it looks like equipped charge is slower (although not much) than off-hand charge. And yes, that twitch has annoyed me for quite a while now. I love my Kestrel but even with how fast it has become with Astral Twilight, I mostly use it off-hand to shoot off enemies. look at the combo list. goes E E(hold). I've just checked the wiki and haven't seen that anywhere. The stance's combos don't list thrown attacks and for all four weapons it's just "(Hold) E". Link to comment Share on other sites More sharing options...
Icebreccer Posted February 11, 2015 Author Share Posted February 11, 2015 (edited) I assume you haven't changed the mod loadout between the recordings? Because to me it looks like equipped charge is slower (although not much) than off-hand charge. And yes, that twitch has annoyed me for quite a while now. I love my Kestrel but even with how fast it has become with Astral Twilight, I mostly use it off-hand to shoot off enemies. I've just checked the wiki and haven't seen that anywhere. The stance's combos don't list thrown attacks and for all four weapons it's just "(Hold) E". Nope I didn't change the loadout. It's the exact same video which I just split to put the text in middle. Also this doesn't have anything to do with stance mods as the "twitching" is still there even if you unequip your stance mod. With Astral Twilight the "twitch" is just different because of the different combo. Edited February 11, 2015 by Judqment8 Link to comment Share on other sites More sharing options...
aurens. Posted February 11, 2015 Share Posted February 11, 2015 i would use the heck out of my kestrel again if i could throw it quickly like that 'glitch' in your video. it makes you feel like a badass to sling a blade at some big bad that flanked you and knock him on his &#!. the kestrel was my favorite melee in the game until i started moving into higher level stuff and needed more utility than the delayed, single target knockdown gave. i hope the devs can look at this and clean it up some and make it more responsive. Link to comment Share on other sites More sharing options...
Icebreccer Posted February 12, 2015 Author Share Posted February 12, 2015 I have used my Kestrel quite a lot: Would be fun to sometime be able to use the Entropy Flight properly too... Link to comment Share on other sites More sharing options...
LifeNine Posted February 19, 2015 Share Posted February 19, 2015 (edited) I had a similar bug that happened to me yesterday. Every time I press E, I throw my Glaive, but I also throw my weapon. Pressing E without the Glaive in hand makes the warframe spazz. Edited February 19, 2015 by LifeNine Link to comment Share on other sites More sharing options...
Icebreccer Posted February 20, 2015 Author Share Posted February 20, 2015 lol, dat looks fancy :D Link to comment Share on other sites More sharing options...
omelly Posted February 24, 2015 Share Posted February 24, 2015 yes this bug has been killing me Link to comment Share on other sites More sharing options...
Icebreccer Posted March 20, 2015 Author Share Posted March 20, 2015 U16 and still nothing for the throwable melee weapons. Still same clumsy animation. Link to comment Share on other sites More sharing options...
Malitias Posted March 29, 2015 Share Posted March 29, 2015 I've just started using the Glaive and I am really really happy with its playstyle, except for that weird thing when you equip it as your active weapon and try to throw it. Also I don't think that Power Throw is meant to activate the detonation. Additionaly, throwing the weapon while charging consumes energy but does not increase the dmg the throw deals.. Would be nice if DE would clarify on that. As I mentioned I really like the Glaive, but it's sometimes frustrating not to know if those things are intentional and/or will get fixed/changed. Link to comment Share on other sites More sharing options...
lukaself Posted March 30, 2015 Share Posted March 30, 2015 (edited) Related to the OP I think, when I use Volt Speed, increasing my melee speed I can't even throw the glaive on the first hit when equipped I have to hit E then E and hold.... When I don't use Volt Speed, I only to hit E once and hold. (Maxed Intensify for Volt Speed with Glaive Prime) It's a serious inconsistency that should be fixed. I love the glaive and use it everywhere. (Big old fan of Dark Sector here ^^) Edited March 30, 2015 by lukaself Link to comment Share on other sites More sharing options...
Casardis Posted April 8, 2015 Share Posted April 8, 2015 (edited) It's surprising this hasn't been fixed yet, despite saying that it's been looked at for months now. By the way, the bug is related to the weapon's attack speed when the throwing weapon is equipped. As Luka said, when using Volt's Speed, which does increase attack speed, it can be almost impossible to throw it if you're wielding it. Taking attack speed out can help, but one shouldn't have to reduce the weapon's efficiency for a bugged "feature" that DE still hasn't fixed. Edited April 8, 2015 by Casardis Link to comment Share on other sites More sharing options...
Cyborg-Rox Posted April 9, 2015 Share Posted April 9, 2015 I swear, if this bug is still in the game when they release that Puncture glaive from Tennolive I'm gunna... Link to comment Share on other sites More sharing options...
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