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Update 15.10.0


DE_Adam
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Tenno Reinforcement:

 

Panthera Available now!

 

Firing high-velocity blades, this weapon can also be used as a battle-saw, shredding anything unfortunate enough to get within range.

 

Additions:

 

  • Ability buffs have been added to the Squad UI!  Buffs will now show to the left of your squadmates health bar.  Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).
  • Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).

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Overshields have been added to Warframe!  Overshields are an extra layer of protection on your existing shield that must be destroyed before your Warframe’s shields can be damaged.

 

  • Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity.  Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.  
  • Overshields have a cap at 1200.

 

Warframe Changes:

 

  • The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize.  This amount contributes to overshields as normal, and will cap at 1200.
  • Limbo’s Cataclysm Ability is now toggleable.

 

Changes:

 

  • Update Augment Mod cards to include stats in their description.
  • Increased AFK detection timer for reward exclusion from 1 minute to 2 minutes.
  • Reduced fire rate of Kohm in full auto, but boosted projectile damage to compensate.
  • Void Key packs are now available as Tier 2 Syndicate Offerings!  These packs contain 3 random Void Keys for 25,000 Standing.  Two keys in each pack will be random T1 or T2 mission keys, and every pack is also guaranteed to have a random T3 or T4 Void Key.
  • Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.
  • Syndicate weapons or Mod procs with Entropy or Blight will now restore 25% of the Warframe’s base energy stat, instead of restoring 25% of the players max energy.

 

Fixes:

 

  • Fixed various localization issues related to pigment names.
  • Fixed Eos Prime’s material color changing to green when combined with blue tints as per:  https://forums.warframe.com/index.php?/topic/380409-using-blue-energy-color-tints-prime-eos-accessories-green/
  • Fixed Solar Rail Schema not applying to the Rail if the Schema is applied when out of conflict.
  • Fixed an issue with the Dojo Teleporter where two players using the Teleporter in quick succession would cause the first player to have a partially faded screen.
  • Fixed lighting issue in tutorial Missions.
  • Fixed location on Infested Alad V mission where players could potentially become stuck.
  • Fixed distorted audio on Grineer Shipyards tileset.
  • Fixed the Ember’s Fireball Frenzy Augment Mod remaining on a player when cast twice on a player before the first cast expired.
  • Fixed players not receiving quest rewards if they AFK at the time of extraction during a quest Mission.
  • Fixed Warframes occasionally turning their heads into strange directions.
  • Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
  • Fixed an FX replication issue caused by all enemy Drone types on explosion.
  • Fixed Polychrome falling through the floor of the Dojo when placed at the same time as rotating the decoration in use.
  • Fixed issue with Eos Spur and Prime Eos Spur offsets.
  • Fixed rotation of Primed Eos Shoulder Plates on Frost Prime.
  • Fixed incorrect armor locations on Nyx Prime.
  • Fixed the reload sound of Phage never ending if the animation is interrupted with a Tenno power.
  • Fixed armor offsets on the Excalibur Proto Armor.
  • Fixed an issue where enemies already affected by Ember's Accelerant Heat debuff would not become stunned when the ability is recast.  Enemies will now be stunned and Heat debuff duration will be refreshed.
  • Fixed Mag’s Greedy Pull Mod picking up items at only half the range it should be as per: https://forums.warframe.com/index.php?/topic/346046-greedy-pull-bug/
  • Fixed Imperator Vandal not displaying proper energy display color.
  • Fixed various localization issues.
  • Fixed elemental damage Mods not increasing damage when applied to the Fluctus.

 

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thanks DE!

 

Additions:

 

  • Ability buffs have been added to the Squad UI!  Buffs will now show to the left of your squadmates health bar.  Buffs cast on your teammates will show duration timers (ie Roar, Warcry, Banish, etc).
  • Ability buffs will also show self-buffs such as Roar, and Augment Mods that provide buffs such as Rhino’s Ironclad Charge will also detail information (ie armor gained from targets hit with Charge).

 

  • Overshields can be obtained when using Shield Restore items when you are at maximum shield capacity.  Overshields cannot be regenerated, and this extra protective shield is noted by a color change (purple) in the UI.  
  • Overshields have a cap at 1200.

 

Warframe Changes:

 

  • Limbo’s Cataclysm Ability is now toggleable.

 

Changes:

  • Players can now choose which Mission they would like to play when there are multiple Missions (Alerts, Syndicate, etc) on a single node.

Thanks DE!

now...

 

 

  • The Shield Transference Augment Mod now creates an overshield based on the amount drained via Shield Polarize.  This amount contributes to overshields as normal, and will cap at 1200.
  • Syndicate weapons or Mod procs with Entropy or Blight will now restore 25% of the Warframe’s base energy stat, instead of restoring 25% of the players max energy.

 

Why?? :'c good bye Primed Flow + Synoid Gammacor Combo.

Also, good bye tanky mag.

Why you lY9Xl6C.png fun DE? :c

Edited by DJNeonNight
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God Dammit DE!

Oh well, better go put some coffee on

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I'll pour a pot of steaming hot coffee down my throat if U16 is this week. (In lieu of eating my hat)

I'm anticipating 15.9.1 or 15.9.5, fixes + a "Tenno reinforcement" or just a Hotfix.

 

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Thanks btw :P

Edited by Farris
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"So metal" is a reference to Metalocalypse. 

 

and as usual, not a single bug fix that is old, only fixes to new problems occurring due to new content. typical, even simple bugs that would require 2 seconds. 

 

just keep fixing those new bugs DE, then wonder why a year from now your game is unplayable. 

 

also they energy restore change is complete bullS#&$ since the entire point of wasting your time with those dumb mods is for the energy boost. 

Edited by superbot34
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