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Why 'too Much Damage' Is The Ultimate Bane Of Warframe


Innocent_Flower
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I said removing damage mods, you seem to think I said something like remove Marelok. Garbage weapons would still be garbage and powerful weapons would still be powerful. All you have to do is rebalance the enemies. Also abilities would still be in the game, those things that allow you to nuke a room, increase your damage, go invisible, ect. That is where the power trip comes from, abilities. "...I just wrote this while carrying a T4D." I'm sure you did.

Even if I provided video evidence you'd disbelieve me. 

 

Enemy rebalance would be untouched. This is DE we're talking about, where after "removing the benefits of Warframes from Archwings," they didn't rebalance enemy damage at all. You really think they would actually do that? Or howabout a more recent example. Syndicate keys, where you can't actually buy a Syndicate Key pack until you're 25k into Rank 3.

 

But that's all an aside. So once we nerf weapons, we nerf Warframe abilities. This is the never ending circle of stupid forum suggestions and why threads like this deserve to be ignored.

play the easy missions then. Don't ruin it for the rest of us. 

Don't ruin my game.

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But hey, if you're going to want to be spoonfed answers, I can do that too. If I wanted a challenging game, I'd play something actually challenging. Not Warframe. To give you an idea of how challenging Warframe is, I just wrote this while carrying a T4D.

 

 

This.

 

Our weapons do too much damage but this is the real problem.

 

Lets assume tommorow DE just straight up delete serration, split chamber, heavy cal, lethal torrent, point blank, etc etc

 

This game would still be mindlessly easy.

 

Why?

 

Because the enemies are dumb.

The enemies are huge.

They dont dodge.

They cant choose targets they can conceivably kill.

They dont try to protect each other.

They dont take cover in sensible spots.

Outside of a very small specific enemies, most of them cant aim.

They dont try to actively AVOID death like humans do.

 

Hell the only enemy I've ever actually seen STRAFE out of my line of fire is the rare occasional bright blue infested leaper.

 

We have to stop pretending Warframe Guns and Powers are the only reasons this game is easy.

The problem is MUCH deeper than that.

We dont need a new thread every 2 days explaining what a dumb mod serration is.

Anyone with common sense can determine that simply by glancing at it.

It aint rocket science.

And the game wont suddenly become challenging if we neuter everyone dps.

Enemies will still run in straight lines, trip all over each other in cramped hallways, and hide behind blades of grass and dangling electric wires.

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Because the enemies are dumb.

The enemies are huge.

They dont dodge.

They cant choose targets they can conceivably kill.

They dont try to protect each other.

They dont take cover in sensible spots.

Outside of a very small specific enemies, most of them cant aim.

They dont try to actively AVOID death like humans do.

 

Enemies are dumb because it is irrelevant if the enemies are smarter because no one would notice. If enemies were rebalanced to not be pushovers then they could have better AI, (or remove nullifiers, not that I personally have anything against them, and while I dont care, I think the power gamers do).

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Enemies are dumb because it is irrelevant if the enemies are smarter because no one would notice. If enemies were rebalanced to not be pushovers then they could have better AI, (or remove nullifiers, not that I personally have anything against them, and while I dont care, I think the power gamers do).

 

To really get an A.I. update, we would first need all tile sets redone and much more supportive of a dynamic A.I. The current tile set merely provides for players to be a Hallway Deathsquad where the A.I.'s only real option is to run at the players and die. 

Edited by Mazrim
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Warframe is a power trip game. The whole point of Warframe besides grinding garbage tier weapons is to be a badass space deathsquad wizard. Taking away power would mean that the game is less fun. Players are less powerful, which will lead to all sorts of griping. 

 

 

Finally someone who gets it :D

Edited by Tr1ples1xer
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And you all can complain and fight among yourself but it won't change period.

 

Sudden removal of rank 10 damage mods will cause a major outcry.

Fact is Rank 10 damage mods are the most HIGHLY traded and in demand resource.

 

Unlike other prime parts and the what not, damage mods like Serration / HS prices have remained constant for a great while. And are still in demand. 

 

Players who have bought them will demand appropriate compensation.

And those who went through the trouble to max them, will demand it as well.

 

Face it DE has pretty much set this idea in stone. Base damage mods are here to stay.

Look we even have Primed Point Blank now and soon, Primed Charged Chamber.

 

The best we can do is scale back the modifiers so the gap won't be so huge as between a veteran and a newbie.

And so they still remain part of the arsenal but we can re-work the balance scale again.

Edited by fatpig84
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Finally someone who gets it.

True: This game is not difficult, because enemy AI doesn't challenge you.

Also True: Damage needs to be tweaked. And if you don't understand that, I'm more than happy to explain why.

BECAUSE enemies are so dumb-as-dirt, it couldn't BE more obvious that the insane scaling of damage on weapons and enemy durability is DE's very very lazy attempt at creating additional "challenge". This was an absolutely, horrifyingly terrible decision that needs to be taken back.

By going with this "we'll make things harder by just making the enemies take more hits and deal more damage", we've ended up with an endgame that is a blasphemous hell of everything many people who signed up for Warframe DIDN'T want this game to be.

Many people signed up for the promise of a game that rewards the skilled with entertaining combat by giving you the capability to use interesting tactics like stealth and melee to create havoc on the battlefield. Instead, as you progress through this game, you lean more towards incomprehensible powerspam and uberguns that are not only BETTER, but NECESSARY. With enemies scaling so much in defense and attack power it actually becomes a BAD idea to try the aforementioned interesting tactics.

Lemme ask you, when you were playing that T4D, were you blazing a path of fury with your melee? Cleverly dodging in and out behind cover, putting up your guard to deflect bullets as you approach the enemy squad and slicing heads left and right, utilizing your mobility to stay out of the line of fire? Did you demonstrate the masterful skill of martial prowess Tenno are supposedly infamous for across the solar system according to the official lore of WarFrame?

No? Of course not. Because you're not stupid. All I needed to hear was "T4" and "easy" to know this probably involved a lot of 4spam and ubergun.

I've compared lategame gameplay to WoW before. Especially hearing about the Viver exploit. People standing around doing little more than spamming OHKO AOE moves? Sounds like WoW to me.

I dunno about you, but I didn't sign up to play WoW.

Case and point: this damage/durability scaling on enemies is an awful idea, conceived as a lazy response to players craving a challenge that SHOULD have been approached by working a little more on enemy AI and stage layouts. I'm not saying enemies SHOULDN'T scale in damage and durability. Obviously they should get a little more sturdy according to level, but the scaling is pretty nuts right now.

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Many people signed up for the promise of a game that rewards the skilled with entertaining combat by giving you the capability to use interesting tactics like stealth and melee to create havoc on the battlefield. Instead, as you progress through this game, you lean more towards incomprehensible powerspam and uberguns that are not only BETTER, but NECESSARY. With enemies scaling so much in defense and attack power it actually becomes a BAD idea to try the aforementioned interesting tactics.

Lemme ask you, when you were playing that T4D, were you blazing a path of fury with your melee? Cleverly dodging in and out behind cover, putting up your guard to deflect bullets as you approach the enemy squad and slicing heads left and right, utilizing your mobility to stay out of the line of fire? Did you demonstrate the masterful skill of martial prowess Tenno are supposedly infamous for across the solar system according to the official lore of WarFrame?

No? Of course not. Because you're not stupid. All I needed to hear was "T4" and "easy" to know this probably involved a lot of 4spam and ubergun.

I've compared lategame gameplay to WoW before. Especially hearing about the Viver exploit. People standing around doing little more than spamming OHKO AOE moves? Sounds like WoW to me.

I dunno about you, but I didn't sign up to play WoW.

Case and point: this damage/durability scaling on enemies is an awful idea, conceived as a lazy response to players craving a challenge that SHOULD have been approached by working a little more on enemy AI and stage layouts. I'm not saying enemies SHOULDN'T scale in damage and durability. Obviously they should get a little more sturdy according to level, but the scaling is pretty nuts right now.

 

I would use Melee if it was more viable. Quite frankly, I use my melee weapon as a mobility/CC tool instead of something interesting/complimentary with my kit. I blame Damage AND Melee 2.0 for that. Granted, there are ways to make melee relevant but that requires one of four frames. Two of which are better suited to other purposes, i.e. Mesa and Loki.  

 

There are so many things wrong with Melee 2.0 that its sad. I really think we took three steps backward with it.

 

The fact that Nullifiers are a thing curb stomped already underpowered Melee weapons even harder.  If Nullifier damage wasn't so goddamn high, it'd be tolerable but lemme tell yah, getting dunked from full shields/health to dead in a single shot is dumb.

Edited by Mazrim
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I would use Melee if it was more viable. Quite frankly, I use my melee weapon as a mobility/CC tool instead of something interesting/complimentary with my kit. I blame Damage AND Melee 2.0 for that. Granted, there are ways to make melee relevant but that requires one of four frames. Two of which are better suited to other purposes, i.e. Mesa and Loki.  

 

There are so many things wrong with Melee 2.0 that its sad. I really think we took three steps backward with it.

 

The fact that Nullifiers are a thing curb stomped already underpowered Melee weapons even harder.  If Nullifier damage wasn't so goddamn high, it'd be tolerable but lemme tell yah, getting dunked from full shields/health to dead in a single shot is dumb.

I wouldn't say Melee 2.0 made anything worse. Fact of the matter is, it made Melee better.

I mean, Melee 2.0 gave us the glorious change that is "your attacks make enemies flinch now". That alone was enough to make people actually freaking USE it again. Remember before, when the enemy you were slicing up would just stand there and laugh and gun you down, and then you'd stop trying to melee anymore unless you were Loki?

I'm not saying Melee is great. In fact I have a whole topic dedicated to things that would just make it TRULY viable (https://forums.warframe.com/index.php?/topic/383694-ideas-for-improving-cqc/#entry4232402), but to say that Melee 2.0 made anything worse is very wrong. It made Melee BETTER, but it didn't make it GOOD. it just helped Melee advance from "ridiculously stupid" to "eh...".

But yeah. Nullifiers and other such enemies are a symptom of Warframe's "disease". And it's about time we all made it clear we know the sickness is there, and we don't want it.

Edited by Soldatto
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I wouldn't say Melee 2.0 made anything worse. Fact of the matter is, it made Melee better.

I mean, Melee 2.0 gave us the glorious change that is "your attacks make enemies flinch now". That alone was enough to make people actually freaking USE it again. Remember before, when the enemy you were slicing up would just stand there and laugh and gun you down, and then you'd stop trying to melee anymore unless you were Loki?

I'm not saying Melee is great. In fact I have a whole topic dedicated to things that would just make it TRULY viable (https://forums.warframe.com/index.php?/topic/383694-ideas-for-improving-cqc/#entry4232402), but to say that Melee 2.0 made anything worse is very wrong. It made Melee BETTER, but it didn't make it GOOD. it just helped Melee advance from "ridiculously stupid" to "eh...".

But yeah. Nullifiers and other such enemies are a symptom of Warframe's "disease". And it's about time we all made it clear we know the sickness is there, and we don't want it.

 

I did a Charge build. Enemies didn't laugh. They were decorating the walls. It was also the best way to kill Grineer at low levels after I figured that out.

 

Even nowadays I don't bother with Melee unless its for Life Strike. If anything its just a symptom of why killing people with swords went out of style as soon as high powered, accurate and easy to use firearms came about. 

 

Okay, that's a lie. Hitting people with a Jat Kittag leaves me giggling like a ten year old.

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I did a Charge build. Enemies didn't laugh. They were decorating the walls. It was also the best way to kill Grineer at low levels after I figured that out.

 

Even nowadays I don't bother with Melee unless its for Life Strike. If anything its just a symptom of why killing people with swords went out of style as soon as high powered, accurate and easy to use firearms came about. 

 

Okay, that's a lie. Hitting people with a Jat Kittag leaves me giggling like a ten year old.

1. Back then, the only melee I did was Slip-and-slide with my Dual Kamas. Takin' advantage of dat insane spin attack bonus. Granted, I can still DO that, now, but now I can also parry blows and perform finishers.

2. I wish I had Life Strike...

3. Even though it's stats are much lower in comparison, I much prefer the Fragor, just for aesthetics. It's just a nice lookin' hammer.

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Life strike, from what I was told, pops up in Dark Sector Excavations on Earth.

 

The Fragor was the original home run bat. Even if you didn't kill the guy in question, a charge attack would ragdoll them harder then the Jat Kittag does now. Hit a heavy gunner? Well, when they eventually stopped having momentum against the wall, it seemed like they were out cold before they got up again.

Edited by Mazrim
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Life strike, from what I was told, pops up in Dark Sector Excavations on Earth.

 

The Fragor was the original home run bat. Even if you didn't kill the guy in question, a charge attack would ragdoll them harder then the Jat Kittag does now. Hit a heavy gunner? Well, when they eventually stopped having momentum against the wall, it seemed like they were out cold before they got up again.

 

DE did say that Charged Attacks are possibly making a comeback. Whether it'll be the same as before is unknown.

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play the easy missions then. Don't ruin it for the rest of us. 

 

I think you will find that you are the one trying to ruin it for us. Most of your ideas are asinine attempts to turn Warframe into a different game, a game that people that play Warframe right now, are avoiding, to come and play Warframe instead. You on the other hand, you call the devs "incompetent" and then still have the gall to make petty demands to get the game "fixed" with your warped vision of some game you expected to get when you came here.

 

Here is a heads up: The game mechanics existed before you made an account. Either play what you are given, or find a game that fits whatever it seems to be you want to turn this one into.

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So, Asking for ballance tends to get a small team of dedicated mobsters yelling 'but I like being OP' for weapons and for mods; 'but i need this for t4 survival 80 minutes' (even though most would assume, and in some threads it is explicitely stated, that enemy scaling would be rebalanced accordingly to any changes mods would make) So I decided to write a small list on the bad things that are results of the game being reliant on you continualy doubling increasing nothing but the damage of your weapon. 

 

 

- If the player wants to play a game on a tileset of an early game, and wants some semblance of challenge, he will need to handicap himself hard. You can't just waltz into a game, you need to go to the back of the liset, change your loadout (taking anywhere between ten seconds and several minutes) so that you're within good margins. You shouldn't need to do that if you don't want to instant-kill everything with the slightest scratch of a fully automatic weapon. 

 

(the playerbase is too spread thin for difficulty levels, and the extreme range of damage players can do might just need us to spread thin the difficulty levels) 

 

 

- Bosses are made less interesting. Do you know why almost all bosses have this bullS#&$ one-weakspot system  and periods of invulnerability? It's to stop players from instantly killing him with uber-guns. 

 

 

- The reason for the lack of development on ai (or stealth for that matter) is because it would be entirely wasted. What's the point of intelligent enemies if they will be instantly killed before having a chance of doing anything intelligent? 

 

- Weapon modding is far less interesting. + damage and + multishot are mandatory. Crit chance/damage is for crit weapons and elemental damage is highly recommended. Want to improve your gun rather than the bullets it fires? Nope. Try using 3-4 'utility' mods in a game of level 35+ enemies. One of those mods better be ammo related; Because you will need far too much. Thing is; Utility mods make weapons far more personal/enjoyable to play. Compare the difference between the mareloks; Damage is the same in the Vaykor, but the weapon is made infinitely greater with a higher ammo count and the syndicate effect (the damage is also more specialised and there's a higher status chance; Not that people go for status when damage is more effective) New and interesting mods aren't being made because nobody would use them. (any reason to use that +projectile speed mod on anything other than pvp?) Instead we get stupid additions like 'piercing caliber' or 'Primed weapon mod we just threw in with limited consideration no.5' which is just a straight upgrade of a mod that needed a buff (in context to the current system). 

 

- Enemies are of a lesser quality. We don't get increasing enemy variety to deal with our increased utility; We get the same enemies with higher numbers because all we're doing is adding more numbers. DE's true 'enemy variety' comes from things like nullifiers who are unique in which they stand up to a certain amount of hits seemingly regardless of your weapon's 50 damage multiplier.  (this is less true for infested, but very true for grineer and corrupted)The result is a lesser sense of progression as enemies are the same, and can scale endlessly higher than you can. 

 

- Infinite gamemodes. you gear up to be capable of killing a level 60 enemy; Only problem is you're going to be bored out of your mind whilst they grow from 20 to 55, and utterly incapable five minutes after they get to your powerlevel. 

 

- PVP ballance. Would be so much easier to obtain if increasing your damage by 70 wasn't a thing. I'd even go as far to suggest that were players to mostly use utility mods on their weapons; You could almost have a respectable pvp game without needing to re-unlock most of your mods. (no, it wouldn't be balanced. But it'd be a lot closer) 

 

In short: players stacking (or being able to stack) a crazy amount of damage onto their weapon is the reason for warframe's lack of progression as a game. 

Here's the OP, If you could make an intellegent argument on why these things aren't issues, rather than 'make asinine comments' about myself, then maybe you might have an argument worth reading. 

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You have all the mods, all the guns, all the Frames, and 6 Forma in everything. Congrats. What's the point of now saying "low level zones are too easy" when that is exactly the direct outcome of putting 6 Forma in everything?

You can trivialize the hardest map in Pluto with a build that doesn't even have Forma in it. That is not "low level".

 

Go play something else.

No. If we like the game but find something we have an issue with we give feedback. It's how the feedback forums work.

 

Or hey, we could all become fanatical and savagely defend the status quo.

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Ok, let's make this a bit more clear here:

 

* Problem; There is no room for those that actually like to mod for utility, since damage mods are the superior mods (unless you wanna stick to lower levels, but that's too restrictive). Furthermore, people's reactions are a problem, because we all have different opinions. Some people would like to have more option to mod for more utility. Others prefer powertrips and simply want to have fun blasting enemies away. The powertrippers are probably the ones mainly enjoying this game, as it is more catered towards that niche.

 

* Solution 1 - Remove the most "boring" mods of those, such as Serration and similar.

* Consequences of #1 - Takes some time to rebalance the progressions, people "need" to be compensated for preventing the mass raging and the powertrip people would probably quit the game no matter what (bad for DE). Not a good solution at all.

 

* Solution 2 - Tone down the "boring" mods, and buff all utility.

* Consequences of #2 - This is really difficult to balance, takes a lot of time and effort for DE and it still might not solve the issues at hand anyway. Damage might still be superior. And it still might make the powertrippers quit. And the utility-lovers would probably still not be too happy, because they STILL have to make choices of damage vs utility.

 

* Solution 3 - Make dedicated (4?) slots purely for utility, and leave the "boring" mods more or less as they are now, to be used in the 8 slots we have currently.

* Consequences of #3 - Powertrippers can still trip, modding purely for damage AND they can also further "powertrip" in optimizing their utility. Utility-lovers can mod for utility however they want, without interfering with modding for damage. They can have their variety AND still be viable in terms of damage. Problem is that this requires a whole bunch work on DE's end.

 

 

So, in the situation we are in right now, I feel the only viable solution is #3. It makes the fewest amount of people angry, doesn't require a bunch of compensations, doesn't actually remove anything and is probably a way easier job than #2's balancing of numbers. Oh, and it STILL leaves room for SOME amount of balancing of the most overpowered damage-mods, without upsetting the damage vs utility options!

Edited by Azamagon
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A hamfisted solution would be to rework armor or health in such a fashion that it has a soft cap on damage per hit or per second, so you can't instagib enemies with your super gun much faster than the guy who stuck a bit of extra damage and a lot of utility on his gun, encouraging utility but not significantly punishing "powertripping". I say hamfisted because then every single enemy would probably feel spongy and we're back to damage 1.0, but worse, but it fixes the current MASSIVE balance issues.

 

Another solution would be to buff enemy HP by a huge amount such that flat damage modding, which is all most people really do, results in enemies dying in several seconds of gunfire instead of instantaneously. Powertrippers get their big damage numbers, people who actually enjoy gameplay get to deal with enemies who are interesting instead of xp pinatas. However, utility modding gets thrown COMPLETELY out the window, as it becomes insanely inefficient to mod in 60% reload speed or whatever instead of more damage.

 

I'm fascinated that there are players who enjoy point and click Warframe, where the only puzzle is "use gun on man" and are adamantly opposed to enemies that are cool and interesting to fight. I mean, if powercreep isn't a problem, take it to the logical conclusion. A gun that instantly kills every enemy in the map and then disables all spawning. Sure, such a thing is OP in the extreme to even think about right now, but so was the Soma and Soma Prime back when Hek was king. Who in hell would have thought of a pinpoint accurate, full auto, hitscan, 100 mag size gun that could match the damage output per round of the current king of guns, but with many times higher RoF? Yes, it's necessary to use these current OP guns to go into long missions at endgame, but you can't balance around 60m T4S or wave 50 T4D. If you did, we wouldn't even need to mod our guns to instantly vaporize anything at a sane level of gameplay, because of how the scaling works out.

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Correct me if I am wrong, but most of this game is about progression, and things scaling up, and there's plenty of progression within the design of the game as well.

Scaling and progression are two different things.  Progression means that things get harder, and there's change.  It's not really progression to put on a damage mod that gives you +100% damage and then fight enemies with twice the health - it's literally the exact same game as before.  Both base damage and enemies scale exponentially, which leads to both high and low level content feeling the same.  True progression would allow players to actually feel the difference, either with harder enemy types or mods which make the guns feel different.

 

The problem with Warframe difficulty is and has always been too high mod %s and too quick enemy scaling.  Flatten both curves and you can increase difficulty without making enemies bullet sponges.

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I've missed the point? It's a game. You actually know the definition of a game? It would appear not, based on the amount of new topics you start where you simply complain about the parts you don't like.

 

This game has unique mechanics. Go play Guild Wars 2, and you will discover that every time you start a new character you have to start all over again. All the gear is level locked, soul bound, and the entire world map has to be unlocked from scratch every play through. Go play Borderlands, where taking on a mob that's 5 levels higher then you is sheer suicide, and your gear is the only thing keeping you alive. Go play Global Agenda where the top gear gun is 1% better then the trash gun, and everything is balanced for PvP.

 

Here, you can hand a 6 Forma gun to an Unranked toon and you can wipe a mission, OR, you can choose simply not to power level all your Frames and keep options open. You can go straight to Sechura with a Penta and get to Rank 30 in an hour, or you can recycle a Frame and gun here and there and keep a low rank one to rank up with mates.

 

The "point", is that this game is NOT like other games. Playing THIS game means playing it the way THIS game was designed. You are supposed to bend to the game, NOT the other way around.

 

The "flaws" you keep pointing out NON STOP, are FEATURES, not "flaws". I'm here to play it as is. If I wanted it to be AS different as half the people that keep coming here and saying "this is wrong, that is wrong", I would play ANOTHER game that has THOSE features.

 

There is already a ton of games that do things the "conventional" way. I've ALREADY played those. Warframe, for whatever flaws it might have here and there, allows people a break from other games they have installed. If you keep insisting to simply smooth over all the unique features, then it's just another copy cat Borderlands or Global Agenda.

 

I have already played those. I've taken a BREAK from those. I'm here now. If YOU want those, then YOU go play those.

 

There happens to be a Steam user that stated this in the Warframe review:

 

"The developers are incompetent and are unlikely to produce any significant improvements for the game anytime soon."

 

That sound familiar to anyone here? Because from what I can tell from the Steam name it's one of you guys. Now please tell me, why a person that states such a thing would even play this game, or post in the forums, and yet, they seem to be doing both.

TL;DR Why constantly $#*(@ about a game because you dont like it, play a different game that has the things you're looking for or shutup.

 

What i see when i read the OP is, effectively, I want this game to be conformed to my play style and mine alone, screw everyone else. If they dont enjoy the same things I enjoy, theyre wrong. Guess what? I love XCOM. Go play it. Its long and slow and tactical and fun. Even better with the long war mod. I like CS:GO. Go play it, its all PvP. You know what games I dont really like? CoD. You know why? Super nukes that destroy everything, health that regens in a game about WAR etc. You know what I did with CoD? On their forums and to other players while playing? Nothing. I stopped playing. Because i didnt like it. So I reiterate my TL;DR for Dspites post. Go play something else or shutup.

 

 

EDIT: Third option, enjoy what you do like about this, but still shut up and let the people making it make it. They remove serration fine. Ill live, i have no issues....because it's THEIR game and i enjoy it. They make a change that kills the game for me, ill stop playing. I wont get on forums to complain about how they ruined the game for me and need to change it again (especially if theyre making enough money still to not give a crap about a single player, sorry but its true, as an individual player they dont care and wont until they make a change that cuts a huge section of their player base)

Edited by Mizar0011
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TL;DR Why constantly $#*(@ about a game because you dont like it, play a different game that has the things you're looking for or shutup.

 

What i see when i read the OP is, effectively, I want this game to be conformed to my play style and mine alone, screw everyone else. If they dont enjoy the same things I enjoy, theyre wrong. Guess what? I love XCOM. Go play it. Its long and slow and tactical and fun. Even better with the long war mod. I like CS:GO. Go play it, its all PvP. You know what games I dont really like? CoD. You know why? Super nukes that destroy everything, health that regens in a game about WAR etc. You know what I did with CoD? On their forums and to other players while playing? Nothing. I stopped playing. Because i didnt like it. So I reiterate my TL;DR for Dspites post. Go play something else or shutup.

Are you uncomfortable with feedback in a feedback forum? 

 

It's not me, it's you. All the 'max power' nuts wanting to be all-powerful at the expense of gameplay and most other players. If you want a power-trip; Can't you just play the game on easy? Maybe ask for an easy mode for harder tilesets? Don't try to delay progression for The entire game just because you want power. 

Edited by Innocent_Flower
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Serration is getting changed. No matter how many people wine the DE IS GOING TO CHANGE THE MODDING SYSTEM. They have said this year they will nerf some mods, or change them.

 

And they are going to TRY to ballance things this year.

 

 

 

Focus system is going to be a Damage ballance. What is probably going to happen is that the DE will nerf mods like serration and make perks from the FOCUS system be needed to go endgame.

 

The Focus system is going to be a perk system which is unlocked through masterrank and playing. The more you play with 1 weapon the more perks you can have. 

 

 

This game at the moment is to easy, it is getting better though. Anyone who says that the game is fine ATM is basically a troll. The game needs work but it isn't horrible its by far one of the most playable Beta games out their.

 

 

 

 

What people don't get is one thing: The DE does not want this game to be a power trip. They want this game to be fun and challanging that's how they want this game to play. =.=

 

 

This is Beta anyone who is not ok with change should find a game that isn't in Beta. >.>

Edited by Feallike
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