-R-Arkanphel Posted January 15, 2015 Share Posted January 15, 2015 Good buffs panthera,thanks DE! Link to comment Share on other sites More sharing options...
klaus00 Posted January 15, 2015 Share Posted January 15, 2015 (edited) As I see, Mag really needed a nerf, she wasn't meant to be a tank, the aguments should help, not "turn on the easy mode", and Mag was clearly invencible with this mod. I could only die with bombards of higher levels. Edited January 15, 2015 by klaus00 Link to comment Share on other sites More sharing options...
Quiet_Time1 Posted January 15, 2015 Share Posted January 15, 2015 Why was Mag Prime's Ability Nerfed in the first place, it didn't exactly make you immune to rockets. Ironically it now gives protection against rockets - at least the first one or two (most noticeable in t4), then you just get slammed by the larger groups of enemies coming in to kick your rear end into the void of space! Also, where is the buff for the ballistica and the Syndicate Cestras? Another thing, When are ya gonna make the boar a craftable weapon again, because its clearly a 545 platinum money-grabbing scheme that I, or anybody else want no part of. You should NEVER EVER have to spend that much platinum just for the sake of a Boar that is otherwise inaccessible, and isn't even as good as some of the other shotguns in game. Plus Buffing Mirage's Hall of Malevolence.... So your willing to Nerf Mag - a relatively niche warframe, but buff Mirage - a warframe capable of doing untold damage to almost any faction with these two mods brought in #DEWarframeLogic WAKEY WAKEY DE! Such is De's logic, they nerf a frame rarely used by anyone and buff a frame used by everyone Link to comment Share on other sites More sharing options...
-_INSERT_DE_BA_VA-GO.NNA Posted January 15, 2015 Share Posted January 15, 2015 (edited) Why fixed trinity, DE??? srsly...whyTrinity’s Blessing not 99%,it's 80% max Edited January 15, 2015 by ConvairHustler Link to comment Share on other sites More sharing options...
Bovrinox Posted January 15, 2015 Share Posted January 15, 2015 Has anyone else noticed that you cant craft Dragon Keys anymore? Heh, why do they call them hot "fix" still? Link to comment Share on other sites More sharing options...
Nmccarrick36 Posted January 15, 2015 Share Posted January 15, 2015 This update has caused a bug making Void keys unable to be crafted for orkin derelict missions (keys like bleeding dragon, Hobbled, Extinguished, and decay dragon keys are all affected) Please fix asap Link to comment Share on other sites More sharing options...
egregiousRac Posted January 15, 2015 Share Posted January 15, 2015 Why fixed trinity, DE??? srsly...why What is the issue here? Blessing was taking away any overshields the team had. That was a bug with no upside. It is good that it was fixed. Link to comment Share on other sites More sharing options...
TargetDummy Posted January 15, 2015 Share Posted January 15, 2015 Still no Rakta Ballistica buff. Link to comment Share on other sites More sharing options...
-_INSERT_DE_BA_VA-GO.NNA Posted January 15, 2015 Share Posted January 15, 2015 What is the issue here? Blessing was taking away any overshields the team had. That was a bug with no upside. It is good that it was fixed. you still do not understand what happened. do not you stand on survival 3:00, max 1:00 Link to comment Share on other sites More sharing options...
Cmdr_Forge Posted January 15, 2015 Share Posted January 15, 2015 (edited) Well, the colors appear to have been fixed but now the beam is solid without that pulsating pattern within the beam like before. It beats having it get tinted wrong but I am curious if that particle effect will return later on. Edit: nevermind, its there still Edited January 15, 2015 by Cmdr_Forge Link to comment Share on other sites More sharing options...
Doom_Bunny Posted January 15, 2015 Share Posted January 15, 2015 (edited) Weapon Changes: Panthera buffs: Secondary fire Slash damage increased from 75 to 225. Increased secondary fire status chance. The Panthera’s secondary fire will now stagger enemies on impact. Increased secondary fire rate from 150 to 200. Would it not have been better to buff the regular fire? It has a large clip however consume 5 ammo per shot, and is slower then the miter. Buffing the secondary fire has given us two melee weapons (panthera and normal melee) instead of a main gun. Edited January 15, 2015 by Postal_pat Link to comment Share on other sites More sharing options...
egregiousRac Posted January 15, 2015 Share Posted January 15, 2015 you still do not understand what happened. do not you stand on survival 3:00, max 1:00 That change was way back in 14.6. Link to comment Share on other sites More sharing options...
Kacc Posted January 15, 2015 Share Posted January 15, 2015 Still no Rakta Ballistica buff. too many guns needed for buff\debuf. Its not so simple. But big bad issues and visual problems that catch the eye - еven with this they have difficulties Link to comment Share on other sites More sharing options...
TDS0Spoderman Posted January 15, 2015 Share Posted January 15, 2015 Seems like the moral of the patch is to Ditch Mag for Mirage Link to comment Share on other sites More sharing options...
Kacc Posted January 15, 2015 Share Posted January 15, 2015 Would it not have been better to buff the regular fire? It has a large clip however consume 5 ammo per shot, and is slower then the miter. Buffing the secondary fire has given us two melee weapons (panthera and normal melee) instead of a main gun. Still craft it but....really 5 ammo? Why? Not easily use one bullet and reduce the number of ammo? 0_o Link to comment Share on other sites More sharing options...
CHunterX Posted January 15, 2015 Share Posted January 15, 2015 Heads facing random direction was never fixed, even though it said as much in the past update notes Link to comment Share on other sites More sharing options...
egregiousRac Posted January 15, 2015 Share Posted January 15, 2015 Still craft it but....really 5 ammo? Why? Not easily use one bullet and reduce the number of ammo? 0_o It uses 200 ammo per second to use the secondary fire and 5 per shot for the primary. The primary has increased cost so it isn't free compared to the secondary fire. I have no idea why the secondary has to cost so much though. Link to comment Share on other sites More sharing options...
NyxCrab Posted January 15, 2015 Share Posted January 15, 2015 Seems like the moral of the patch is to Ditch Mag for Mirage but mirage is boring to play I like to play as MAG :( Link to comment Share on other sites More sharing options...
superbot34 Posted January 16, 2015 Share Posted January 16, 2015 i give up complaining about month old bugs, it's clear DE's priority is to fix new bugs and take care of old bugs when the game is completed in 5 years. Link to comment Share on other sites More sharing options...
wolf96781 Posted January 16, 2015 Share Posted January 16, 2015 *head desk* You buffed the pantheras secondary fire, yet it stills does objectively less damage than the miter, which is required to build it Link to comment Share on other sites More sharing options...
Rhaenxys Posted January 16, 2015 Share Posted January 16, 2015 With how armor scales and the introduction of overshields i feel like anything related to health is a bit underperforming and dunno if its intended but lifesteal moves being capped at enemy hp is just awful, specially for Valkyr. Forgive my repetitiveness but DE please dont tell me this problem is intended because as a host it works pretty well and is based on my damage as always: https://forums.warframe.com/index.php?/topic/382775-lifestrike-not-working-properly-in-non-host-situations/ Can we expect a fix on the next hotfixes? Link to comment Share on other sites More sharing options...
Innocent_Flower Posted January 16, 2015 Share Posted January 16, 2015 Could you make restores from syndicates tradeable? My clanmates claim it cannot be done. Link to comment Share on other sites More sharing options...
Masyaf47 Posted January 16, 2015 Share Posted January 16, 2015 With how armor scales and the introduction of overshields i feel like anything related to health is a bit underperforming and dunno if its intended but lifesteal moves being capped at enemy hp is just awful, specially for Valkyr. Forgive my repetitiveness but DE please dont tell me this problem is intended because as a host it works pretty well and is based on my damage as always: https://forums.warframe.com/index.php?/topic/382775-lifestrike-not-working-properly-in-non-host-situations/ Can we expect a fix on the next hotfixes? No. Next Patch we are going to nerf hysteria. © DE Link to comment Share on other sites More sharing options...
Deiser Posted January 16, 2015 Share Posted January 16, 2015 What's the problem with Shield Transference? It got a slight nerf to max shields possible, but it otherwise works EXACTLY the same as before >_> Link to comment Share on other sites More sharing options...
Killarcent Posted January 16, 2015 Share Posted January 16, 2015 .1 COOL Link to comment Share on other sites More sharing options...
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