Jump to content
DE_Adam

Hotfix 15.10.1

Recommended Posts

As I see, Mag really needed a nerf, she wasn't meant to be a tank, the aguments should help, not "turn on the easy mode", and Mag was clearly invencible with this mod. I could only die with bombards of higher levels.

Edited by klaus00

Share this post


Link to post
Share on other sites

Why was Mag Prime's Ability Nerfed in the first place, it didn't exactly make you immune to rockets. Ironically it now gives protection against rockets - at least the first one or two (most noticeable in t4), then you just get slammed by the larger groups of enemies coming in to kick your rear end into the void of space!

 

Also, where is the buff for the ballistica and the Syndicate Cestras? Another thing, When are ya gonna make the boar a craftable weapon again, because its clearly a 545 platinum money-grabbing scheme that I, or anybody else want no part of. You should NEVER EVER have to spend that much platinum just for the sake of a Boar that is otherwise inaccessible, and isn't even as good as some of the other shotguns in game.

 

Plus Buffing Mirage's Hall of Malevolence.... So your willing to Nerf Mag - a relatively niche warframe, but buff Mirage - a warframe capable of doing untold damage to almost any faction with these two mods brought in #DEWarframeLogic

 

WAKEY WAKEY DE!

Such is De's logic, they nerf a frame rarely used by anyone and buff a frame used by everyone

  • Upvote 8

Share this post


Link to post
Share on other sites

Has anyone else noticed that you cant craft Dragon Keys anymore?

Heh, why do they call them hot "fix" still?

  • Upvote 3

Share this post


Link to post
Share on other sites

This update has caused a bug making Void keys unable to be crafted for orkin derelict missions (keys like bleeding dragon, Hobbled, Extinguished, and decay dragon keys are all affected) Please fix asap

  • Upvote 3

Share this post


Link to post
Share on other sites

Why fixed trinity, DE??? srsly...why

 

What is the issue here? Blessing was taking away any overshields the team had. That was a bug with no upside. It is good that it was fixed.

Share this post


Link to post
Share on other sites

What is the issue here? Blessing was taking away any overshields the team had. That was a bug with no upside. It is good that it was fixed.

you still do not understand what happened. do not you stand on survival 3:00, max 1:00

Share this post


Link to post
Share on other sites

Well, the colors appear to have been fixed but now the beam is solid without that pulsating pattern within the beam like before. It beats having it get tinted wrong but I am curious if that particle effect will return later on.

 

Edit: nevermind, its there still

Edited by Cmdr_Forge

Share this post


Link to post
Share on other sites

 

Weapon Changes:

 

Panthera buffs:

 

  • Secondary fire Slash damage increased from 75 to 225.
  • Increased secondary fire status chance.
  • The Panthera’s secondary fire will now stagger enemies on impact.
  • Increased secondary fire rate from 150 to 200.

Would it not have been better to buff the regular fire? It has a large clip however consume 5 ammo per shot, and is slower then the miter.

Buffing the secondary fire has given us two melee weapons (panthera and normal melee) instead of a main gun.

Edited by Postal_pat
  • Upvote 7

Share this post


Link to post
Share on other sites
you still do not understand what happened. do not you stand on survival 3:00, max 1:00

 

That change was way back in 14.6.

Share this post


Link to post
Share on other sites

Still no Rakta Ballistica buff.

too many guns needed for buff\debuf. Its not so simple. But big bad issues and visual problems that catch the eye - еven with this they have difficulties 

  • Upvote 1

Share this post


Link to post
Share on other sites

Would it not have been better to buff the regular fire? It has a large clip however consume 5 ammo per shot, and is slower then the miter.

Buffing the secondary fire has given us two melee weapons (panthera and normal melee) instead of a main gun.

Still craft it but....really 5 ammo? Why? Not easily use one bullet and reduce the number of ammo? 0_o

Share this post


Link to post
Share on other sites

Heads facing random direction was never fixed, even though it said as much in the past update notes

  • Upvote 2

Share this post


Link to post
Share on other sites

Still craft it but....really 5 ammo? Why? Not easily use one bullet and reduce the number of ammo? 0_o

 

It uses 200 ammo per second to use the secondary fire and 5 per shot for the primary. The primary has increased cost so it isn't free compared to the secondary fire. I have no idea why the secondary has to cost so much though.

Share this post


Link to post
Share on other sites

Seems like the moral of the patch is to Ditch Mag for Mirage 

but mirage is boring to play I like to play as MAG :(

Share this post


Link to post
Share on other sites

i give up complaining about month old bugs, it's clear DE's priority is to fix new bugs and take care of old bugs when the game is completed in 5 years. 

  • Upvote 1

Share this post


Link to post
Share on other sites

*head desk* You buffed the pantheras secondary fire, yet it stills does objectively less damage than the miter, which is required to build it

  • Upvote 6

Share this post


Link to post
Share on other sites

With how armor scales and the introduction of overshields i feel like anything related to health is a bit underperforming and dunno if its intended but lifesteal moves being capped at enemy hp is just awful, specially for Valkyr.

 

Forgive my repetitiveness but DE please dont tell me this problem is intended because as a host it works pretty well and is based on my damage as always:

 

https://forums.warframe.com/index.php?/topic/382775-lifestrike-not-working-properly-in-non-host-situations/

 

Can we expect a fix on the next hotfixes?

Share this post


Link to post
Share on other sites

With how armor scales and the introduction of overshields i feel like anything related to health is a bit underperforming and dunno if its intended but lifesteal moves being capped at enemy hp is just awful, specially for Valkyr.

 

Forgive my repetitiveness but DE please dont tell me this problem is intended because as a host it works pretty well and is based on my damage as always:

 

https://forums.warframe.com/index.php?/topic/382775-lifestrike-not-working-properly-in-non-host-situations/

 

Can we expect a fix on the next hotfixes?

No. Next Patch we are going to nerf hysteria. © DE

Share this post


Link to post
Share on other sites

What's the problem with Shield Transference? It got a slight nerf to max shields possible, but it otherwise works EXACTLY the same as before >_>

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...