Jump to content

Archived

This topic is now archived and is closed to further replies.

Rodox2

Mirage's Total Eclipse Bug After Update 15.10.0

Recommended Posts

Update 15.10.0 brought us ability buffs being added to the Squad UI. Besides being a great addition, Mirage's Total Eclipse buff is either not showing what it should in the UI, or worse, not working as it should. Here's the testing scenario:

 

Tile set: Any, but I did it at Ursa, Neptune, at the very beginning of the map

Warframe: Mirage and at least one other

 

- Test 1, no mods equipped except maxed Total Eclipse: Mirage activates 'Eclipse', and under light, second Warframe gets +200% buff, as it should:

 

lgHn1T5.jpg

 

- Test 2, Maxed Total Eclipse + maxed Intensify, second Warframe showing +4% buff:

 

6GDTVPy.jpg

 

- Test 3, Maxed Total Eclipse + maxed Intensify + Transient Fortitude (2 from the top), second Warframe showing +94% buff:

 

f7QuND3.jpg

 

Test 4, Maxed Total Eclipse + maxed Intensify + Transient Fortitude (2 from the top) + Blind Rage (3 from the top), second Warframe showing +238%:

 

QvQoW71.jpg

 

Also, the problem only seems to affect Warframes under lighting conditions. While in the shadows, Test 1 (no mods) showed +75%, while all the other tests after the first where a +PowerStr mod were equipped, UI showed +95%, as I believe it should.

 

 

That's it, I hope it's just an UI nasty bug that gets fixed soon so I can see how close I am from getting that awesome 458% max bonus with my Mirage! =)

Share this post


Link to post
Share on other sites

Seeing the same issue here, it bugs out to all sorts of values depending on your power strength.

Share this post


Link to post
Share on other sites

Yesss i was about to make new topic, but whoa - it's been here already. So: Blind rage 10/10+ max Intensify+ Transient fortitude (altogether 179%) - Total Eclipse buff goes down to 46%, but when taking off the Intensify (leaving power str. at 149%) the dmg. buff is 242%.

 

Now i wonder if it's for all frames? Like for Iron skin? I got all 3 mods on Rhino, but haven't tested it yet.

 

Hopefully it gets fixed, or at least management stating something like "power strength cap" for all frames.

 

Thanks

Share this post


Link to post
Share on other sites

I just checked the wiki and found someone there saying this

 

"The damage displayed appears to be limited to a maxium of 255%, which is the maximum value of a single byte (including 0 is 256); values higher than 255% are reduced by 256%, sometimes multiple times; so a max strength increase would give +568% but only display +56%. By all accounts the full damage amplification applies.

This is an easy fix for DE and unlikely to remain a bug for long."

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...