Llyssa Posted January 22, 2015 Share Posted January 22, 2015 ...getting strict nat errors again. =( Link to comment Share on other sites More sharing options...
JudgeNolan Posted January 22, 2015 Share Posted January 22, 2015 Cool Ember got buffed. Don't be sad Volt, at least you got a Noggle. Link to comment Share on other sites More sharing options...
DALOS Posted January 22, 2015 Share Posted January 22, 2015 Still no fix for Frost/Frost Prime abilities. Frost Prime still has no stat boosts. Avalanche has no CC/Utility (i.e. cold proc enemies that survive), and neither does Freeze scale well, with minuscule HP to keep target frozen, a barely palpable AoE area, and horrid travel time. Ice Wave has barely any scale ability/utility without the augment. And we still have no way of identifying when a Snow Globe is going down/losing HP. not to mention that HP bar is pretty low in end-game content. Not to mention those visuals are blinding for the team. Still don't understand how enemies who are slowed within the globe aren't hurt by the shards of ice slashing at them. Or how, if the globe shatters or disappears, some cold air isn't let out to freeze proc enemies in the area. Still no fix for Frost/Frost Prime being actually defense worthy without his Globe. Take that away, and he's pretty much useless as an AoE lockdown frame. join the club, I'm waiting for like 5 frames to be more then one trick ponies. Link to comment Share on other sites More sharing options...
Blazability Posted January 22, 2015 Share Posted January 22, 2015 I'm confused about the new World on Fire. With Power Duration, am I just buring more energy for the extra duration that I added or is the energy consumed slower throughout the duration? Cause as of right now, it feels like I burn more energy because of my extra duration. Link to comment Share on other sites More sharing options...
gianenci Posted January 22, 2015 Share Posted January 22, 2015 Ember buffed? Finally! Today is a great day. Thanks DE! Link to comment Share on other sites More sharing options...
sekushiiandee Posted January 22, 2015 Share Posted January 22, 2015 i really hope that all hands on deck were not focused on wyrmius because there are still a handful of things that couldve been fixed x_X Link to comment Share on other sites More sharing options...
Coldmood_Viney Posted January 22, 2015 Share Posted January 22, 2015 as well as consider your power duration (affected by mods). omg... Link to comment Share on other sites More sharing options...
ArcusVeles Posted January 22, 2015 Share Posted January 22, 2015 This isn't quite the kind of toggleable I expected... and kind of a nerf to WoF? Everything else is great, but World on Fire needs help. 50 energy + 5 per second over a 10 second duration is still 100 energy cost. I kind of expected WoF to just... run until we ran out of energy? If you're really randy for making it scale with duration somehow still, then have the amount of blasts per second scale with duration. Link to comment Share on other sites More sharing options...
RIOT Posted January 22, 2015 Share Posted January 22, 2015 (edited) Archwing Changes: Increased the Itzal Archwing’s Fighter Escort Ability to 20. what does this mean... 20 ecsort drones? 20 more damage? 20 seconds? 20 WHAT? Edited January 22, 2015 by RIOTx Link to comment Share on other sites More sharing options...
sekushiiandee Posted January 22, 2015 Share Posted January 22, 2015 (edited) I'm confused about the new World on Fire. With Power Duration, am I just buring more energy for the extra duration that I added or is the energy consumed slower throughout the duration? Cause as of right now, it feels like I burn more energy because of my extra duration. ^ tested it earlier too..... in order to have longer duration....you burn more energy....i have yet to try lower duration to see if it is the same effect as saryns miasma.....if so....we will see short nuke bursts for WoF what does this mean... 20 ecsort drones? 20 more damage? 20 WHAT? ^ i was curious about this too.....not very clear... Edited January 22, 2015 by sekushiiandee Link to comment Share on other sites More sharing options...
Muteokai Posted January 22, 2015 Share Posted January 22, 2015 Still no fix for: https://forums.warframe.com/index.php?/topic/354678-motion-blur/#entry3947549 Link to comment Share on other sites More sharing options...
Trowicia Posted January 22, 2015 Share Posted January 22, 2015 Still no fix for muzzle flash FX on hitscan weapons: https://forums.warframe.com/index.php?/topic/377463-muzzle-flash-doesnt-show-on-weapons/ Link to comment Share on other sites More sharing options...
MarshallBanana0815 Posted January 22, 2015 Share Posted January 22, 2015 aaaand still no /unstuck command for when you again get stuck in the environment, in walls, fall out of levels and such... and have to abort the mission and loose all the good loot you finally found... Link to comment Share on other sites More sharing options...
_FrostPrime_ Posted January 22, 2015 Share Posted January 22, 2015 Still no buff for mag's shield transfer Slightly lowered the speed in which Mag’s Pull Ability will drag enemies and items towards you. Great, another mag nerf Might wanna think before you post. If the distance was nerfed then it would have been bad. It only drags the enemies to you rather than ragdolling corpse shaped bullets at Mag. Link to comment Share on other sites More sharing options...
Aaryl Posted January 22, 2015 Share Posted January 22, 2015 "Still no fix for this" Xd....Can't believe that I'm posting this up in update note....Good work on Wrymius though! :D https://forums.warframe.com/index.php?/topic/385581-2015-shiny-bug-thread-pc-version/#entry4259390 I. have. complained about this issue everywhere, 2014 oddball thread, my own thread, support zendesk etc. The settings are KEEP resetting back so frequent, it takes up SO much of my gameplay time....Please DE, help me out! :( Link to comment Share on other sites More sharing options...
ThePresident777 Posted January 22, 2015 Share Posted January 22, 2015 Ember Changes: Movement Speed increase. Why is this a secret? Link to comment Share on other sites More sharing options...
geninrising Posted January 22, 2015 Share Posted January 22, 2015 What in the name of WF did you do to Ember?? Clarification NEEDED Link to comment Share on other sites More sharing options...
ThePredicament Posted January 22, 2015 Share Posted January 22, 2015 Where's our Heavy Gunner nogglehead?DEMAND DEMAND DEMAND!!! Link to comment Share on other sites More sharing options...
Bladereap3r Posted January 22, 2015 Share Posted January 22, 2015 thankx Dev's for this Update Link to comment Share on other sites More sharing options...
_FrostPrime_ Posted January 22, 2015 Share Posted January 22, 2015 Where's our Heavy Gunner nogglehead? DEMAND DEMAND DEMAND!!! W8, m8. U C Dat? 666 posts. Illuminati Cunfirmd. Link to comment Share on other sites More sharing options...
dragonkingdx Posted January 22, 2015 Share Posted January 22, 2015 and here I got rid of my wyrm >.> Link to comment Share on other sites More sharing options...
7grims Posted January 22, 2015 Share Posted January 22, 2015 (edited) Still no fix for.... -------------------- Many textures have been low quality since U14 or so: Time to time I find this low textures in several objects around the game (in this last image its the lotus symbol that is low quality) ------------------- The edo armor set, also is low quality textures, and at random times they change color: (in this image, the same armor set, i didn't recolor it, but it just shows up like that) ------------------------ And then the many problems related with matchmaking, squad formations, and invites. I have no image proof for these, but lately allot more ppl have reporting the same bugs, hence the recent server update you guys made today. - squads entering void missions without the host, giving automatic mission fail. - entering void, 1 or 2 players are always left behind, and have to be re-invited. - in public matchmaking, being able to join a squad after the objective as been completed. - getting invited to a squad/mission that haves a free slots, and the objective isn't completed, or they might even still be in the lobby, and UI persistently sates "failed to join squad" repeatedly even after many re-invites. - Many times the lobby UI just breaks, and we cant vote on the accept mission, or some of the players are not visible; and also random dropping out of the squad lobby for no good reason (this can append before and after missions wile in the lobby) . Edited January 22, 2015 by 7grims Link to comment Share on other sites More sharing options...
Grulos Posted January 22, 2015 Share Posted January 22, 2015 No muzzle flash anymore...? Link to comment Share on other sites More sharing options...
Cryp2Nite Posted January 22, 2015 Share Posted January 22, 2015 Seriosuly DE...you have time to develop such a mini-game? ... Link to comment Share on other sites More sharing options...
Moasiac Posted January 22, 2015 Share Posted January 22, 2015 (edited) From a short bit of testing using Ember Prime's changed abilities, the functionality is as follows: Fire Blast: A radial AoE expands from the point of casting, extending to 30m, knocking down and doing stated damage (150 at max rank) to enemies caught in the blast. This is affected by LoS, meaning if you can't see them, you can't hurt them. Ember's Fire Fright augment also does NOT affect the expanding radial blast. World on Fire: The ability now costs 50 energy, but also drains 5/s. Duration is THE SAME, meaning that despite any hope of a togglable ability, it is still limited by duration mods. In the end, an unmodified build costs the same energy as the old WoF, but with the added benefit of being able to cast a shorter version. (100 energy nets you 10 seconds, 75 energy nets you 5 seconds) If you run out of energy, the ability simply stops. On the flip side of this, If you mod Ember to exceed a 10-second WoF, you will actually be using MORE energy than normal. Here's the fun part: While you channel WoF, you cannot gain ANY energy from sources like restores, similar to other recent "channeling" abilities. However, unlike Peacemaker, any ENERGY ORB that you happen to pick up or vacuum during this time gives you 0 energy, wasting the orb. Fortunately, you can still receive energy from EV. Yet, for all intents and purposes, World on Fire is actually worse off than it was before. Edited to include an EV test and additional notes on WoF Edited January 22, 2015 by Moasiac Link to comment Share on other sites More sharing options...
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