Enfo Posted January 23, 2015 Share Posted January 23, 2015 Helios is good for scanning stuff, but i see absolutely no reason why it needs to take four times the scans required to finish something in the codex. Please stop this madness. Link to comment Share on other sites More sharing options...
ranks21 Posted January 23, 2015 Share Posted January 23, 2015 helios the wastefull sentinel, this has been the way since its released and was never fixed which is quite normal for this game. Link to comment Share on other sites More sharing options...
Satwo Posted January 23, 2015 Share Posted January 23, 2015 i dont see the harm in helios. scans everything that one is too lazy to scan. that sent filled up over half my scan book. scanners are pretty cheap in the long run. i could think of worse things to blow credits on TBH. Link to comment Share on other sites More sharing options...
Rydian Posted January 23, 2015 Share Posted January 23, 2015 Two issues at play here that should be fixed. 1 - Helios won't recognize that something has been scanned to the max within a mission. if you go into a mission with 19/20 scans, Helios will scan the specific enemy as much as it wants. It's only if you enter the mission with 20/20 or above that he'll obey the cap. 2 - Due to slow loading times, server issues, or whathaveyou, sometimes you load into a mission with no codex data, so Helios thinks nothing has scans and will scan everything... but it uses up codex charges and saves the extra scans at the end. Link to comment Share on other sites More sharing options...
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