Repax Posted May 4, 2013 Share Posted May 4, 2013 Fusion Moa Army 1% :D Link to comment Share on other sites More sharing options...
AngelGuardcc Posted May 4, 2013 Share Posted May 4, 2013 playing the new update with Guile Theme song <3 Link to comment Share on other sites More sharing options...
Zetsu Posted May 4, 2013 Share Posted May 4, 2013 Anyway I already stated my point of view. Nyx is just a useless frame already. Not worth materials/plat What the rest of you think doesn't matter. It is not like the DE will fix it anyway Link to comment Share on other sites More sharing options...
Loyics Posted May 4, 2013 Share Posted May 4, 2013 With this update, the Lex is no longer efficient when you aim for the head, I do more damage aiming torso than head ... - Corpus Crewman head shot armor piercing multiplier reduced. Link to comment Share on other sites More sharing options...
Sylthe Posted May 4, 2013 Share Posted May 4, 2013 Just to ask, it was suposed to be a up for snipetron ?... Before patch on corpus => 2700 headshoot Now => 400 headshoot If someone could help me on this ... Link to comment Share on other sites More sharing options...
Caernarvon Posted May 4, 2013 Share Posted May 4, 2013 Good little patch. The fixes to broken abilities and the buffs to certain weapons were welcome. Link to comment Share on other sites More sharing options...
NegimaSonic Posted May 4, 2013 Share Posted May 4, 2013 Infinitely only to enemies around you correct? It is not like you can cast chaos multiple times correct? And it is not like chaos will affect the entire map correct? Does all the mobs in the map although they are far away get affected? NOPE. Well you actually can cast it multiple times but I get your point. My issue would be the fact that enemies will actually ignore each other if they got within a certain range of the pod. That was a weakness of the ability. It did squat if they were right on top of you (mainly chargers, ancients usually would fight each other, chargers didn't stop and bump into anything anyway). I haven't logged on to test it out myself but if the new limit is 15 seconds, that doesn't sound so awesome for keeping a portion of the map distracted while your party deals with the other half. But I'll decline judgment until I actually play it. Link to comment Share on other sites More sharing options...
PhantomWay Posted May 4, 2013 Share Posted May 4, 2013 (edited) Nice update! Just played first mission on europa and destroyed some of those Fusion MOA. Tip: kill fast, or they will "summon/create" a Osprey that fire automatic rifle. And new colors... they are cool *.* (But i'm not sure i'll unlock it...) Edit: If the Operation reach 100%, we get new content/reward? Edited May 4, 2013 by PhantomWay Link to comment Share on other sites More sharing options...
zarvox Posted May 4, 2013 Share Posted May 4, 2013 So the Global Event progress bar is a function of how many of the new Fusion Moa's we all kill? Or how many missions are completed? Thanks in advance! Link to comment Share on other sites More sharing options...
Zetsu Posted May 4, 2013 Share Posted May 4, 2013 Well you actually can cast it multiple times but I get your point. My issue would be the fact that enemies will actually ignore each other if they got within a certain range of the pod. That was a weakness of the ability. It did squat if they were right on top of you (mainly chargers, ancients usually would fight each other, chargers didn't stop and bump into anything anyway). I haven't logged on to test it out myself but if the new limit is 15 seconds, that doesn't sound so awesome for keeping a portion of the map distracted while your party deals with the other half. But I'll decline judgment until I actually play it. I hope all the Nyx users will test it then start a topic about it. Regardless is it better or worse. At least with a slight hope, the DE will see this Link to comment Share on other sites More sharing options...
The3rdEye Posted May 4, 2013 Share Posted May 4, 2013 Just to ask, it was suposed to be a up for snipetron ?... Before patch on corpus => 2700 headshoot Now => 400 headshoot If someone could help me on this ... From patch notes: - Corpus Crewman head shot armor piercing multiplier reduced. It's not the gun, it's the enemies Link to comment Share on other sites More sharing options...
Vestery Posted May 4, 2013 Share Posted May 4, 2013 Thanks for the update ...just a little bit sad for the change made for moult the power of saryn Link to comment Share on other sites More sharing options...
fratous Posted May 4, 2013 Share Posted May 4, 2013 just when i thought this game couldnt get any better. GLOBAL CHALLENGES! ...Why can't i upgrade my founders package again? Link to comment Share on other sites More sharing options...
Sylthe Posted May 4, 2013 Share Posted May 4, 2013 Good little patch. The fixes to broken abilities and the buffs to certain weapons were welcome. Ok sorry sniper with 4 bullet is completly broken but all mage can os infinite mob into a certain zone not broken , that seem legit Link to comment Share on other sites More sharing options...
LordofTibera Posted May 4, 2013 Share Posted May 4, 2013 What is "new operations global system"? Link to comment Share on other sites More sharing options...
AngelGuardcc Posted May 4, 2013 Share Posted May 4, 2013 High lvl enemies = less dmg because their have higher armor easy Link to comment Share on other sites More sharing options...
Ipyrios Posted May 4, 2013 Share Posted May 4, 2013 Awesome Patch!! But no new weapons? =P Link to comment Share on other sites More sharing options...
Vaskadar Posted May 4, 2013 Share Posted May 4, 2013 Will the Braton Vandal be made essentially the same? I hope it receives a fire rate increase or something, since the BRATON sits at 11.3 Link to comment Share on other sites More sharing options...
PaperAlien Posted May 4, 2013 Share Posted May 4, 2013 Great update, however I will miss doing 9001 damage to corpus boxheads. Link to comment Share on other sites More sharing options...
NegimaSonic Posted May 4, 2013 Share Posted May 4, 2013 I hope all the Nyx users will test it then start a topic about it. Regardless is it better or worse. At least with a slight hope, the DE will see this There appears to be one now https://forums.warframe.com/index.php?/topic/39173-nyx-chaos-new-timer/ They're saying (Maxed, but no continuity) it is 19/20 seconds. Link to comment Share on other sites More sharing options...
Luxangel7 Posted May 4, 2013 Share Posted May 4, 2013 Thank you so much for this update, the devs really came through in fixing and adding lots of watned/requested/needed things, including making the Gorgon a gun I will actually use again. Link to comment Share on other sites More sharing options...
Sirabot Posted May 4, 2013 Share Posted May 4, 2013 (edited) Fixed bug where lag on clients could be exploited to avoid damage from AI.Well, now instead of us slaughtering them, they'll be slaughter us and teleporting lolI feel my mission quit ratio is about to go up XD lol Edited May 4, 2013 by Ehrlich Link to comment Share on other sites More sharing options...
holdenagincourt Posted May 4, 2013 Share Posted May 4, 2013 Loki's Decoy ability is supposed to be stronger than Saryn's Moult. Loki is -all- about utility and has nothing when it comes to brute strength or DoT. Saryn does - her ulti decimates everyone around her. Venom is great for crowded enemies. Contagion is a bit lackluster, but it still does add damage to her melee attacks. Giving Moult the same abilities as Decoy would make her even stronger when she frankly doesn't need anymore buffs other than Contagion (this is my opinion, of course). Loki has nothing when it comes to brute strength? Huh? Maxed out Invisibility is essentially an ulti with half the energy cost of any of the others. The Decoy + Invisibility combo already makes Loki head and shoulders better and more versatile than Saryn, because it's neither feasible nor efficient to run around spamming Miasma for an entire mission. Even with a non-optimal Loki build, however, it's commonplace to remain invisible for the entirety of combat in missions, trivializing every enemy in the game while one-shotting everything but >level 40 Ancients or Grineer heavies with melee. Meanwhile, Venom requires precision targeting for disappointing damage, Molt can't be aimed and Contagion is one of the most useless powers in the game. Also, Saryn is significantly slower. I don't object to Molt receiving a timer but I think your characterization of how Saryn rates vis-a-vis Loki overlooks Loki's biggest selling point, which is the OP amounts of damage he puts out with melee. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted May 4, 2013 Author Share Posted May 4, 2013 Known bug: Sniper Ammo Pickup issues. Link to comment Share on other sites More sharing options...
ExhumedWolf Posted May 4, 2013 Share Posted May 4, 2013 I was wondering if there was going to be an update at all! It went very smoothly. Link to comment Share on other sites More sharing options...
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