Thor Posted May 4, 2013 Share Posted May 4, 2013 Also the Mine Ospreys are hilariously large - is that intentional? Link to comment Share on other sites More sharing options...
SoulEchelon Posted May 4, 2013 Share Posted May 4, 2013 (edited) Infinitely only to enemies around you correct? It is not like you can cast chaos multiple times correct? And it is not like chaos will affect the entire map correct? Does all the mobs in the map although they are far away get affected? NOPE. Actually, you CAN cast chaos multiple times - or at least, you could. It was a glitch - enemies would still be under the effects of Chaos even though the greenish effects around them have disappeared. And since the greenish effects end, that means the ability itself's cooldown has ended. So you could go through a whole mission Chaos'ing everything in sight if you have the energy to do it. THAT is why it was fixed - it wasn't supposed to keep them Confused forever. Not only that, its effect range was pretty damn large. I mean really; don't try to defend an obviously glitched ability that has finally been fixed. It's time for you, me, and everyone else to stop relying on such crutches. Edited May 4, 2013 by SoulEchelon Link to comment Share on other sites More sharing options...
Patriarch Posted May 4, 2013 Share Posted May 4, 2013 Just saw my first lot of fusion MOAs :D they only appeared at wave 10 of defence though :/ wonder if theres a better way to kill them :P Link to comment Share on other sites More sharing options...
lchigo Posted May 4, 2013 Share Posted May 4, 2013 QQ Wish they kept the infinite timing on chaos but increased the manacost I'm going to sit in the corner now Link to comment Share on other sites More sharing options...
josedada Posted May 4, 2013 Share Posted May 4, 2013 Fixed bug where lag on clients could be exploited to avoid damage from AI. Well, now instead of us slaughtering them, they'll be slaughter us and teleporting lol I feel my mission quit ration is about to go up XD lol I feel you bro, is hard enough to lead the targets trying to guess where are they going and how much lead you are gonna have to make Link to comment Share on other sites More sharing options...
AngelGuardcc Posted May 4, 2013 Share Posted May 4, 2013 Also the Mine Ospreys are hilariously large - is that intentional? "Cyber steroids" Link to comment Share on other sites More sharing options...
Scherhardt Posted May 4, 2013 Share Posted May 4, 2013 I edited the patch notes. Manyyy thanks :D Link to comment Share on other sites More sharing options...
Amistyrja Posted May 4, 2013 Share Posted May 4, 2013 YAY Link to comment Share on other sites More sharing options...
ManTouch Posted May 4, 2013 Share Posted May 4, 2013 Odd. I started a game and a group joined. When the fused MOAs showed up they all ran pass them and basically rushed the mission. Did I miss something? I thought that we had to actually kill the new fusion MOA. Does this even still works if I play solo? Link to comment Share on other sites More sharing options...
NeinDao Posted May 4, 2013 Share Posted May 4, 2013 saryns decoy is now only worse then lokis? i tought the ifference was there so you had one immortal timed decoy and one drationless decoy that could die. anyways what is the duration of moult? itseems allot shorter then Decoy and the HP is kinda low.almost dies instantly now. does the hp onmoult scale with the users hp? Link to comment Share on other sites More sharing options...
Omegaboot Posted May 4, 2013 Share Posted May 4, 2013 All of a sudden, I can't pick up sniper ammo, with Paris equipped and ammo below max. o_o Link to comment Share on other sites More sharing options...
beat8675 Posted May 4, 2013 Share Posted May 4, 2013 Nyx is my fav frame. I always assumed chaos never wearing off was a bug that would be fixed. I don't mind it having a limited duration, but I do mind "skill already in use." If I have enough energy to do so, I should be able to sprint across the battle and cast it on a second group. If that seems over powered then atleast let me cast it twice, and have the second cast dispel the first one. Being unable to cast chaos a second time because 1 enemy stuck in a corner is still under the effect of the last one really sucks. Link to comment Share on other sites More sharing options...
TheRuang Posted May 4, 2013 Share Posted May 4, 2013 Awesome! Nice update. Thank you! Link to comment Share on other sites More sharing options...
Renan.Ruivo Posted May 4, 2013 Share Posted May 4, 2013 - Thunderbolt [Paris]: Chance for arrows to explode. NOOOOOOOOOOOOOOOOOOOOOOOOOO!!! STEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!! YOU SAID YOU WERE GOING TO CALL THAT MOD RAMBOW!!!!!!!!! Link to comment Share on other sites More sharing options...
Thor Posted May 4, 2013 Share Posted May 4, 2013 All of a sudden, I can't pick up sniper ammo, with Paris equipped and ammo below max. o_o Known bug: Sniper Ammo Pickup issues. Should be fixed tonight or tomorrow, from what I'm told! Link to comment Share on other sites More sharing options...
MAL1WAN Posted May 4, 2013 Share Posted May 4, 2013 Shotguns and Gorgon. DE, you really, really never cease to disappoint me. I don't get the Retribution Mod? Link to comment Share on other sites More sharing options...
Anakriel_Weltensturm Posted May 4, 2013 Share Posted May 4, 2013 Handspring Mod.... need one now :D Link to comment Share on other sites More sharing options...
Agony_Soul_Trader Posted May 4, 2013 Share Posted May 4, 2013 - Thunderbolt [Paris]: Chance for arrows to explode. Thanks for the aoe DE!! Link to comment Share on other sites More sharing options...
Zetalleon Posted May 4, 2013 Share Posted May 4, 2013 Exploding arrows! Link to comment Share on other sites More sharing options...
SaintLucifer Posted May 4, 2013 Share Posted May 4, 2013 Is me or they also boosted the crit rate on some gun? Like every shoot on my boltor is a red crit now and i don't even have any crit mods. And thanks for finally giving us a true black color ! Link to comment Share on other sites More sharing options...
NegimaSonic Posted May 4, 2013 Share Posted May 4, 2013 Nyx is my fav frame. I always assumed chaos never wearing off was a bug that would be fixed. I don't mind it having a limited duration, but I do mind "skill already in use." If I have enough energy to do so, I should be able to sprint across the battle and cast it on a second group. If that seems over powered then atleast let me cast it twice, and have the second cast dispel the first one. Being unable to cast chaos a second time because 1 enemy stuck in a corner is still under the effect of the last one really sucks. I used to do this before the fix...I never got a skill already in use...so they added a second issue to the skill with this update, or was I always lucky? (I did log on as promised on the last page, but I'm on Trinity atm) Link to comment Share on other sites More sharing options...
TheSteelPhantom Posted May 4, 2013 Share Posted May 4, 2013 Hell yes @ Smoke set! A SUPER black, shiny black. LOVE IT! ... ***PLUS*** the ability to zoom out to my full solar system in a party?! O M G. Awesome. Thanks. =D Link to comment Share on other sites More sharing options...
AzureDragoon Posted May 4, 2013 Share Posted May 4, 2013 So the Kills are counting or not? cause it still 1% and i killed lots of the MOAS Link to comment Share on other sites More sharing options...
Sherbniz Posted May 4, 2013 Share Posted May 4, 2013 So the Kills are counting or not? cause it still 1% and i killed lots of the MOAS I bet it's a WHOLE lot of moas we have to kill, that it's already at 1% is pretty good. Surely we'll be at 100% by Sunday. :D Link to comment Share on other sites More sharing options...
Thor Posted May 4, 2013 Share Posted May 4, 2013 So the Kills are counting or not? cause it still 1% and i killed lots of the MOAS Remember that it's a communitywide weekend event - so the number is understandably set pretty high. Don't stop contributing to the cause, though! Link to comment Share on other sites More sharing options...
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