SonicSonedit Posted February 1, 2015 Share Posted February 1, 2015 [DE]Glen, what ports does proxy use? I have only HTTP ports open at work, will be I able to connect to other players? Link to comment Share on other sites More sharing options...
Jax_Cavalera Posted February 1, 2015 Share Posted February 1, 2015 Unsure if other people have noticed this but since the recent update I have actually had clients drop on me 4 times so far. Prior to this, I have never had a single client drop on my connection except where the power went out during storms etc.. Link to comment Share on other sites More sharing options...
eLetrick_VerViT Posted February 1, 2015 Share Posted February 1, 2015 (edited) Hi guys, Up until the Wednesday hotfix, i have been able to host and join others without an issue. Now its a nightmare to join with even one player. I often get errors like "Host unreachable" and "session not found". Or simply if i invite someone and they manage to join, they suddenly get "kicked". My Net is reliable and so are my router and Pc. I have tried various settings in the game too, and all my ports are forwarded correctly. Is there any other alternate method or a better hotfix comming out soon? Edited February 1, 2015 by eLetrick_VerViT Link to comment Share on other sites More sharing options...
Uhkretor Posted February 1, 2015 Share Posted February 1, 2015 (edited) come on !!! i can't start à freaking pvp dark sector mission !!! damn' fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu... ... Actually, you can if you are the attacker.... the problem will then be for those defending it since they will have no way to stop the attack. ... Also... (...) fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu... ... Less of ^this^, yeah? If MOAR pictures aren't going to be helpful, ^this^ is going to be even LESS helpful. Edited February 1, 2015 by Uhkretor Link to comment Share on other sites More sharing options...
Velym Posted February 1, 2015 Share Posted February 1, 2015 Quoting Rydian for the recent guys complaining about how DE hasnt fixed their S#&$ty router yet: Want progress to be made? Step 1: Install this: http://www.raidcall.com/index.html Step 2: Install this: https://www.wireshark.org/ Step 3: Wait for Monday. Step 4: Follow the rest of his instructions to help troubleshoot. I'm no fan of how Warframe does networking (I'm quite vocally against it normally), but given the amount of effort that's going into creating workarounds it's obvious that it's not going to change any time soon. So helping the devs figure out all the workarounds is the next best thing and is the most likely to actually fix the issue right now, so that should be your focus. Link to comment Share on other sites More sharing options...
MarinaJynx Posted February 2, 2015 Share Posted February 2, 2015 http://gyazo.com/c63...9d6665eb0ea048a http://gyazo.com/b06...1300e04ab2f7a01 http://gyazo.com/a1e...df245a6e33badfa my router is a belkin f5d7234-4 Link to comment Share on other sites More sharing options...
Velym Posted February 2, 2015 Share Posted February 2, 2015 http://gyazo.com/c63...9d6665eb0ea048a http://gyazo.com/b06...1300e04ab2f7a01 http://gyazo.com/a1e...df245a6e33badfa my router is a belkin f5d7234-4 This doesnt help the Devs to sort out your problem. Follow the instructions above. Link to comment Share on other sites More sharing options...
[DE]Glen Posted February 2, 2015 Author Share Posted February 2, 2015 [DE]Glen, what ports does proxy use? I have only HTTP ports open at work, will be I able to connect to other players? It's UDP, sorry but you might be out of luck. Link to comment Share on other sites More sharing options...
[DE]Glen Posted February 2, 2015 Author Share Posted February 2, 2015 http://gyazo.com/c63...9d6665eb0ea048a http://gyazo.com/b06...1300e04ab2f7a01 http://gyazo.com/a1e...df245a6e33badfa my router is a belkin f5d7234-4 I'm sorry but I don't know what to tell you; those rules look correct but clearly they aren't working. Maybe there is another layer of NAT outside your router that is causing problems for you? Check whatismyip.com and compare with what your router's public address is -- are they the same? if not, you're 2NAT'd. Link to comment Share on other sites More sharing options...
(PSN)LunaticGunner Posted February 2, 2015 Share Posted February 2, 2015 Man, reading this thread just frustrates me. People complain about issues with the game without A) Doing any sort of homework on their network layout. B) Any formal training in networking. C) Any humbleness. Glen is being EXTREMELY NICE lending a hand to troubleshoot. That means he cares. As a developer myself, if QA came to me with these same demands without any sniffs (that would be a WIRESHARK CAPTURE) or any proof of the issue, they would get told to stop wasting my time and do their job. Do Glen and the rest of us who have to read this nonsense a favor and follow his instructions. Link to comment Share on other sites More sharing options...
MarinaJynx Posted February 2, 2015 Share Posted February 2, 2015 I'm sorry but I don't know what to tell you; those rules look correct but clearly they aren't working. Maybe there is another layer of NAT outside your router that is causing problems for you? Check whatismyip.com and compare with what your router's public address is -- are they the same? if not, you're 2NAT'd. Is my routers public address the WAN IP, or the default gateway? Link to comment Share on other sites More sharing options...
(PSN)LunaticGunner Posted February 2, 2015 Share Posted February 2, 2015 Should be the WAN IP. The default gateway is the IPAddress your local network knows about. Link to comment Share on other sites More sharing options...
[DE]Glen Posted February 2, 2015 Author Share Posted February 2, 2015 Thanks to a helpful user coming by and helping run some diagnostics we found a bug that would make the proxy not work in certain (sadly common) situations with misbehaving routers. I will fix this ASAP and probably will deploy it live later today. Link to comment Share on other sites More sharing options...
(PSN)LunaticGunner Posted February 2, 2015 Share Posted February 2, 2015 (edited) Thanks to a helpful user coming by and helping run some diagnostics we found a bug that would make the proxy not work in certain (sadly common) situations with misbehaving routers. I will fix this ASAP and probably will deploy it live later today. Just to satisfy my curiosity, what was the issue? Edit: By issue I mean, the nitty gritty details. Edited February 2, 2015 by (PS4)LunaticGunner Link to comment Share on other sites More sharing options...
[DE]Glen Posted February 2, 2015 Author Share Posted February 2, 2015 I patched the server live just now and was able to play with the user that was having trouble before; the bug was that the proxy was not careful enough about the other user's Strict NAT -- it made an assumption that was perfectly valid for well-behaved routers but incorrect with strict routers (but possible to work around). I expect that this might help a good number of people we were still having trouble. Link to comment Share on other sites More sharing options...
LavaLama Posted February 2, 2015 Share Posted February 2, 2015 I patched the server live just now and was able to play with the user that was having trouble before; the bug was that the proxy was not careful enough about the other user's Strict NAT -- it made an assumption that was perfectly valid for well-behaved routers but incorrect with strict routers (but possible to work around). I expect that this might help a good number of people we were still having trouble. Dude, get yourself a cookie :D I know how hard network coding can be sometimes. Cheers for the constant fixes. Link to comment Share on other sites More sharing options...
Faulcun Posted February 2, 2015 Share Posted February 2, 2015 I patched the server live just now and was able to play with the user that was having trouble before; the bug was that the proxy was not careful enough about the other user's Strict NAT -- it made an assumption that was perfectly valid for well-behaved routers but incorrect with strict routers (but possible to work around). I expect that this might help a good number of people we were still having trouble. Very impressed with your work Glen! I have two members im gonna try out with tonight who have always had connection issues. Link to comment Share on other sites More sharing options...
LisRestall Posted February 2, 2015 Share Posted February 2, 2015 I knew about having strict nat because I don't have 3 digit start on my IP aka static IP. Since Glen said it's a 2nd nat layer, I think there's no hope for me then :/ Link to comment Share on other sites More sharing options...
Zachhh Posted February 2, 2015 Share Posted February 2, 2015 (edited) I'm sorry but I don't know what to tell you; those rules look correct but clearly they aren't working. Maybe there is another layer of NAT outside your router that is causing problems for you? Check whatismyip.com and compare with what your router's public address is -- are they the same? if not, you're 2NAT'd. I was going to get on Raidcall, but got home a little late. I don't know if it would be any use right now. If it turns out that we are 2NAT'd, does that essentially mean we're out of luck? It wouldn't surprise me unfortunately. Anyways, thanks for the hard work. Edit: whatever changes were made seem to be working so... YAY Edited February 2, 2015 by Zachhh Link to comment Share on other sites More sharing options...
Velym Posted February 2, 2015 Share Posted February 2, 2015 I knew about having strict nat because I don't have 3 digit start on my IP aka static IP. Since Glen said it's a 2nd nat layer, I think there's no hope for me then :/ 2 NAT layers shouldnt be a problem with the new Proxy as far as I understand. Link to comment Share on other sites More sharing options...
LisRestall Posted February 2, 2015 Share Posted February 2, 2015 2 NAT layers shouldnt be a problem with the new Proxy as far as I understand. https://forums.warframe.com/index.php?/topic/391742-strict-nat-improvements-and-testing/page-8#entry4359774 Link to comment Share on other sites More sharing options...
Brynslustafir Posted February 3, 2015 Share Posted February 3, 2015 (edited) I tested the newest patch this afternoon and I was able to play with friends on campus who previously couldn't connect. I think you've done it. And an appropriate BGM. Edited February 3, 2015 by Plasmaface Link to comment Share on other sites More sharing options...
Uhkretor Posted February 3, 2015 Share Posted February 3, 2015 I patched the server live just now and was able to play with the user that was having trouble before; the bug was that the proxy was not careful enough about the other user's Strict NAT -- it made an assumption that was perfectly valid for well-behaved routers but incorrect with strict routers (but possible to work around). I expect that this might help a good number of people we were still having trouble. That fixed the problem I was having. You've certainly lowered the number of affected players below 6% with this hotfix, thanks again. ... Also, didn't change a thing on my settings since I posted the Wireshark image a few days ago. Link to comment Share on other sites More sharing options...
LisRestall Posted February 3, 2015 Share Posted February 3, 2015 (edited) OMG OMG! To [DE]Glen, Thank you very much! Edited February 3, 2015 by LisRestall Link to comment Share on other sites More sharing options...
cyrus106 Posted February 3, 2015 Share Posted February 3, 2015 still seeing a lot of users including myself getting host unreachable or getting kicked. None of us had issues connecting till this hotfix Link to comment Share on other sites More sharing options...
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