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Yay  ^_^

Am looking forward to this.

Edited by Chroia

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Looks awesome! 

 

Will the scaling XP rewards be implemented on other objective-type gamemodes?

  • Upvote 6

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Looks awesome! 

 

Will the scaling XP rewards be implemented on other objective-type gamemodes?

ANswer DE ! lol but overall nice..Xb can't wait.

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Question: Will there be alternate ways of traversing the map to get to the objectives other than being on the ground?

  • Upvote 16

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I hope that there will be better rewards for this spy mission

as right now, even if you change the interface of the mission

if you can get exp from another mission, people will do it

there needs to be incentive to run these spy missions after the initial release

 

but one step at a time I suppose

  • Upvote 22

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I see one problem:

Triple XP is a nice concept, but there are different mission types where you can get a lot more XP in less time.

 

So the reward is kinda pointless.

 

I would like to see better rewards to encourage stealth play, because 99% of people don't care and rush through it, even when you want to play stealth. So it only works when you are doing it in a preset party. Same with Syndicate sigs most of the time :-(

  • Upvote 30

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why does it feel like you guys just took rescue 2.0 and changed its name to spy 2.0.....

 

at least the first few parts of it seem very very similar x_X

Edited by sekushiiandee
  • Upvote 10

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Sounds interesting to me. Sometimes I'm trying to play stealthy non-endless missions with infinite enemy spawn.

 

One moment:

- You gain XP from extracting data, it scales with difficulty and there’s a 3x multiplier for extractions with no alarms.  This is somewhat experimental, some other gamemodes give XP for completing objectives but it’s usually a small amount which doesn’t scale. 

 

Will these XP rewards work with Syndicate RP as well? We gain RP mostly from kills. But with this Spy 2.0 will it reward us with not only XP, but also good RP w/o forcing us to kill innocent artifical idiots our enemies, hehe?

  • Upvote 5

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I think the credit reward should be affected by stealth gameplay too (because sometimes we're not really leveling anything). And it should be a big multiplier for full stealth.

Edited by wtrmlnjuc
  • Upvote 11

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I like the tripling of XP for stealth. While some missions may give you more, for Syndicate missions the opportunity to triple the regular mission XP (aside from the bonus XP) is significant.

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