Datareaper Posted January 28, 2015 Share Posted January 28, 2015 An augment to Terrify that makes the enemies cower in place would be amazing. Link to comment Share on other sites More sharing options...
LisRestall Posted January 28, 2015 Share Posted January 28, 2015 If I could give a +100, I would. Link to comment Share on other sites More sharing options...
unknow99 Posted January 28, 2015 Share Posted January 28, 2015 (edited) Hmmmm? I don't see any desecrate change...Scott was just trollin' after all?... Anyway,thanks,it's a good start. START. Still waiting for the ability to control my undead squad myself. Edited January 28, 2015 by unknow99 Link to comment Share on other sites More sharing options...
BrazilianJoe Posted January 28, 2015 Share Posted January 28, 2015 GIDDY GIGGLES TEEHEE Link to comment Share on other sites More sharing options...
Lukap99 Posted January 28, 2015 Share Posted January 28, 2015 Oh boy. Volt next, please. Volt is fine. Link to comment Share on other sites More sharing options...
(PSN)Folkeye Posted January 28, 2015 Share Posted January 28, 2015 Volt is fine. Yup he is mighty fine, and in a good place ^_^ As for Nekros... a more useful SOTD? I'm up for that. I use Terrify a lot, so that's cool. Just wish the enemies didn't SPRINT away. I know they're scared and all but they shouldn't run double time. Link to comment Share on other sites More sharing options...
unknow99 Posted January 28, 2015 Share Posted January 28, 2015 Eh necros will still play the exact same way with these changes, was hoping some of the powers would get full rework or changes. Hey that's not true! People will less use des... I mean, they won't... ...Yeah... ('-') Link to comment Share on other sites More sharing options...
Pandoran_Stallion Posted January 28, 2015 Share Posted January 28, 2015 (edited) Now Hydroid, and Saryn... Then maybe repasses for Frost, Oberon, and Rhino (and Excalibur's Super Jump). Edited January 28, 2015 by UpgradeInProgress Link to comment Share on other sites More sharing options...
NyxCrab Posted January 28, 2015 Share Posted January 28, 2015 Meanwhile people will still use desekros nekros pretty much only for desecrate. Link to comment Share on other sites More sharing options...
Aspari Posted January 28, 2015 Share Posted January 28, 2015 Nekros is The Darkness. Mwahahahaha! Oh, jeez. I wish. Link to comment Share on other sites More sharing options...
7grims Posted January 28, 2015 Share Posted January 28, 2015 (edited) SHADOW OF THE DEAD IS A BAD BAD BAD ABILITY!!! When will this ability be finally looked at as anti-tenno, anti-squad, anti-strategy. Having multiple NPC's in the battle doesn't make them being good or worth, just like all of the useless specter features. More NPCs (the shadows) means: - more mess and confusion on the battle for the tenno - shadows blocking passages and escape routs. - shadows in defense block the view of the pod, block the access to pod, when this is getting attacked. - they get in front of the players view blocking the shots; it works both ways ppl, they not only are bullet sponges for the enemy but also for our shots too. - they usually are useless AI wise, and also in damage, I don't think this buff will do much of a change. - to call this ability an ultimate is pretty bad, since terrify is 100 times better as an ultimate ability, then shadows. To make shadow of the dead, an actual useful ability, or worthy of being an ultimate, it needs changes, real ones. Like perhaps reducing the shadows to only 3 or 5, but each actually is strong, powerful, and reliable. Or to change the way it works, only because it was thought up as an ability, doesn't mean it is actually tactically beneficial. And besides limbo idiotic abilities, I consider this shadow ability as being the worse ability in all the game, cause it will work against the players, as I have seen so many times, the nekros die, or the team die, or the mission failing, because shadows were summoned. Edited January 28, 2015 by 7grims Link to comment Share on other sites More sharing options...
akira_him Posted January 28, 2015 Share Posted January 28, 2015 Although I like these changes Can we settle ember and nullifers first? Link to comment Share on other sites More sharing options...
Volkovyi Posted January 28, 2015 Share Posted January 28, 2015 I look forward to testing out Nekros after the changes. I love Nekros dearly, he is my second most used Warframe, next to Frost! I do hope this would be a first in a series of changes Nekros desperately needs. I will edit my post here to include my report on the testings afterwards! Link to comment Share on other sites More sharing options...
DJ_Vauban Posted January 28, 2015 Share Posted January 28, 2015 Any hints on what else we can expect today? :o Link to comment Share on other sites More sharing options...
Kracken Posted January 28, 2015 Share Posted January 28, 2015 (edited) What about Desecrate? Please tell us Scott didn't desecrate desecrate. my thoughts were the same Edited January 28, 2015 by Cracken Link to comment Share on other sites More sharing options...
EmptyDevil Posted January 28, 2015 Share Posted January 28, 2015 Oh this is pretty nice for Nekros. Link to comment Share on other sites More sharing options...
Lactamid Posted January 28, 2015 Share Posted January 28, 2015 (edited) As I pm:ed Scott - plz let us see how many shadows we can spawn (when not activated) and how many are alive (while activated).Also If we could create a maximum of 10 shadows but have only killed 4 enemies, perhaps the remaining 6 could become something else?Maybe 6 soul-punch projectiles or something? Also desecrate as an aura or adding corpse explosion to the desecrated enemies could let himbe more active and present in the combat. (each corpse could drain energy when Nekros was close enough and get desecrated). Edited January 28, 2015 by Lactamid Link to comment Share on other sites More sharing options...
Erelas Posted January 28, 2015 Share Posted January 28, 2015 Tenno, If you watched Devstream #45 or caught the post-stream discussions, you may recall the talk of Nekros ability changes. We are planning on releasing the first pass of changes to Nekros in 15.12 (on PC today!). Shadows of the Dead Changes: Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead. Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead. As with all Warframes, modding can be used to enhance different aspects of Nekros' abilities. Keep in mind that details are subject to change! Discussion on these changes are welcome. Please be respectful and constructive in your discussions - leave your weapons in your Liset as you enter the discussion chambers. DERebecca, May I suggest to Steve and the team that they add into the changes for Shadows of the Dead a simple translucence to the shadows so players can actually see what's going on around them, it's hard to get visibility when you're surrounded by these guys. A rework that incorporates the same effect as Mirages' Hall of Mirrors where you can see through your clones to the target would be most welcome! Thanks! Link to comment Share on other sites More sharing options...
Eric1738 Posted January 28, 2015 Share Posted January 28, 2015 (edited) oh god i was too afraid to click this thread. now i am happy desecrate wasnt "touched".... Edited January 28, 2015 by Eric1738 Link to comment Share on other sites More sharing options...
FuzzyRamen Posted January 28, 2015 Share Posted January 28, 2015 My most played Warframe finally buffed. Link to comment Share on other sites More sharing options...
Husla Posted January 28, 2015 Share Posted January 28, 2015 Terrify that reduces speed or armour? that would be nice Link to comment Share on other sites More sharing options...
whopro Posted January 28, 2015 Share Posted January 28, 2015 oh god i was too afraid to click this thread. now i am happy desecrate wasnt "touched".... +1 :| Link to comment Share on other sites More sharing options...
[DE]Momaw Posted January 28, 2015 Share Posted January 28, 2015 These seem like good changes. Though I still want to be able to re-cast SOTD to teleport my minions to where they are needed, and fill any empty holes in my max quota of shadows. One is tempted to buid SOTD for long duration and power strength to make the best army possible with the souls we collect.... but then you constantly end up in situations where all your shadows are hiding behind cover in the other room when you need them here, now, between you and the bad guys. Link to comment Share on other sites More sharing options...
azmyth1 Posted January 28, 2015 Share Posted January 28, 2015 Given most people are already running maximized range for Desecrate, the Terrify range reduction shouldn't reduce its effectiveness at all. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted January 28, 2015 Author Share Posted January 28, 2015 Terrify that reduces speed or armour? that would be nice According the the code Terrify already (and always has) reduced Armour by 20% when maxed... if clarification is needed let me know. Link to comment Share on other sites More sharing options...
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