SgtFlex Posted January 28, 2015 Share Posted January 28, 2015 (edited) Was anyone else truly hoping that desecrate change was coming? I mean, yeah it's good for looting and all, but I feel that we could see Nekros truly as a playable frame if he didn't actually have a job in farming or Survivals, so anyone playing him would be playing it as per their choice, not because of a job Most people I see that play survivals debate who is going to be Nekros. Hopefully this will change that, but that doesn't mean I like desecrate still. Is Scott looking at it? Or was he just trolling? Edited January 28, 2015 by SgtFlex Link to comment Share on other sites More sharing options...
Kontrollo Posted January 28, 2015 Share Posted January 28, 2015 Called it. =) These look like some nice improvements, can't wait to test them out. One thing I'd like to see above all, though, is a cast time reduction on Shadows of the Dead. Because even with Natural Talent it is often just too dangerous to use in higher level missions. I usually don't even try it in Towers unless I know there'll be an Ancient Healer to help me back on my feet afterwards. Link to comment Share on other sites More sharing options...
Dirty_H4rr1 Posted January 28, 2015 Share Posted January 28, 2015 Now Volt, Hydroid, and Saryn... Then maybe repasses for Frost, Oberon, and Rhino. Seriously, what's wrong with volt? Link to comment Share on other sites More sharing options...
MechaKnight Posted January 28, 2015 Share Posted January 28, 2015 Finally, the Nekros changes! Shadows of the Dead is finally fun and useful. Link to comment Share on other sites More sharing options...
UltimateSpinDash Posted January 28, 2015 Share Posted January 28, 2015 Looks like a straight buff to me, which is good (although it's also what Ember and Braton Prime needed and only partially got, although both are better now). Link to comment Share on other sites More sharing options...
A1CZERO Posted January 28, 2015 Share Posted January 28, 2015 And Nekros will still only use Desecrate... Link to comment Share on other sites More sharing options...
letir Posted January 28, 2015 Share Posted January 28, 2015 It's good changes overall, but... nobody got time for other skills, aside from 3. Link to comment Share on other sites More sharing options...
Psycomet Posted January 28, 2015 Share Posted January 28, 2015 Desecrate needs to change. Tying a warframe to a game mode such that Nekros becomes a must have WF on it is not good from any point of view. Please remove Life support from desecrate pool. If not that then reduce the drop chance to near zero. Make poll about it I think it will solve the problem (maybe most will want it to stay, who knows). If anyone is telling me, dude, spawn rates are broken so we need desecrate... well the answer lies in that very sentence. The problem is in spawn rates and should not be solved by giving a warframe a power indispensable in a game mode. Please tell me playing an entire game where you have to do nothing but press 3 while your teammates are killing everything is fun for every nekros player! Please tell me that's true and I will stop talking at once. Until I can play nekros in a survival because I WANT TO or my powers help A LOT, not just ONE power but AT LEAST 2-3 of them, then I will play him. Yes soul survivor helps thanks for that. Link to comment Share on other sites More sharing options...
Helleborr Posted January 28, 2015 Share Posted January 28, 2015 (edited) Don't mean to rain on anyone's parade, but this in my view is too little. Soul punch still lacks any meaningful utility and/or damage. Terrify still is a bad cc, if only because the armor reduction isn't as much of a vulnerability (vastly inferior to MPrime, or even Sonar), not to mention that enemies run away at full speed. Even the kubrows' howl with a slow works better. SOTD changes are welcome, but Nekros still lacks abilities to either help him rack up the kills to fuel SOTD, or to help him surgically kill targets of choice to control SOTD stack composition.As it is, he will still have to rely on his weapons alone to kill things, while still being expected to perform a desecrate bot duty. (Edit: and by this I mean that some automation to desecrate, like an automatically pulsing mechanic over a duration, would make Nekros something other than a man on a job. This would also mean that duration builds would be meaningful) After really great changes to Banshee/Excalibro/Broberon, the long awaited touch-ups of Ember and Nekros are less than underwhelming. :( Edited January 28, 2015 by Helleborr Link to comment Share on other sites More sharing options...
Mak_Gohae Posted January 28, 2015 Share Posted January 28, 2015 The desecrate nerf is so bad they are not listing it. I think it should follow the terrify nerf and lower the range. Link to comment Share on other sites More sharing options...
UltimateSpinDash Posted January 28, 2015 Share Posted January 28, 2015 Desecrate needs to change. Tying a warframe to a game mode such that Nekros becomes a must have WF on it is not good from any point of view. Please remove Life support from desecrate pool. If not that then reduce the drop chance to near zero. Make poll about it I think it will solve the problem (maybe most will want it to stay, who knows). If anyone is telling me, dude, spawn rates are broken so we need desecrate... well the answer lies in that very sentence. The problem is in spawn rates and should not be solved by giving a warframe a power indispensable in a game mode. Please tell me playing an entire game where you have to do nothing but press 3 while your teammates are killing everything is fun for every nekros player! Please tell me that's true and I will stop talking at once. Until I can play nekros in a survival because I WANT TO or my powers help A LOT, not just ONE power but AT LEAST 2-3 of them, then I will play him. Yes soul survivor helps thanks for that. I basically agree with untying Desecrate from loot in general (increase chances in general, we shouldn't need desecrate for this). Regarding spawns, they are much better since Glen looked at Survival. Although I find that it's more difficult to keep LS up when in a full squad. Link to comment Share on other sites More sharing options...
Psycomet Posted January 28, 2015 Share Posted January 28, 2015 Don't mean to rain on anyone's parade, but this in my view is too little. Soul punch still lacks any meaningful utility and/or damage. Terrify still is a bad cc, if only because the armor reduction isn't as much of a vulnerability (vastly inferior to MPrime, or even Sonar), not to mention that enemies run away at full speed. Even the kubrows' howl with a slow works better. SOTD changes are welcome, but Nekros still lacks abilities to either help him rack up the kills to fuel SOTD, or to help him surgically kill targets of choice to control SOTD stack composition. As it is, he will still have to rely on his weapons alone to kill things, while still being expected to perform a desecrate bot duty. (Edit: and by this I mean that some automation to desecrate, like an automatically pulsing mechanic over a duration, would make Nekros something other than a man on a job. This would also mean that duration builds would be meaningful) After really great changes to Banshee/Excalibro/Broberon, the long awaited touch-ups of Ember and Nekros are less than underwhelming. :( ^I +1 this. Definitely definitely great ideas. Link to comment Share on other sites More sharing options...
Cleesus Posted January 28, 2015 Share Posted January 28, 2015 SHADOW OF THE DEAD IS A BAD BAD BAD ABILITY!!! snip Called it. =) These look like some nice improvements, can't wait to test them out. One thing I'd like to see above all, though, is a cast time reduction on Shadows of the Dead. Because even with Natural Talent it is often just too dangerous to use in higher level missions. I usually don't even try it in Towers unless I know there'll be an Ancient Healer to help me back on my feet afterwards. And Nekros will still only use Desecrate... It's good changes overall, but... nobody got time for other skills, aside from 3. Desecrate needs to change. Tying a warframe to a game mode such that Nekros becomes a must have WF on it is not good from any point of view. Don't mean to rain on anyone's parade, but this in my view is too little. Soul punch still lacks any meaningful utility and/or damage. Terrify still is a bad cc, if only because the armor reduction isn't as much of a vulnerability (vastly inferior to MPrime, or even Sonar), not to mention that enemies run away at full speed. Even the kubrows' howl with a slow works better. SOTD changes are welcome, but Nekros still lacks abilities to either help him rack up the kills to fuel SOTD, or to help him surgically kill targets of choice to control SOTD stack composition. snip Exactly how i feel Link to comment Share on other sites More sharing options...
immolator1001 Posted January 28, 2015 Share Posted January 28, 2015 I feel like this doesn't help much. And now more than ever nekros's powers rely on all stats making corrupted builds less viable. Link to comment Share on other sites More sharing options...
Xennocide420 Posted January 28, 2015 Share Posted January 28, 2015 Can please make Summoned Shadows not appear as red dots when using Enemy Radar ? Thank You. Link to comment Share on other sites More sharing options...
(PSN)Swiggey Posted January 28, 2015 Share Posted January 28, 2015 Sweet, the support build I have in mind for my Nekros is even more promising now. I'd like to provide support with other means than Desecrate and now I can do that :D Link to comment Share on other sites More sharing options...
belcebub Posted January 28, 2015 Share Posted January 28, 2015 To be honest, as with ember, i expected an actual rework, not some sliders adjusted... I mean, i'm glad that frames are getting looked at, i also understand that the team is being careful but some of the most severely underperforming (i know nekros excels at one thing, but that's 1 out of 4 abilities) frames and weapons need to get a bit more of a shake than just some numerical changes. Link to comment Share on other sites More sharing options...
Second_Measure Posted January 28, 2015 Share Posted January 28, 2015 Link to comment Share on other sites More sharing options...
MrNonApplicable Posted January 28, 2015 Share Posted January 28, 2015 Nice, solid stuff, only one thing else I would appreciate, faster ult anim. The number of times casting that gets you killed. Link to comment Share on other sites More sharing options...
Sasquatchias Posted January 28, 2015 Share Posted January 28, 2015 Question, but has the Dev Team thought about tweaking the Shadows of the Dead so that they (the resurrected enemies) stay a certain distance by Nekros? I feel this would help give a lot more use to the ability and stop the A.I. from crouching in one-spot doing nothing until they dissipate. Link to comment Share on other sites More sharing options...
Raital Posted January 28, 2015 Share Posted January 28, 2015 Terrify is still going to be a party-unfriendly ability until it gets a slowing effect similar to the kubrow's howl. I'd even be willing to give up armor reduction to get that. Between shadows and Terrify, battlefields turn into incoherent messes of people running around everywhere and Nekros turns into more of a liability than a help, which will just result in him being put back into desecration duty and-nothing-else. Also, it's extremely difficult to tell shadows from terrified enemies with many energy colors, especially when things get heated. This needs to be addressed. Squadmates get a bit cross when they're emptying clips into enemies only to find out that they're shadows, or ignoring shadows only to find out that they were enemies when terrify wears off and they get killed by them. Link to comment Share on other sites More sharing options...
blazingcobalt Posted January 28, 2015 Share Posted January 28, 2015 No Desecrate changes? Hm.. well after all you did say the first pass of Nekros changes. (Yay they're finally coming! Nekros is cool.) I look forward to stronger shadows, FIGHT TO THE DEATH MY SHADOW BABIES. Link to comment Share on other sites More sharing options...
Domaik Posted January 28, 2015 Share Posted January 28, 2015 Volt next please! He needs a freaking major overhaul....some skill changes even.... Link to comment Share on other sites More sharing options...
CapedBaldy Posted January 28, 2015 Share Posted January 28, 2015 (edited) And they didn't address any of Nekros' problems with SotD. A rather disappointing numbers only buff. Problems: -Have to constantly pick targets, very counter intuitive to game play. An army of Corrupted Crewman is useless compared to even an army of Lancers. -Have to charge ultimate by killing (promotes aggressive play style, but still has to pick targets for anything half good which is very inconvenient) -2.5x damage sounds nice and all until you realize SotD units frequently adopt a take cover strategy rather than an aggressive engage strategy. -2.5x damage sounds nice and all until you realize that enemies have large health pools and low damage in comparison. -SotD units appear to not have any armour (health bar is red), nothing mentioned about this? -SotD units never follow Nekros, making it only worthwhile in defense type missions. -2x HP only? What about shields? -It's still very obscuring. Incredibly boring buff. It might be viable now due the sheer numbers of the buffs especially with T4 damage multipliers, but it still has the glaring flaws SotD always had. Terrify got some good changes though. Can be recast will help out a lot. Edited January 28, 2015 by CapedBaldy Link to comment Share on other sites More sharing options...
Xennocide420 Posted January 28, 2015 Share Posted January 28, 2015 Desecrate: Make 100% success chance. Remove ability to spawn extra life support modules in Survival mode. Link to comment Share on other sites More sharing options...
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