arch111 Posted July 23, 2013 Share Posted July 23, 2013 In the solo tread so many speak of the fact that Warframe is a class game, and we need to use the right Frame for the right job. Although i dont agree fully, the class aspect is very fuzzy. I do imagine that only light frames , LOKI, ASH, BANSHEE, am i missing some? , would be then considered for a stealth mission. This is a possible route for DE, depending on how they Will build on the game pending its PS4 release. How do you all feel about this? This would essentially bw Like Class based alerts or missions. Want to be a spy? Better get the frame and leave the guns at home. Link to comment Share on other sites More sharing options...
ChaoticEdge Posted July 23, 2013 Share Posted July 23, 2013 u know what the game need in one last stealth style? stealth kill person above. Link to comment Share on other sites More sharing options...
EirikAura Posted July 24, 2013 Share Posted July 24, 2013 Right now there are some missions where you go in to do a raid and Lotus tells you "Change of plans, leave nothing alive," right? Well the stealth missions could quite easily work like that. One objective for stealth, another if you get seen. An assassination where you can only get your target (who would drop items similar to bosses) if you can get to him unseen. If you are seen he leaves the base and you fall back on kill everything. A rescue where they kill the target if they know you're inbound. Or, how about a data core collection where if you're spotted, you have to chase down a mid-level grunt or even commander-class to retrieve the data before he gets away? Now for me, that would make the game brilliant :D It would be down to skill and luck to get the mission done within parameters and really opens up the parkour aspect - you could have a difficult route via parkour or an easier route with much higher enemy activity. Definitely no spray'n'pray/hit 4 to win, you have to think, plan, execute and react fast. Link to comment Share on other sites More sharing options...
Psychotoxin Posted July 24, 2013 Share Posted July 24, 2013 Stealth currently is horribly unbalanced. Unless you play as Loki, Ash or Banshee it's hard to do a full mission on stealth. For me there are rooms in all the missions where there are just a bit too much mooks. And shade is horrible at cloaking yiu when it really needs to do it (but sometimes you still can run through a level almost completely invisible). The grineer somehow seem better at detecting you than the corpus, but the corpus tend to send out a ridiculous level of moas and ospreys, if you're detected in the later levels. And I've yet to see a random PuG that tries to complete a mission on stealth (that, and the broken spawning system in this game). DE need to remake the maps, fix the issues with spawning, add stealth mods and make a stealth run equally rewarding, when compared to a "harbinger of extermination" run. Link to comment Share on other sites More sharing options...
EirikAura Posted July 24, 2013 Share Posted July 24, 2013 I love stealth running. Currently I only do it on exterminate missions though as they are the only ones that don't penalise you for killing less - you know how many enemies there are to kill so it's just a case of getting them all, and for that I like to stealth them. Otherwise I try to stay reasonably stealthed until I get the objective then deliberately get seen I'f I haven't been so I can get the enemy count and potential drops to make the mission worthwhile Link to comment Share on other sites More sharing options...
SeaMan Posted July 24, 2013 Share Posted July 24, 2013 (edited) i just have a suggestion. void obtainable prime components such as (reaper prime, latron prime and paris prime) available from market as bundles like (reaperprime blueprint, reaper blade, reaper handle and 10 orokin cells) for ___platinum that would surely make you some money. Edited July 24, 2013 by SeaMan Link to comment Share on other sites More sharing options...
Psychotoxin Posted July 24, 2013 Share Posted July 24, 2013 (edited) I love stealth running. Currently I only do it on exterminate missions though as they are the only ones that don't penalise you for killing less - you know how many enemies there are to kill so it's just a case of getting them all, and for that I like to stealth them. Otherwise I try to stay reasonably stealthed until I get the objective then deliberately get seen I'f I haven't been so I can get the enemy count and potential drops to make the mission worthwhile But that's the thing: unless you want to prove to yourself/your buddies that you can do a mission in full stealth, there's no reason to not just gun down everything that does or does not move. But. Get a nice feeling of satisfaction, when I cleared a room, and no one knew about me, up to the point when my Hate breaks in their skull. Also stealth killing anything above 20 is a gamble, and anything above 25 is impossible. Edited July 24, 2013 by Psychotoxin Link to comment Share on other sites More sharing options...
Psychotoxin Posted July 24, 2013 Share Posted July 24, 2013 (edited) i just have a suggestion. void obtainable prime components such as (reaper prime, latron prime and paris prime) available from market as bundles like (reaperprime blueprint, reaper blade, reaper handle and 10 orokin cells) for ___platinum that would surely make you some money.How's this related to stealth?Also that's a capital NO! That would defeat the purpose of running Void in the first place? And imagine how would you feel if you slaved at T3 Defense countless times, to get that Paris Prime and someone just droppped 10 bucks and got it from the shop? Edited July 24, 2013 by Psychotoxin Link to comment Share on other sites More sharing options...
arch111 Posted July 24, 2013 Share Posted July 24, 2013 Right now there are some missions where you go in to do a raid and Lotus tells you "Change of plans, leave nothing alive," right? Well the stealth missions could quite easily work like that. One objective for stealth, another if you get seen. An assassination where you can only get your target (who would drop items similar to bosses) if you can get to him unseen. If you are seen he leaves the base and you fall back on kill everything. A rescue where they kill the target if they know you're inbound. Or, how about a data core collection where if you're spotted, you have to chase down a mid-level grunt or even commander-class to retrieve the data before he gets away? Now for me, that would make the game brilliant :D It would be down to skill and luck to get the mission done within parameters and really opens up the parkour aspect - you could have a difficult route via parkour or an easier route with much higher enemy activity. Definitely no spray'n'pray/hit 4 to win, you have to think, plan, execute and react fast. Yes, this is all great. Who knows, DE might be working on something like this to test on us soon :) Link to comment Share on other sites More sharing options...
Lesserli Posted July 24, 2013 Share Posted July 24, 2013 But that's the thing: unless you want to prove to yourself/your buddies that you can do a mission in full stealth, there's no reason to not just gun down everything that does or does not move. But. Get a nice feeling of satisfaction, when I cleared a room, and no one knew about me, up to the point when my Hate breaks in their skull. Also stealth killing anything above 20 is a gamble, and anything above 25 is impossible. This is the big problem. Stealth is completely useless against high level enemies. Yesterday I tried to assasin a lvl 60 scorpion. I wasn't able to kill her and therefor everyone was alerted. Link to comment Share on other sites More sharing options...
Takashi1990 Posted July 24, 2013 Share Posted July 24, 2013 (edited) Можно побольше в игре стелса: темных углов, скрытных ударов, скрытных нападений из тех же темных углов Думаю с таким добавлением будет игра пикантнее! (ведь мы все таки ниндзи тенно) ____________________________________________________________________________________________ Can be more stealth in the game: dark corners, secretive attacks, covert attacks from the same dark corners I think with the addition of the game will be juicier! (after all, we are all the same Ninja Tenno) Edited July 24, 2013 by Takashi1990 Link to comment Share on other sites More sharing options...
TenZa Posted July 25, 2013 Share Posted July 25, 2013 Cool idea(s). Maybe add a "stealth point" system which, with enough points, allows you to buy exclusive gear that is more centered around the "ninja" aspect of the game; like how Kunai/Hikou/Despair/Skana are the only real "ninja-esque" weapons in the game. Link to comment Share on other sites More sharing options...
kennylagenz Posted July 25, 2013 Share Posted July 25, 2013 how about adding a stealh mission type instead of haveing all missions being a stealth mode option that shoud create a more balanced system, just a suggetion, it would also help prevent players who join from just rushing threw an killing everything unstealhly Link to comment Share on other sites More sharing options...
WNxSpectre Posted July 25, 2013 Share Posted July 25, 2013 We should be able to take cover behind objects and against walls. When in cover we should be able to shot over the top of objects and around walls by peaking out. Link to comment Share on other sites More sharing options...
Psychotoxin Posted July 25, 2013 Share Posted July 25, 2013 We should be able to take cover behind objects and against walls. When in cover we should be able to shot over the top of objects and around walls by peaking out. nope! this would turn WF into a generic shooter. we should be able to shoot out lights and S#&$, to have a game of shadow arrangement, and then sneak through the shadows, without being detected... Link to comment Share on other sites More sharing options...
AlbinoMonkeyOfDoom Posted July 25, 2013 Share Posted July 25, 2013 Some friends and I were playing a match, I was Ash (I like stealth), one of my friends was Loki, my other two friends had Rhino and Volt. About 2 minutes in my Rhino friend triggers an alarm and gets me and the Loki (whom are sneaking around the fringe of the battle picking off targets) spotted even though the enemies have no idea we were there and they instantly turn on us. So we all came up with an idea that me being a founder could bring to the admin's attention. We devised an aggro mechanic so that say we are doing exterminate, the Rhino and Excalibur could rush in guns blazing and and instead of getting the WHOLE squad spotted only they get spotted, allowing the Loki and I to stalk the fringes while those Grenier have their backs turned dealing with the Rhino and Excalibur. Just an idea. -AlbinoMonkeyOfDoom Link to comment Share on other sites More sharing options...
Psychotoxin Posted July 25, 2013 Share Posted July 25, 2013 Some friends and I were playing a match, I was Ash (I like stealth), one of my friends was Loki, my other two friends had Rhino and Volt. About 2 minutes in my Rhino friend triggers an alarm and gets me and the Loki (whom are sneaking around the fringe of the battle picking off targets) spotted even though the enemies have no idea we were there and they instantly turn on us. So we all came up with an idea that me being a founder could bring to the admin's attention. We devised an aggro mechanic so that say we are doing exterminate, the Rhino and Excalibur could rush in guns blazing and and instead of getting the WHOLE squad spotted only they get spotted, allowing the Loki and I to stalk the fringes while those Grenier have their backs turned dealing with the Rhino and Excalibur. Just an idea. -AlbinoMonkeyOfDoom the idea is a good one... just have to make DE notice this... and well, a lot of this thread... Link to comment Share on other sites More sharing options...
Lesserli Posted July 26, 2013 Share Posted July 26, 2013 Some friends and I were playing a match, I was Ash (I like stealth), one of my friends was Loki, my other two friends had Rhino and Volt. About 2 minutes in my Rhino friend triggers an alarm and gets me and the Loki (whom are sneaking around the fringe of the battle picking off targets) spotted even though the enemies have no idea we were there and they instantly turn on us. So we all came up with an idea that me being a founder could bring to the admin's attention. We devised an aggro mechanic so that say we are doing exterminate, the Rhino and Excalibur could rush in guns blazing and and instead of getting the WHOLE squad spotted only they get spotted, allowing the Loki and I to stalk the fringes while those Grenier have their backs turned dealing with the Rhino and Excalibur. Just an idea. -AlbinoMonkeyOfDoom There could be a problem with the spawning mechanics then. Either the still-in-stealth players will see plopping enemies spawning around them when they are in another room what would kill the immerse of the game or DE decides to keep enemies to do that. But this may affect the gameplay: keep stealth players in nearby rooms and stop enemies from spawning or let them run too long ways. In general it is a nice idea we just need a reasonable implementation. Link to comment Share on other sites More sharing options...
arch111 Posted July 26, 2013 Share Posted July 26, 2013 To make stealth more appealable, perhaps the mod, sentinel route would have some merit. How about silence mod, a area silencer for gunfire masking. mind wipe, area alertness to 0. Would give players time to move on, hide etc. other sections would still be on hightened alert, meaning tenno can sneak past guards but not stealth kill. Grappling hook system for silent bypassing, and possibly spiderman swinging,. xray through walls. Distractinf sound sends guard investigating. Use of the g key to mark enemies for kills or to track on minimap. The list could probably listening be long. Link to comment Share on other sites More sharing options...
ArktinenSieni Posted July 26, 2013 Share Posted July 26, 2013 To make stealth more appealable, perhaps the mod, sentinel route would have some merit. I agree on sentinel route-part. If they will not turn invisible, at least they could follow more the movement of the player. In example crouching, sentinel doesn't simply hover as high as it would be while standing. Link to comment Share on other sites More sharing options...
Gruia Posted July 26, 2013 Share Posted July 26, 2013 AI's movement is too chaotic to be able to stealth I mean, waiting 3 minutes for the AI to budge is unacceptable. here's an example Theres a door right, right The AI opens and moves towards me... with 2 steps at THIRTY FRRFF SECONDS.. Combine that with the unending alert and we got an imposible melee stealth game The AI routes should somehow favor it. being randomly generated .. I guess there will appear areas where its impossible, and maybe a fix will be found.. But nooooow, 5% working system ( so bad Link to comment Share on other sites More sharing options...
gvgeri Posted July 27, 2013 Share Posted July 27, 2013 Ok, this thing has 44 pages, and I'm not going scavenging on them. So, forgive me if this has been put here before. This won't work on the state that warframe is currently in, and I'll let the guys on extra credits tell you why: http://www.youtube.com/watch?v=WEEcEbzpII0 Link to comment Share on other sites More sharing options...
ArktinenSieni Posted July 27, 2013 Share Posted July 27, 2013 Ok, this thing has 44 pages, and I'm not going scavenging on them. So, forgive me if this has been put here before. This won't work on the state that warframe is currently in, and I'll let the guys on extra credits tell you why: http://www.youtube.com/watch?v=WEEcEbzpII0 Check the video out! :) Link to comment Share on other sites More sharing options...
_Chaser Posted July 29, 2013 Author Share Posted July 29, 2013 (edited) guys i found out something interesting. on first alert patrols seems to get reinforced on second alarm it's ship wide alarm on third alarm lockdown engaged. need further testing and feedback nm my bad no need in any alert stages testing. it works same way but if you kill enemy during alarm activation alarm will stop. in any case i see that some of stealtha nimations were actually implemented. thats a very good sign to me. still, patchfinding needs to be worked on. but yeah, i'm glad some steps in stealth are done. hopefully we will see a reward system. (if not implemented yet, need to test) Edited July 29, 2013 by n7snk Link to comment Share on other sites More sharing options...
Probta16 Posted July 29, 2013 Share Posted July 29, 2013 guys i found out something interesting. on first alert patrols seems to get reinforced on second alarm it's ship wide alarm on third alarm lockdown engaged. need further testing and feedback Well, i made some stealth runs yesterday but don't seemed like you said. Do you considered the time of the animation for they to trigger the alarm? Link to comment Share on other sites More sharing options...
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