Volt_Cruelerz Posted January 14, 2013 Share Posted January 14, 2013 (edited) DESteve said the other day that the idea of "prestiging" from CoD was likely coming to WF. What follows is a suggestion as to how to implement this. I am not aware of how far along the devs are with this system, so this is just what I believe would overall lead to the best resuls and am hoping that perhaps this could positively impact the way they implement the system if they chose to do so. Purpose: the system would allow players to permanently increase the power of their warframes and weapons as desired (among other things) and would prevent the game from becoming terminal (where you can literally grind to the end and be done). Implementation: In the customization menu for items, there will be a new button, titled "Imbue." Clicking this will bring up a menu with the following options: -Imbue from Token: if you have any "Imbue Tokens" (what I'm calling prestige tokens), this will charge the appropriate amount of tokens from the player and "imbue" (effects listed later) the object -Imbue and Reset: imbue the item and reset it to it's original stats (if the cost of imbuing is >1, the player must have the extra tokens to compensate the difference; must be at rank 30; does not remove the Orokin Catalyst/Reactor if it is installed on the item -Reset for Token: reset the item but do not imbue it and instead collect an Imbue Token; must be rank 30; does not remove the Orokin Catalyst/Reactor if it is installed on the item -Cancel: simply closes the menu Imbue Effects: I feel this is best handled depending on what type of item it is. Frames would require two points to imbue while weapons would require only one. In all cases, these are permanent, persistent changes to the item that persist across resets and repeated imbuings. Repeatedly imbuing the same thing results in additive, not multiplicative stacking of stats. Whenever an item is imbued, in addition to the effects listed below, it also permanently gains 5% of the effect of all mods currently equipped and those mods are also destroyed in the process. An item may be imbued up to 10 times (or other arbitrary limit). Note that any numbers given in this section are purely guesstimations as to what would be ideal. They are simply to demonstrate the idea. -Warframes: +5 health, +8 shields, +5 stamina, +2% shield regen rate, +4% power effectiveness, +2% power range, +5 max energy -Full-Autos: +4% damage, +3 fire rate, +0.5 reload, +0.05 puncture, +3% piercing damage, +0.04 Multishot -Burst Rifles: +5% damage, +2 fire rate, +0.6 reload, +0.06 puncture, +2% piercing damage, +0.05 Multishot -Semi-Autos: +4% damage, +0.3 fire rate, +0.2 reload, +0.5 puncture, +4% piercing damage, +3% crit chance -Snipers: +6% damage, +0.1 fire rate, +0.1 reload, +1 puncture, +7.3% piercing damage, +6% crit chance -Shotties: +0.6 fire rate, +0.3 reload, +0.05 puncture, +2% piercing damage, +0.14 Multishot, +1% crit chance -Melee: +6% damage, +6% charge rate, +7% charge damage, +2% range -Pistols: extrapolate from above as needed Other Imbue Token Uses: I believe the tokens could also potentially be used to unlock inventory slots (3 for a warframe slot, 2 for a weapon slot) and possibly used for other things, though I'm not sure what yet. I feel like this system could make the game more fun for more devoted players by giving them something to work for on a longer timescale and would work well in combination with more high-level content to keep players around for longer periods and thus increase the likelihood of them purchasing platinum and as Aire has suggested below, you could also purchase tokens themselves with platinum. Edited January 15, 2013 by Volt_Cruelerz Link to comment Share on other sites More sharing options...
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