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Hotfix 15.12.3


[DE]darryl1
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Still no fix for the Mutalist Quanta Secondary fire being too small. This has apparently been known since November of last year (according to posts on the Warframe wiki), but no one has bothered to bring it to the forefront.

 

Observation of this bug is quite perplexing and doubt that it was an intentional change, the current size of the Secondary fire shots are too tiny to be of any use. However, sometimes the orbs right themselves once they settle, but this is very rare. I've included comparison screenshots of this bug in action and hope that it is remedied soon. 

 

Post(s):

https://forums.warframe.com/index.php?/topic/394566-mutalist-quanta/

https://forums.warframe.com/index.php?/topic/359423-why-nerf-mutalist-quanta/

 

Screenshots:

http://steamcommunity.com/sharedfiles/filedetails/?id=385786985

http://steamcommunity.com/sharedfiles/filedetails/?id=385787220

Edited by Dojutrek
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SO uh is it just me or does DE need to fix the lighting on the new syndicate syandanas? Everytime after i equip them the lighting on them is pretty good ant atleast normal along with alot of the other energy based syandanas, especially for the Synoid Syandana.

 

But after i enter a mission and finish it the lighting on the syandana dies pretty violently and it almos tuturns completely invisible.

 

Any fix for this DE? It's happened with all my syndicate syandanas, you really need to fix this or ramp up the lighting for the syandanas greatly.

 

Also, is there also a chance that you could bump up the drop chance for a brakk part from the G3?

 

It's terrifyingly hard to get the brakk parts now with all the neurdoes, and mods they have a huge chance of dropping over any of the brakk aprts, along with how rarely they even decide to spawn it's kind of BS and tedious to even manage to ge tone part of the secondary. Since practically after 2 months of constant farming and i only have the blueprint for it, but i have never seen them drop any other parts for the brakk after i got it.

 

So yeah could you people at DE look into the G3 drop tables and tweak the brakk abit to make it abit more even to weapons like the Detron or stalker based drops? I bet alot of people would greatly appreciate this.

Edited by QTEila
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Still Not Fixed: you get stuck in wall in the circular room where you have to wall-run from bottom to top, here is some screenshots of my character stuck in wall while i was doing an alert on Kelpie (Sedna).

http://steamcommunity.com/sharedfiles/filedetails/?id=384345059

http://steamcommunity.com/sharedfiles/filedetails/?id=384345006

http://steamcommunity.com/sharedfiles/filedetails/?id=384344918

 

@Dodsfed I just put in a fix for that, should be in the next hotfix. Let me know if you still get stuck

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There is one thing that hasnt been fixed yet, but i havent reported it since i thought it was obvious.

 

When using Nekros and using Specters from sydnicates (I think its only for New Loka but i havent tested the others yet), and using the Shadows of The Dead, the specter gets sacrificed, and allows a single shadow to be still alive (wich is always random on wich shadow it is).

Try it out, this is something i am not making up. Cant even do that if i tried.

Edited by Cebius
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In regards to "Still no fix for...."   (here's a link to my post about it: https://forums.warfr...t/#entry4214101)

 

Will multi-quote here:

 

 

HalfDarkShadow, on 08 Jan 2015 - 10:05 PM, said:snapback.png

Good evening,

 

     I remember around the time the winter bundle came out, there was a bug/glitch in regards to Mirage's Winter Skin, where you would use her third skill Eclipse, her skin would revert back to the default.

 

I recall a few updates ago they mentioned in one of the patch notes that it has resolved, but its been a good month now and the problem still persists. I did leave a ticket about asking for a possible refund for the bundle a while back due to that what I purchased isn't functioning as it should.

 

Here is also a video provided on exactly what I am referring too earlier today for example: 

 [new link EDIT]

(Only the first 5 seconds really only needs to be seen which shows the problem I've been having).

 

 

Anyways I really hope this gets cleared up soon! I really do love this skin and it's a real shame that this problem still persists for over a month now.

 

Cheers! (:

 

 

[DE]Danielle, on 12 Jan 2015 - 4:05 PM, said:snapback.png

Taking a look into this :) 

 

Edit: Reproduced on my account (both solo and public missions). Bug confirmed and sent over to the team. Thanks for the heads up guys! 

 

 

HalfDarkShadow, on 16 Jan 2015 - 8:50 PM, said:snapback.png

A bit delayed but thank you so much for sending it over! (:

 

I really hope the team looks into it very soon!

 

Cheers! (:

 

 

Hope that helps! (:

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Still no fix for:

- Connection lost to host, host is online and ingame after the connection to host lost, so am I (host is a friend)...

- Instant mission failed if the key user drops, use my key then, don't drop me on round 7 or 8, or wave 40... Also as it happens I used the key and if the host dropped why can't we migrate and continue without him until he can reconnect?

I've submited many tickets thus far, nothing changed, nor did I receive any compensation for wasted time and lost rewards.

 

 

9983.333 Sys [info]: Server disconnected! [connection = 1]
9983.333 Game [info]: Mission requires level key, not migrating
9983.333 Game [info]: Mission requires level key, not migrating
9983.333 Game [info]: Failed to migrate. IsLobby: 0, in progress: 0, connected: 1, game rules OK: 0
9983.333 Game [info]: SetFailureMessage(The connection to the host has been lost. You will be returned to the multiplayer menu.)

 

Change this to enable migration. We have level key, and in some instances keys...

Edited by xacegod
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