BarneyD2 Posted February 5, 2015 Share Posted February 5, 2015 So bright! Excellent work, truly. My hope is that continuous weapons will be featured in U16. Link to comment Share on other sites More sharing options...
Coach-Aprax Posted February 5, 2015 Share Posted February 5, 2015 Yeah , we have to restart the game after every Quest missions cause the Quest doesn´t advance.Just saying. Link to comment Share on other sites More sharing options...
belcebub Posted February 5, 2015 Share Posted February 5, 2015 Thank you, i am actually overwhelmed, lots of stuff added O.o I would especially like to thank you for making us able to recolour burston prime's bling. It's my favourite weapon and now i don't have to look at the gold anymore :) Link to comment Share on other sites More sharing options...
greifer_ Posted February 5, 2015 Share Posted February 5, 2015 Love the work DE. Good job! Good to see natural talent won't appear as a common drop any more Link to comment Share on other sites More sharing options...
JakeRobber Posted February 5, 2015 Share Posted February 5, 2015 Jesus Christ, you guys. That's a lot to process for a non-whole number update. Link to comment Share on other sites More sharing options...
U-C-O Posted February 5, 2015 Share Posted February 5, 2015 yo dawg i heard you like new weapons so you need to build 2 weapons to build other 2 weapons to have 3 weapons and build the new weapon Link to comment Share on other sites More sharing options...
Cpl_Facehugger Posted February 5, 2015 Share Posted February 5, 2015 I'm dubious about the huge nerf to syndicate standing caps for high level players. Speaking as a high level player, I only really play when I have standing rep to gain, or if there's an alert of value or sometimes for ducats. That being said, I like the syndicate missions now being worth doing, and a low level quest that gives a catalyst is an amazing thing for newbie retention. I'll have to play and give my feedback, but this is just a gut reaction. Removing Hek keys is amazing though. Now you just have to do it to Mutalist Alad, so we no longer have to deal with fun bosses behind obscene grindwalls. Link to comment Share on other sites More sharing options...
dukelego Posted February 5, 2015 Share Posted February 5, 2015 hmmm not sure if... Link to comment Share on other sites More sharing options...
LordDarkusX Posted February 5, 2015 Share Posted February 5, 2015 (edited) Nova´s null star is bugged :(, the skill is white, but my energy is red. http://imgur.com/k31NOdr Edited February 5, 2015 by LordDarkusX Link to comment Share on other sites More sharing options...
HolyDiver1286 Posted February 5, 2015 Share Posted February 5, 2015 Not sure about anyone else but I didn't have to relog to go through the event. Did it all in one shot. Link to comment Share on other sites More sharing options...
wfenix Posted February 5, 2015 Share Posted February 5, 2015 Thanks for all the effort =) Link to comment Share on other sites More sharing options...
MetalGear.Kaiser Posted February 5, 2015 Share Posted February 5, 2015 https://www.youtube.com/watch?v=42rloO9z8Uc and now for something completely different.. Link to comment Share on other sites More sharing options...
Ghostar Posted February 5, 2015 Share Posted February 5, 2015 So you got an underpowered weapon, some graphical changes that will blind you and upgraded mission type. The accuarcy and such were long overdue or bad from the start. Oh yeah and now you must spend more time in the game for the same stuff as before. Well lets skip this till update 16 hopefully it will give something to play for. If thats a shot at my comment of "do 2 missions and go' I think you sorely misunderstood me. I'm not the type of player that goes on one of those Standing grinding missions and gets 30K in one mission, I play the game for many hours a day with my friends steadily getting to the cap every day. The issue with this is that now its going to cause me and my friends to spend less time playing, seeing how they are also MR18 with every think leveled, it gives us much less to do, missions have no reward for playing them. Sure you get the mats, but once you have 10K nano spores and 20 argon in your inventory, what even is the point in it? I agree with an earlier post that says "Put a cap on mission standing vs lowering the cap for Tenno" I want to play the game longer, but the game offers very little to is long running players. All I'm saying is that I love the game and want to play it, but if theres no reward in it, whats he intensive to keep people playing? Sure, its fun. I'll play it for the fun of it. But I'm having fun when I play in a group mission rather then solo, and while I may play just for the fun of i, I cant say the same for my friends. Link to comment Share on other sites More sharing options...
Larsurus Posted February 5, 2015 Share Posted February 5, 2015 Mycket bra! Link to comment Share on other sites More sharing options...
gianenci Posted February 5, 2015 Share Posted February 5, 2015 What an update! Thank you DE!Unfortunately I can't play for some days ç__çWe will miss you rooms full of Snow Globes ç_ç Link to comment Share on other sites More sharing options...
Bawalbaba Posted February 5, 2015 Share Posted February 5, 2015 All is Silent and Calm. Hushed and empty are the womb of the sky. Link to comment Share on other sites More sharing options...
MagicRen Posted February 5, 2015 Share Posted February 5, 2015 (edited) "STILL NO FIX for Pacifying Bolt bug." https://forums.warframe.com/index.php?/topic/386613-pacifying-bolt-does-not-effect-the-enemies-sometimes/#entry4265087 Edited February 5, 2015 by MagicRen Link to comment Share on other sites More sharing options...
iuki. Posted February 5, 2015 Share Posted February 5, 2015 That is a lot of fixes, thanks! However all those nerfs...wow. Less ducats and 1/2 the rep a day. Year of Quality? More like year of nerfs lol! Link to comment Share on other sites More sharing options...
7grims Posted February 5, 2015 Share Posted February 5, 2015 (edited) Although we have playtested extensively, we are always interested in your feedback. Please be sure to let us know how these changes may have affected your gameplay experience in the appropriate subforum: https://forums.warframe.com/index.php?/forum/237-mission/ Why the devs don't create a official treads so we can give our feedback and bug reports about these latest features???? Most ppl already know its useless to create treads, not like the devs can handle reading all the millions of treads created. And yet, you keep motivating us to create new treads, and add up to the millions of voices in the forums. Not like you guys pay much attention to feedback or bug reports anyway, we keep doing it but it never really shows you are taking consideration on any opinion when new updates come out. Edited February 5, 2015 by 7grims Link to comment Share on other sites More sharing options...
-NyriX- Posted February 5, 2015 Share Posted February 5, 2015 Hey DE, recently got in a conclave match and noticed huge differences. Not only appearance wise, but it seems there were some adjustments to the damage system as well. No weapons crit, and previous 2-4 shot weapons now one shot. I see no mention of these changes anywhere, so it would be nice if we members from the pvp community are able to see the changes. Thanks in advance, good update. Link to comment Share on other sites More sharing options...
RawGritz Posted February 5, 2015 Share Posted February 5, 2015 "Survival Spawning Update" Just did Survival on Saturn with 4 players. We had to leave at 15 only because enemies were insanely sparse small scale air drops were too few. Spawning a couple heavy and melee Grineer units at a time. Yikes. Link to comment Share on other sites More sharing options...
Duyet Posted February 5, 2015 Share Posted February 5, 2015 Fixed combo finishers for Bladestorm not showing up correctly for clients. Visuals should now match for client and host, in addition to the melee combo counter tracking properly. I HAVE BEEN WAITING... FOR A GIRL LIKE YOU... TO COME INTO MY LIFFFEEE!!!!!!! Link to comment Share on other sites More sharing options...
SteelSerpent Posted February 5, 2015 Share Posted February 5, 2015 Great job in killing Kohm. Now it's a totally useless and boring weapon Link to comment Share on other sites More sharing options...
Larsurus Posted February 5, 2015 Share Posted February 5, 2015 Still no fix for unruly Harkonar Syandana bulb bug https://forums.warframe.com/index.php?/topic/379098-my-harkonar-cloak-is-bugged/?hl=harkonar Link to comment Share on other sites More sharing options...
Kuboy Posted February 5, 2015 Share Posted February 5, 2015 This is so glorious, I don't know where to begin! The Rakta Ballistica still needs a buff instead of a mostly lateral change, but really, I'm not complaining. Maybe something like, at least a 2.0 multiplier for the crit damage to justify the tiny buff to crit chance. It's still the same amount of base damage right now, just not impact. This must have been the result of a LOT of hard work, focus, and crunch time. Thank you so much, DE, for keeping the game, our hopes, and the fun alive! Link to comment Share on other sites More sharing options...
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