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Update 15.13

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This is so glorious, I don't know where to begin!

 

The Rakta Ballistica still needs a buff instead of a mostly lateral change, but really, I'm not complaining. Maybe something like, at least a 2.0 multiplier for the crit damage to justify the tiny buff to crit chance. It's still the same amount of base damage right now, just not impact. 

 

This must have been the result of a LOT of hard work, focus, and crunch time. Thank you so much, DE, for keeping the game, our hopes, and the fun alive!

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Why did the Nvidia Physx change?

 

The old one was so sharp and pretty this one is blurry :´(

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The Ceramic and Dark Daggers still don't connect to Sugatras properly. The Sugatra is floating a few inches from the handle. I have been pointing this out for three updates now.

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Hmm played survival and had to extract early: not enough LS and far less enemies than before...

 

Also, wow did they buff enemy accuracy lol. Totally changed the way I play, now I will only use Loki while solo.

 

And finally...I thought patch notes says game should be prettier....not for me, I had to mess with gamma to lighten the brightness since it looks all washed out now; now it looks pretty ugly. Is there a way to revert my client? Nividia GTX 660 ti.

Edited by fizbit
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  • Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank).  For example:
    • MR 0 could earn 2000 Standing before, now 1000.
    • MR 1 could earn 4000 Standing before, now 2000.
    • MR 2 could earn 6000 Standing before, now 3000.

 

And like that, I'm a week behind on my Steel Meridian rep.

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Kick like a Marelok,

Punch like a Vasto,

Accurate as a Furis,

Sharp as a spoon.

 

So, can I do damage if I throw them?  Seriously, they're innacurate, weak, recoil-mongering pieces of JUNK.  The damage they turn out is nowhere NEAR on par with the Akbolto they replace.  Heck, it's not really on par with a Bolto.

 

On the flip side, I love the sound effect, the look is solid, and the CONCEPT of an over-under double-barrel pistol got me from the start.

 

Grrrr......  WHY CAN'T I MELEE WITH THESE THINGS?!?!

 

If they were more accurate and had SLIGHTLY reduced recoil, I'd love them DESPITE the fact that I'm never going to be able to use them up past ~level 40-ish enemies.

 

Truely, I WANT to want to use them.  I want to love them.  I'd settle for liking them in that I've-already-got-a-serious-pistol kind of "lets still be friends" sort of way.

 

Sidenote:  Thanks for the VFX update to Shock.  I didn't read the patch notes before playing him, and I about freaked out.  IT'S AWESOME!!!!

 

Also, I sincerely hope the "scaling with level" on the mutalist MOA's abilities means they've been TONED BACK, rather than buffed in any nominal fashion.  They will flat-out drop me one-shot around level ~35-ish AS IS if all the Tar projectiles spawn under my feet as my Volt.  They were DOOM CANNONS on bird-like legs.

 

Edit 2.0:  I can't hear a Grineer doofus firing a Grakata at me from 10m away through all the tinny echos and ballistic paint-scraping.  I'm not kidding.  This needs a looking into.

Edited by Cytobel

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Now it's the wait for hotfixes. Cause with so many changes, a loooot of stuf got borked.

(graphics especially)

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Why did the Nvidia Physx change?

 

The old one was so sharp and pretty this one is blurry :´(

It changed because they added in a cheap knockoff version of it for AMD users. Now nVidia's PhysX doesn't even work at all. It's made the game unplayable for me at this point. The PhysX option; turning it on or off does nothing. They need to fix that mess ASAP.

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Thanks DE, now I can go stealth mode and get rewards. Love it.

 

Also, Thanks for the Stealth Fix on the Mutalist Quanta. The Secondary fire works like a dream once again.

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Okay.....spy 2 is great, spy 2 rewards.......is a tiny bit of bonus affinity.....yay.

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It changed because they added in a cheap knockoff version of it for AMD users. Now nVidia's PhysX doesn't even work at all. It's made the game unplayable for me at this point. The PhysX option; turning it on or off does nothing. They need to fix that mess ASAP.

 

This. This this this.

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This spy mission was awesome, team! Great work! And the cliffhanger at the end has piqued my curiousity! Who was that speaking? What did they mean by womb of the sky? Why was this message repeated? And the piece floating in the machine looked like an ancient piece of armor...the voice was sinister. I wonder, does that mean the Grineer queens are about to show? Notice the message was repeated twice. Womb of the sky...females have wombs, and we had the Fomorian threat recently. Ruk said that the Grineer "rule all, they protect all." The womb is the protective place that females have for their young, so does this mean the Grineer queens are going to "give birth" to some horrendous onslaught? And it's going to take 8-man units to put a stop to it? Questions indeed.

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so question why was syndicate cap has been reduced by half cause with each change to syndicates i feel like not even look at those anymore :(

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Still no fix for forcibly being returned to the last mission node you completed...

 

When will this get fixed?

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Dynamic Exposure enabled

Warframe0000.jpg

 

Dynamic Exposure disabled

Warframe0001.jpg

 

Is this normal? Dynamic Exposure is just broken. And it re-enabled itself on its own after I turned it off while in the options it still said it was off.

 

 

About Spy 2.0: Sound good, but I still don't know what is where, what to do and where to go. Alarms are tripped every time and I don't know why. I will probably wait for a proper explanation on wiki, as always.

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Added a 3 x Orokin Cells to TIII Survival Rewards.

that's a rather old addition to note here.

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  • Adjusted Ducat selling price of common Prime Parts from 50 to 10.

 

Would be nice if a complete list of what was changed was included.

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