Ishki88 Posted February 5, 2015 Share Posted February 5, 2015 Complete this Quest and you’ll be rewarded with an Ether Dagger Blueprint and a Catalyst Blueprint. DE listened .......they......they listened ;-; TY so much DE Link to comment Share on other sites More sharing options...
hoeskioeh Posted February 5, 2015 Share Posted February 5, 2015 OMFG... what an update... You guys rock!!! Link to comment Share on other sites More sharing options...
Diino21 Posted February 5, 2015 Share Posted February 5, 2015 STOP reading the newsfeed! We need help in the front lines, maggot! Our fellow tenno forces are beign overwhelmed on Mars!Move maggot! Link to comment Share on other sites More sharing options...
Kasumi- Posted February 5, 2015 Share Posted February 5, 2015 Syndicate rep cap halved... *sigh* Link to comment Share on other sites More sharing options...
Shifted Posted February 5, 2015 Share Posted February 5, 2015 (edited) Wow. I have to say, I'm positively surprised. TONS of polish, the unexpected Vay Hek change (have to applaud you here, you just made lots of people happy). Mod balance? WHAT? IN WARFRAME? Sign of good things to come. Negative has to be the standing nerf, but I understand the thought process behind it (push people into playing dailies). Will have to adjust. Good update. Edited February 5, 2015 by Shifted Link to comment Share on other sites More sharing options...
kilerskull Posted February 5, 2015 Share Posted February 5, 2015 Synd cap? Why? Why are you forcing me to do those boring missions when I can have fun doing defend or something while acquiring points for my syndicate? Link to comment Share on other sites More sharing options...
--Q--Guther Posted February 5, 2015 Share Posted February 5, 2015 Removed the initial radial damage of Ember’s Fire Blast, damage and the Heat proc now occur on the shockwave as it expands. why DE why? Link to comment Share on other sites More sharing options...
SanguineSavant Posted February 5, 2015 Share Posted February 5, 2015 Syndicate Changes: Syndicate Daily Quests for Standing have received an Affinity overhaul! These changes should make Syndicate Missions much more rewarding to complete, in addition to decreasing the Daily Syndicate Standing Cap for non-Syndicate missions. Syndicate Daily Missions now give double the Standing they did previously. Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank). For example:MR 0 could earn 2000 Standing before, now 1000. MR 1 could earn 4000 Standing before, now 2000. MR 2 could earn 6000 Standing before, now 3000. Syndicate Mission Medallions have new standing values: Common Medallions are now worth 500 Standing Uncommon Medallions are now worth 1000 Standing Rare Medallions are still worth 5000 Standing Not really happy about this tbh, i have enough going on in my life and don't need to sit and play accountant when it comes to managing syndicate rep. Link to comment Share on other sites More sharing options...
Pie_mastyr Posted February 5, 2015 Share Posted February 5, 2015 WOO read it all!! go me :D Link to comment Share on other sites More sharing options...
-Sharpz- Posted February 5, 2015 Share Posted February 5, 2015 Wow thxs DE. Let's see how all this plays out. Link to comment Share on other sites More sharing options...
soundtea Posted February 5, 2015 Share Posted February 5, 2015 Syndicate rep cap halved... *sigh* Read the notes, that's for non syndicate stuff. The missions themselves and the mower medallions now give DOUBLE the rep. I knew people would be whining about not being able to farm Draco anymore. Link to comment Share on other sites More sharing options...
SnakeWildlife Posted February 5, 2015 Share Posted February 5, 2015 Love the update but: Added a 3 x Orokin Cells to TIII Survival Rewards. ....please stop :( we have real lives to attend to aswell ya know. Link to comment Share on other sites More sharing options...
Innocent_Flower Posted February 5, 2015 Share Posted February 5, 2015 (edited) Other than the disappointment of standing cap nerfs, this is a genuinely decent update. Rather impressed. One step backwards, several steps forward. Edited February 5, 2015 by Innocent_Flower Link to comment Share on other sites More sharing options...
RedFenixIII Posted February 5, 2015 Share Posted February 5, 2015 Thanks, many thanks DE! Link to comment Share on other sites More sharing options...
Blackout751 Posted February 5, 2015 Share Posted February 5, 2015 ...You've impressed me today, DE. And I thought I was losing faith in you. Link to comment Share on other sites More sharing options...
Vicious_Raptor Posted February 5, 2015 Share Posted February 5, 2015 Removed puddle of water that would occur around ice floor panel in Void tilesets. Thx based DE. Link to comment Share on other sites More sharing options...
Keyse Posted February 5, 2015 Share Posted February 5, 2015 (edited) I haven't read the rest of it yet... but no keys on Vay Hek?!!!!!I can finally try all that i want for his Helmet bp that I can't get to drop!Going back to read the rest now, but honestly, if this was all the update included... I would be perfectly happy! :D-Happy dance!-*Edit-Waits for peppier song since happy dance died-Halved Daily Syndicate Rep... nevermind, update isn't fun anymore. As a non viver/draco-esque rep farmer, this will make earning rep even more painful.Guess we'll have to wait and see what other changes come from this, and why they decided to do that. Edited February 5, 2015 by Keyse Link to comment Share on other sites More sharing options...
ROSING Posted February 5, 2015 Share Posted February 5, 2015 The amount of good stuff in here IS TOO DAMN HIGH!!! Keep doing updates like this and you'll be divine DE! Link to comment Share on other sites More sharing options...
XxCurtennoxX Posted February 5, 2015 Share Posted February 5, 2015 Updated the North Wind and Shocking Touch Mods to give up to 90% damage to match other elemental Mods. Aaaaaand we are going to have to change all of our builds... (`Д´)ノ︵ ┻━┻ ┬─┬ It might mean that the stat has gone up but not that mod cost. Link to comment Share on other sites More sharing options...
Pegasus7th Posted February 5, 2015 Share Posted February 5, 2015 Wow. A lot of changes!!! Link to comment Share on other sites More sharing options...
Lightsmith Posted February 5, 2015 Share Posted February 5, 2015 Ugh, getting rep just got more tedious. Link to comment Share on other sites More sharing options...
Deidaku Posted February 5, 2015 Share Posted February 5, 2015 Removed the initial radial damage of Ember’s Fire Blast, damage and the Heat proc now occur on the shockwave as it expands. No whyy? D: She was perfect !!!! Link to comment Share on other sites More sharing options...
OneMember Posted February 5, 2015 Share Posted February 5, 2015 Woot! More use for my loki! Link to comment Share on other sites More sharing options...
WhiteCopain Posted February 5, 2015 Share Posted February 5, 2015 Councillor Vay Hek will no longer require a key to access. He is now a boss on Earth that can only be accessed by Mastery Rank 5 and above Tenno. Vey Hek beacons and Key / Key Blueprints may one day serve a future purpose... God yes. Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted February 5, 2015 Share Posted February 5, 2015 I liked everything, except this bit. >Being detected will mean losing rewards and bonus Affinity, even when the Mission is complete. The detection right now is way too silly for that. Some times the enemy can't see you next to them, other times you are behind them and they magically see you behind a rail when you didn't even move but somehow they turn with guns blazing (they turn shooting already, they doesn't even turn to see you before shooting) or run to the console. I gave up on being Stealthy because doing good and then getting screwed because the game got tired of having me hiding isn't really that fun. Though the detection is overall wonky. Sometimes the alarm goes off, and every enemy knows your exact location despite that you are not in the same place anymore and no enemy saw you hiding in the new place, and then sometimes you can go behind a Balista when the alarm is screaming and somehow they don't realise that you are less than 1 meter away, right behind them.Guess I will redo my old perma invisibility Loki again, since I forgot that we had multiple slots and I changed him to radial disarm (with the augment mod). Link to comment Share on other sites More sharing options...
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