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DE_Adam

Update 15.13

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I liked everything, except this bit.

 

>Being detected will mean losing rewards and bonus Affinity, even when the Mission is complete.

 

 

The detection right now is way too silly for that. Some times the enemy can't see you next to them, other times you are behind them and they magically see you behind a rail when you didn't even move but somehow they turn with guns blazing (they turn shooting already, they doesn't even turn to see you before shooting) or run to the console.

 

I gave up on being Stealthy because doing good and then getting screwed because the game got tired of having me hiding isn't really that fun.

 

 

Though the detection is overall wonky. Sometimes the alarm goes off, and every enemy knows your exact location despite that you are not in the same place anymore and no enemy saw you hiding in the new place, and then sometimes you can go behind a Balista when the alarm is screaming and somehow they don't realise that you are less than 1 meter away, right behind them.


Guess I will redo my old perma invisibility Loki again, since I forgot that we had multiple slots and I changed him to radial disarm (with the augment mod).

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Read the notes, that's for non syndicate stuff. The missions themselves and the mower medallions now give DOUBLE the rep.

 

I knew people would be whining about not being able to farm Draco anymore.

Hopefully this will equate to the 16k of rep I no longer can get per day.

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DE again..this update is damn impressive.....seriously..this might be a top 10 update

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OMG

 

Increased the amount of Fusion Cores you get in Void Survival Rewards depending on tier of Survival being played.

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Sweet!

 

Any update on when Frost/Frost Prime will receive those new cloth physics? I didn't see anything mentioned in the notes.

Edited by GhostSwordsman
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No frost speed buff. Sad panda mod engaged

Noooooooooooooooooooooooooooooo! I dislike how they touched Snow Globe. I don't mind buffs, but that was the one power they could have left alone.

Sweet!

 

Any update on when Frost/Frost Prime will receive those new cloth physics. I didn't see anything mentioned in the notes.

and a power buff for 1,2,and 4.

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Wow. A lot of QoL updates, fixes and changes, and new contents. And it's not yet a major update. Impressive!!

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  • Updated the Deep Freeze Mod to give up to 90% Freeze damage to match other elemental Mods.

Updated the North Wind and Shocking Touch Mods to give up to 90% damage to match other elemental Mods.

AT LAST!

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"Still no fix for.."

 

https://forums.warframe.com/index.php?/topic/381764-pbr-updates-wrecked-some-event-trophies/?view=findpost&p=4212752

 

It's been well over a month and we've made multiple inquiries with Rebecca and others regarding this.

 

Also it seems the community relay trophies still have yet to be delivered. 

 

++ Just noticed that now the Cryotic Front trophy has been turned silver as well....

Edited by Gurzil
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Mag’s Fireball Frenzy ^^

 

That should be changed into Embers. As for the duration update, I still think they need a lot more duration then this to become practical without makeing the player in a buff bot that does nothing else, but it is a start.

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My god DE, you've been working XD.

 

Great work on the fixes and changes. Now lets taste that tasty new Spy mode :D

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An thief named "Maroo" – they claim she double crossed them and has sold precious "Arcane Codices"

 

New warframe confirmed?

 

 

This..is Maroo..The Arcane, the Codice

 

 

Anyways wonderful update, its super!

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Add tedium to the game, because everyone wanted that....,..,.

If they wanted to Nerf rep farming they should have left the daily limit alone and set a "per mission" rep gain cap. Set to like 9,000 then if you want to rep farm you have to do multiple missions, rather than just 1 run.

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Nice job on the update DE, loving it!

 

Though I've noticed that the syndicate leaders for Steel Meridian, Perrin Sequence, and New Loka don't appear to have gotten the same lip-sync fix others have gotten in their transmissions.

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Syndicate Changes:

 

Syndicate Daily Quests for Standing have received an Affinity overhaul!  These changes should make Syndicate Missions much more rewarding to complete, in addition to decreasing the Daily Syndicate Standing Cap for non-Syndicate missions.

 

  • Syndicate Daily Missions now give double the Standing they did previously.
  • Daily Standing caps for non-Syndicate missions for have been reduced by half (remember, this cap is determined by Mastery Rank).  For example:
    • MR 0 could earn 2000 Standing before, now 1000.
    • MR 1 could earn 4000 Standing before, now 2000.
    • MR 2 could earn 6000 Standing before, now 3000.
  • Syndicate Mission Medallions have new standing values:
  • Common Medallions are now worth 500 Standing
  • Uncommon Medallions are now worth 1000 Standing
  • Rare Medallions are still worth 5000 Standing

 

 

what?

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Also, the syndicate standing thing is a huge nerf to high rank players, and a non-issue to low rank players. So much for it being "for the high level players".

 

For a mastery rank 4 player10k+5k is now going to be 5k+10k, but for a mastery rank 19 player 40k+5k was WAY more than 20k+10k. Not cool.

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