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DE_Adam

Update 15.13

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Syndicate Key packs should be reduced in price as the overall affinity gain per day has been reduced by about 20% overall. (ballpark numbers)

So, should we expect keypacks to be reduced to 20k?  

 

buhahahahaha, what am i thinking.

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TLDR;

 

Vay Hek now spawns on Earth so no more beacons and triangulators required to grind for Hydroid parts.

 

Syndicate standing cap has been reduced to half of its previous values in non-syndicate missions meaning even more grinding for rep.

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Very few people are happy with the syndicate change. Please think about reverting the cap limit back to normal and changing rep gain from normal missions to half. I feel as that would be fair.

  • Upvote 11

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Not sure how I feel about some of these. The new weapons' blueprints in particular.

Dat Rakta Ballistica fix. HNNG  

While it's still not the greatest weapon, the fact that it isn't straight-up worse than the non-Rakta, with a fancy AOE attached on, makes it much more interesting.  

 

But.. now I'm regretting getting a free augment instead.. :'(

You can't get the syndicate weapon for the free pass anyway, so it's all good.

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Definitely not happy with the daily rep cap or the addition of another weapon that requires other weapons as components.

Lets Hope they change the cap back.... this is the worse thing for long therm players

  • Upvote 6

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STILL NO FIX FOR: LOTUS/BOSSES/ORDIS/ETC TRANSMISSIONS EATING SO MUCH FPS WHEN THEY POP UP! PLEASE! TAKE BOTH EYES ON THAT!

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Are the engine light color still tied to the inside lighting?

If they are.... when are they going to be separated?

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Hm. Still not much change on enemy accuracy. I'm still getting sniped by lancers and their grakatas from upwards of 50 metres. Or is that intentional? An SMG that can perform well at long range?

Edited by Keybopsef
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[DE]Adam - why is the game putting so much stress on GPU now ? My temperature rose up about 10 C !

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Here's the thing about rep:

 

Te fact that it was easier to get on Draco was a case of unintended gameplay. Looking at it, it's obvious that DE wants the best source to be syndicate missions, which makes sense - getting standing via other missions is supposed to be a nice bonus, not the main draw. As such, It makes sense for them to reduce standard mission standing gain while buffing syndicate mission standing gain - it means that player will, y'know, actually do work for the syndicates instead of just doing a single mission type repeatedly.

 

(seriously, the fact that interception is objectively the best for farming rep is a bug, not a feature)

  • Upvote 2

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  • Adjusted Ducat selling price of common Prime Parts from 50 to 10.

 

 

This change fills me with concern and a great deal of upset. I already feel pushed to do only t4 captures in order to maximise time vs reward for ducat farming (and the unholy amount of fusion cores I get from any void survival -_- not hating on the fusion cores, it's just bloody frustrating when you just want crap prime parts) But now with their slim chance to get 50 ducats as a reward they seem the only viable time vs reward option. Great... more t4 capture grinding just what I always wanted T_T

 

Please tell me this at least suggest a reduction in Baro'ki Teel's ducat requirements (especially since he is a massive ridiculous credit sink already)? Ah who am I kidding, I know it doesn't.

 

Thank you for the rest of the update, I will return to other games to attempt to recover from my void burnout though.

  • Upvote 8

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vayhek no key....r u freaking kidding me :S

all that grinding and platinum spend to get those keys and hydroidparts and pigments...and now... omfg...

 

besides totally pis me off on that....

freaking awesome update!

Edited by P4iNW4V3

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Lots and lots of fixes, and some quality nerfs tucked away in there too... time to avoid the forums for a while.

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Read the notes, that's for non syndicate stuff. The missions themselves and the mower medallions now give DOUBLE the rep.

 

I knew people would be whining about not being able to farm Draco anymore.

double exp in 3 non repeatable missions but in exchange all high players lost half of their max some over 15k rep a day.

 

they could had put a max rep per mission with much more ease but NO!!! they had to keep screwing us.

 

after so many consecutive nerfs  they may as well remove syndicates all together.

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Killing the new Vay Hek (Oro - Earth) still does not grant the "Saviour of Earth" achivement. (you had one job DE,  j/k  :p )

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I am in love with Maroo now. I love her personality, and the banter between her and the Lotus are extremely entertaining. DE, more of her pl0x.

Also, Lotus, we are not 'your' Tenno. We are Tenno. Technically we're mercenaries and you're the one hiring us.

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DE could you consider making standing cap a weekly cap instead?

Players such as myself only have the weekends to farm rep, and this really hurts our standings gains :(

Oh but great job on the lighting and sound improvements, cant wait to try them out

Edited by alstromeriae

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I don't know if this has been said already, or if this is a problem that has been around for a while, but my friend and I were playing capture and we both got stuck in the capture animation after we'd captured the targets. 

 

Not a huge deal but i felt i should point it out.

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