Drasiel Posted February 5, 2015 Share Posted February 5, 2015 double exp in 3 non repeatable missions but in exchange all high players lost half of their max some over 15k rep a day. they could had put a max rep per mission with much more ease but NO!!! they had to keep screwing us. after so many consecutive nerfs they may as well remove syndicates all together. There is also the other issue of players that have nearly everything in game. For most of them maxing their rep standing for the day was a big point of their daily warframe playtime. This has now effectively been cut in half for us. When I was playing on a daily basis every time I hit my rep cap I would simply stop playing. I would do this because reputation was just about the only goal I still had to complete (that wasn't ridiculously long term such as collecting one mod of every level). I would do this because suddenly I was no longer able to progress in my goal. Zero progression = Zero urge to play for a lot of people. I am very sure I am not alone in that behaviour. I know you want to encourage us to do more syndicate missions, but cutting our non syndicate mission rep cap in half is not the right way to do it by any means. :( Link to comment Share on other sites More sharing options...
Krios_99 Posted February 5, 2015 Share Posted February 5, 2015 question: if we bought the sugatra bundle, will we get the uru sugatra automatically added to our inventory if it gets added to the pack? Link to comment Share on other sites More sharing options...
TheHourMan Posted February 5, 2015 Share Posted February 5, 2015 (edited) This week's update was incredible! Thanks DE!There has still been no recognition for these two issues though:This is specific to controller users and is actually a problem:https://forums.warframe.com/index.php?/topic/372237-poll-should-hold-to-crouch-on-controllers-have-a-dodge-roll-bound-to-it-if-tapped/#entry4374925 This is for archwing and is a potential improvement to immersion and gameplay: https://forums.warframe.com/index.php?/topic/372226-poll-should-we-be-allowed-to-have-full-freedom-of-movement-in-the-archwing/page-2#entry4350163 I included polls in both of them, but not enough people participated in voting on the controler one to get a good sample size, but just look at the comments.EDIT: There are two more issues I posted about that I think you should look at:Screen being blocked out in archwing for lefty players:https://forums.warframe.com/index.php?/topic/370752-archwing-blocks-your-view-when-switching-sides/?view=findpost&p=4099209 Problem with the pigments and clan size:https://forums.warframe.com/index.php?/topic/364628-dojo-paint-research-needs-a-slight-rebalance/ Edited February 5, 2015 by TheHourMan Link to comment Share on other sites More sharing options...
Mihai14 Posted February 5, 2015 Share Posted February 5, 2015 Still not fixed: https://forums.warframe.com/index.php?/topic/381646-vay-hek-terra-frame-pigments-not-dropping/ Anyway, good job on this update. Link to comment Share on other sites More sharing options...
LegendXCarisso Posted February 5, 2015 Share Posted February 5, 2015 (edited) So... I've tested my nVidia card since the PhysX update (for those who use AMD)... and now all of a sudden, my PhysX has become less impressive. If anything, it looks terrible now. Valkyr's 4+2 combo doesn't impress, and Excalibur's abilities are no different. How do I get my superior PhysX back? I guess I'm the only one who's super excited by the technical upgrades. XD Dynamic exposure! Ambient occlusion! Dynamic reverb! Non-PhysX particles!!! You guys are amazing!!! Glad I'm not the only one who noticed this. I want my APEX Turbulence back... Edited February 5, 2015 by LegendXCarisso Link to comment Share on other sites More sharing options...
Paradoxbomb Posted February 5, 2015 Share Posted February 5, 2015 Wow, this is a big one o_O Glad to see to so many new additions and even some changes to some long-standing issues (like the elemental mods with lower damage). Thanks for the birthday present guys :) Link to comment Share on other sites More sharing options...
NMHJeane Posted February 5, 2015 Share Posted February 5, 2015 I really like the new sound when you slide! :D It sounds so slidey. Link to comment Share on other sites More sharing options...
Kintair Posted February 5, 2015 Share Posted February 5, 2015 Still no word about Void Sabotage second reward via caches? ( https://forums.warframe.com/index.php?/topic/367247-hotfix-1571/ ) Lots of people still sitting on their keys, waiting for this to come back... Link to comment Share on other sites More sharing options...
aavvdkdk Posted February 5, 2015 Share Posted February 5, 2015 That list of fixes is insane! Skimmed through it and was mostly happy with the changes. I was hoping for a fix on survival rewards (maybe didn't see it) to make rotation C a bit more forgiving. Link to comment Share on other sites More sharing options...
GilgameSsSh Posted February 5, 2015 Share Posted February 5, 2015 All hail the great pages of changes, fixes and additions! Link to comment Share on other sites More sharing options...
Helleborr Posted February 5, 2015 Share Posted February 5, 2015 (edited) Quest progression still requires relogs. Also, Syndicate rep daily cap nerfed twice. TWICE. [sigh] When will DE stop making DRASTIC changes like it's no big deal? Edited February 5, 2015 by Helleborr Link to comment Share on other sites More sharing options...
MetalGear.Kaiser Posted February 5, 2015 Share Posted February 5, 2015 (edited) Huzzah, and for that, you earned a spy derping around Edited February 5, 2015 by MetalGear.Kaiser Link to comment Share on other sites More sharing options...
SoulriderPrime Posted February 5, 2015 Share Posted February 5, 2015 So Syndicate Medallions get a boost.... And did their RNG numbers drop? After two missions ( an Exterminate and a Capture with two different Syndicates) NO medallions received or found. Yes, treasure hunter mode was one (Thief's Wit installed), icons for barrels showed up... all barrel's destroyed... No medallions found. Sad Panda Link to comment Share on other sites More sharing options...
Feyangol Posted February 5, 2015 Share Posted February 5, 2015 (edited) Rakta Ballistica Changes: The following changes have been made to the Rakta Ballistica. Future adjustments may continue to be made, and feedback on any weapon are encouraged to be posted in the appropriate subforum. Rakta Ballistica’s crit chance has been buffed from 15 to 20 on charge. Ratka Ballistica’s damage on charge has been changed to 5 Slash, 5 Impact, 90 Puncture. Ignore Steve and buff Rakta Ballistica properly ... What do I want with 20% crit, if I have neither good dmg nor good crit dmg? Edited February 5, 2015 by Feyangol Link to comment Share on other sites More sharing options...
Katakuna Posted February 5, 2015 Share Posted February 5, 2015 You removed the need for keys to fight Hek? Wasn't expecting that. Damn. Now just apply that good sense to every single current and future boss in this game and we'll be getting somewhere. Link to comment Share on other sites More sharing options...
Mizar0011 Posted February 5, 2015 Share Posted February 5, 2015 LOOKS AMAZING! ...but...i made all those beacons and farmed hydroid for what now? and now ill have to do it all over again when you re-purpose them...thats incredibly annoying since i took 18 runs-ish to get him, and made atleast 8 of those keys myself. Le sigh. Link to comment Share on other sites More sharing options...
AureusVulpes Posted February 5, 2015 Share Posted February 5, 2015 Interesting way to fix snow globe slow bug as detailed in https://forums.warframe.com/index.php?/topic/391592-snow-globe-slowing-bug/ I like how the leftover HP in snow globe can now be recycled and rolled over to the next globe, while resetting its duration. Excellent buff to this ability. Should make for better high wave defense runs. The Ice wave flair is cute. Link to comment Share on other sites More sharing options...
goggles2 Posted February 5, 2015 Share Posted February 5, 2015 soooo many fixes...... <3 Link to comment Share on other sites More sharing options...
OkamiMilo Posted February 5, 2015 Share Posted February 5, 2015 oh god, mah eyes! the fixes! the changes! oh yeaaaaaaaaaaaaaaaaaaaah!!!!!!!!!!!!!!! i <3 u DE, so much! Link to comment Share on other sites More sharing options...
ZoMbi656 Posted February 5, 2015 Share Posted February 5, 2015 Okey, that what you done with the picture, at least, I can turn off (otherwise it looks as if the brightness set to maximum), but what with sound? Feeling that I'm wearing metal bucket on head... Link to comment Share on other sites More sharing options...
[DE]Azambuja Posted February 5, 2015 Share Posted February 5, 2015 PHYSX!!!!!!! Link to comment Share on other sites More sharing options...
Narfanar Posted February 5, 2015 Share Posted February 5, 2015 (edited) What is: New Cache locations have been added to the Void! ?? Edited February 5, 2015 by Narfanar Link to comment Share on other sites More sharing options...
monkeys9ab Posted February 5, 2015 Share Posted February 5, 2015 the rakta balistica is OP needs a nerf Link to comment Share on other sites More sharing options...
--MZez-- Posted February 5, 2015 Share Posted February 5, 2015 Finally Link to comment Share on other sites More sharing options...
taiiat Posted February 5, 2015 Share Posted February 5, 2015 Wait, so you guys NERFED stealth finisher damage??? It formerly was 12x to 24x(depending on weapon). Now it's only 8x???i read it as 8x on top of the current Multipliers per Weapon Type.-snip-the focus is to incentivize Players to play their Syndicate Missions. even if you got all common Medallions in a Syndicate Mission, you should still get ~5000pts for completing it.so the Syndicate Missions will be much more valuable to complete. Link to comment Share on other sites More sharing options...
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