climatiseur Posted February 9, 2015 Share Posted February 9, 2015 I just got told that Reach and Primed Reach don't work on Whips. Please let me know this is just a bug and will be fixed soon. I do not understand why would it be intended? (if there is any chance that it's intended) Link to comment Share on other sites More sharing options...
Rydian Posted February 9, 2015 Share Posted February 9, 2015 1 - Have you tried it? 2 - Beta game, bugs everywhere. Link to comment Share on other sites More sharing options...
Meatuchu Posted February 9, 2015 Share Posted February 9, 2015 I was under the impression that Reach affected Directional Air Melee. Sadly I didn't realize I was wrong until after I maxed Primed Reach and forma'd Tipedo. That was a low moment in my life. Link to comment Share on other sites More sharing options...
LoopStricken Posted February 9, 2015 Share Posted February 9, 2015 (edited) I think the problem with the whip weapons is that they only use the head of the whip when factoring in what you hit, which makes hitting anything, regardless of range mods, a bloody nuisance. Also IIRC the whips are fairly short-range anyway, so an extra, what, 150% of 'short' is still short. Edited February 9, 2015 by LoopStricken Link to comment Share on other sites More sharing options...
climatiseur Posted February 9, 2015 Author Share Posted February 9, 2015 1 - Have you tried it? 2 - Beta game, bugs everywhere. Yes I've tried it. Either I equip the mod or not, the effect range is around 5m. I know, but it seems that some people treat it like "normal", making me feel like it is intended, which I hope not. I think the problem with the whip weapons is that they only use the head of the whip when factoring in what you hit, which makes hitting anything, regardless of range mods, a bloody nuisance. Also IIRC the whips are fairly short-range anyway, so an extra, what, 150% of 'short' is still short. Not really, actually whips are naturally long range. Link to comment Share on other sites More sharing options...
LoopStricken Posted February 9, 2015 Share Posted February 9, 2015 Not really, actually whips are naturally long range. Hm, never felt it to me, if I'm honest. Maybe I'm just doing it wrong. Link to comment Share on other sites More sharing options...
dotexey Posted February 10, 2015 Share Posted February 10, 2015 I just tested this and the range seems to be 5m on the basic first attack weather you have any range mod equipped or not. So whips definitely aren't effected by range mods. Link to comment Share on other sites More sharing options...
dotexey Posted February 10, 2015 Share Posted February 10, 2015 I can't find any official word on whether this is intended or not or even if DE is aware of this. I have only done testing with the Lecta personally but I have heard accounts of other whips also being unaffected by range mods. Below is my testing process. Lecta without any mods: http://i.imgur.com/ye9MXE3.jpg Can hit from 4m away. http://i.imgur.com/F7VMErI.jpg Lecta with reach: http://i.imgur.com/HBYKLHi.jpg can hit from 4m http://i.imgur.com/3Id1V2I.jpg but not from 5m http://i.imgur.com/EjcXAFp.jpg Lecta with primed reach: http://i.imgur.com/SDSuebf.jpg hit from 4m http://i.imgur.com/davjDOj.jpg no hit from 5m http://i.imgur.com/VDzaK2p.jpg Someone in a post about this offered the explanation that the head of the whip is what needs to hit to cause damage. Range mods would made the head reach to far so you wouldn't be able to hit anything near you if you added range. Thus range doesn't work on whips. This is not the reason, as seen in this screen shot, http://i.imgur.com/dP0z125.jpg the head of the whip is past the pillar and the pillar is still hit, as indicated by the hit-sparks. I made this post to bring this to DE's attention with some evidence of the behavior. I would like to hear back on whether or not this is intended behavior. If it isn't, hopefully DE can get this fixed in a timely manor. (I mostly bought primed reach so I could whip entire rooms at once) Link to comment Share on other sites More sharing options...
climatiseur Posted February 11, 2015 Author Share Posted February 11, 2015 (edited) Thanks a lot for your effort on this. I also have a post indicating this but I didn't know how to show this problem properly. Edited February 11, 2015 by climatiseur Link to comment Share on other sites More sharing options...
ZeonicGato Posted February 11, 2015 Share Posted February 11, 2015 Aww this is a dissapointment, in a huge way Link to comment Share on other sites More sharing options...
zicrog Posted February 12, 2015 Share Posted February 12, 2015 This bug also is present on Galantine, I think many long range melee weapons are affected, there might be a Reach cap. Link to comment Share on other sites More sharing options...
secret_character Posted February 14, 2015 Share Posted February 14, 2015 (edited) I've done some testing of this myself. I use the scanner to check the distance from a surface, which gives you precision to tenths of meters. Scoliac and Atterax are similarly affected by this bug. I also found it to apply to Kestrel, which may mean Reach has no effect on Glaive-type melee weapons. The similarity I see between whips and thrown melee is that their animations transform them; whips extend when attacking, thrown weapons are shrunk when not in use. The only other melee weapon I could think of with a similar property was Silva & Aegis, but I'm glad to report Reach seems to effect it properly. Oh, and Reach does in fact work on Galatine. EDIT: I should note that all of my testing has been in Solo mode. Could this be another client/host issue? Edited February 14, 2015 by secret_character Link to comment Share on other sites More sharing options...
EmoBubbleGum Posted February 15, 2015 Share Posted February 15, 2015 Yea I really hope that they fix this. Hopefully they will say something about it. The bug has been around for ages. Link to comment Share on other sites More sharing options...
[DE]Danielle Posted February 17, 2015 Share Posted February 17, 2015 Thanks a lot for your effort on this. I also have a post indicating this but I didn't know how to show this problem properly. Merging topics + Will attempt to repro Link to comment Share on other sites More sharing options...
ktex Posted February 22, 2015 Share Posted February 22, 2015 Some news about it ? DE can tell us if it's a bug or not ? Link to comment Share on other sites More sharing options...
[DE]Danielle Posted February 23, 2015 Share Posted February 23, 2015 Some news about it ? DE can tell us if it's a bug or not ? Investigating :) Link to comment Share on other sites More sharing options...
Sairus002 Posted February 26, 2015 Share Posted February 26, 2015 Primed reach does nothing on my Scoliac, when the difference should be pretty obvious. Would really like to see this fixed. Link to comment Share on other sites More sharing options...
Mxysptlik Posted March 4, 2015 Share Posted March 4, 2015 I can verify Reach does nothing on m Atterax. Will post Screenshots (LOTS) with Scanner Data to show 10ths of meter increments (thanks secret_character for the info!). Even if the issue is that it's the "head" of the whip that is being extended, not the whip's entire length (to which, I totally agree with dotexey, it shouldn't as it hits closer enemies with the rest of the whip.), the head of the whip +%60 should be at least a tenth of a meter. I mean, just one section of the end of my whip is at least a foot across from blade to blade. %60 of that, in centimeters would be a tenth of a meter. Wish me luck! Link to comment Share on other sites More sharing options...
ktex Posted March 4, 2015 Share Posted March 4, 2015 The whip are less powerful than Heavy blade or sword, so I think it's a good deal to let the entire whips let deal damage. Maybe it's better to get an extra damage on the head of the whip, but allow only the head to shot will just let the whip more useless than he actually is. Link to comment Share on other sites More sharing options...
Sh0ck-Wave Posted March 4, 2015 Share Posted March 4, 2015 Not understanding why Tipedo is not affected, unless it's a bug. It's the perfect candidate .. long stick with a blade on the end (?!) Atterax does not seem to be affected by primed reach, but I thought that previously Reach did affect it (?) This was back when it was released anyway as it's been a while since I've dug it out of the cupboard .. Link to comment Share on other sites More sharing options...
Sairus002 Posted March 26, 2015 Share Posted March 26, 2015 Has there been any progress on fixing this? Link to comment Share on other sites More sharing options...
ktex Posted March 26, 2015 Share Posted March 26, 2015 I send a message in the support of DE 11 days ago but... No news. I send a new message in the support I did, and I tell you what's happen. Link to comment Share on other sites More sharing options...
secret_character Posted March 26, 2015 Share Posted March 26, 2015 Just tested this, it appears to have been fixed. :) Link to comment Share on other sites More sharing options...
ktex Posted March 26, 2015 Share Posted March 26, 2015 I confirm for the fix, it's have been fixed. Thanks DE. Link to comment Share on other sites More sharing options...
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