Ordel Posted February 16, 2015 Share Posted February 16, 2015 (edited) Halloe. Apparently with any semi-auto weapon (that you can fire quickly), ammo goes down quicker than it should. Tested with my latwraith: Clicked at approx. 1 shot/sec; 18 shots fired Spammed my mouse button, heard 10 shots but my entire clip was empty. AkJagara: Clicked 1shot/sec, 24 shots Spammed, varied from 10-16 shots out of 24. Sometimes when you're spamming, shots just take up 2-3 units of ammo even though you only shot once. No idea if this is a bug or intentional. Tried with automatics: Soma; worked perfectly fine whether I held the button or spammed M1. Tetra; same Then I got confused as to if this was a bug or intentional, so I set up a macro and used continuous weapons Amprex; with a 1shot/sec macro, it worked fine. Ignis, same results. Eventually I quickened the increments between clicks to be a few milliseconds (although the ammo didn't drop as quick since these do have a set fire rate), and there wasn't any ammo loss. I went back to my semi-autos and used a 2 shots/sec macro, same results as above. Skipped shots for whatev reason. Soo, no idea if this is intentional or not but if you start spamming semi-auto weapons you start dropping 2-3 shots at a time although only firing one. EDIT: Eventually I thought DE ninja-nerfed multishot or something so I took it off my latron and akjag; same results. I keep dropping shots that I haven't ever fired. Edited February 23, 2015 by Ordel Link to comment Share on other sites More sharing options...
tveeggad Posted February 16, 2015 Share Posted February 16, 2015 I honestly think it's a matter of sound files not playing properly. Link to comment Share on other sites More sharing options...
Ordel Posted February 16, 2015 Author Share Posted February 16, 2015 (edited) I honestly think it's a matter of sound files not playing properly. I do too, either something related to sound files or perhaps dropped frames. I am playing WF on a toaster, anyway. Only thing that stopped me from saying that originally is that I never see a second bullet whenever I skip shots, and I don't ever see any type of extra damage (although that could entirely be me being blind/ignorant). PS. Off topic as hell but I like your videos. ^.^ Edited February 16, 2015 by Ordel Link to comment Share on other sites More sharing options...
tveeggad Posted February 16, 2015 Share Posted February 16, 2015 I do too, either something related to sound files or perhaps dropped frames. I am playing WF on a toaster, anyway. Only thing that stopped me from saying that originally is that I never see a second bullet whenever I skip shots, and I don't ever see any type of extra damage (although that could entirely be me being blind/ignorant). PS. Off topic as hell but I like your videos. ^.^ I might be mistaken as well, I am merely speculating based on my lazy observations. Though I've seen more people making claims similar to yours. I've been using Akjagara since release, so counting all the bullets hasn't been of considerable priority. But I might check it out tomorrow. Also, thank you! :D Link to comment Share on other sites More sharing options...
TheBrsrkr Posted February 16, 2015 Share Posted February 16, 2015 (edited) No, it's definitely stealing ammo. I notice it all the time with both my Lat Prime and Akvasto (though I suspect the Akvasto takes 2 per trigger pull). When you do decide to fire faster into a group it drops 2-4 ammo at once so even though you fired 10 shots of your 18 round clip, you're reloading Edit: Just ran a test of this and apparently the most ammo it can steal from you is 4 with the Latron Prime, and can even take place in 1 shot per second fire. Possible glitch. Edited February 16, 2015 by TheBrsrkr Link to comment Share on other sites More sharing options...
Kratos Posted February 16, 2015 Share Posted February 16, 2015 I can agree with this claim. My AkMagnus suffers insane ammo loss because I need to fire at that Heavy Gunner across the way. Link to comment Share on other sites More sharing options...
tveeggad Posted February 17, 2015 Share Posted February 17, 2015 Alright! I did take my Akjagara out for some testing. Started shooting wildly and noticed that I did in fact lose some ammo when shooting very fast. (Seriously, do you guys semi-auto click THAT fast normally? Kudos to you if you do.) Per magazine of 24 shots, I seemed to repeatedly have 2 occasions of ammo disappearing. I shot in bursts of 4, because I honestly can't keep track of ammo while spamming deliberately, and ammo seemingly always disappeared on the 4th shot of the first, and third burst. Might be unrelated, but thought I'd mention it. I took it for some testing again to see if frame rate had an impact on it. I usually run a steady 60 frames per second on my rig, so I started 5 Youtube videos on mute and started 2 other games in the background (namely Fallout: New Vegas and Borderlands: The Pre-Sequel) for good measure and my game dropped to 20 frames per second. I did this considering Ordel mentioning he ran Warframe on a toaster, but I got the same result. 2 ammo vanished per magazine of 24 shots. It seems I was wrong, which is no surprise since my conclusions in my previous posts were blatant assumptions. Link to comment Share on other sites More sharing options...
MechaTails Posted February 17, 2015 Share Posted February 17, 2015 This happens with Kohm at full speed, sometimes it eats 1 or 3 ammo. Link to comment Share on other sites More sharing options...
Kratos Posted February 17, 2015 Share Posted February 17, 2015 This happens with Kohm at full speed, sometimes it eats 1 or 3 ammo. It's supposed to eat more ammo when it hits full speed. That's a design mechanic, not a bug. Link to comment Share on other sites More sharing options...
MechaTails Posted February 17, 2015 Share Posted February 17, 2015 Obviously. It eats between 1 and 3 ammo at full speed, not a consistent amount. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted February 17, 2015 Share Posted February 17, 2015 Seen this most prominently on the Akbronco prime. I shoot at around 20-25 shots per second, and the Akbronco empties its clip.. But only three shots are actually fired. Link to comment Share on other sites More sharing options...
DarkLizalfos Posted February 17, 2015 Share Posted February 17, 2015 It's supposed to eat more ammo when it hits full speed. That's a design mechanic, not a bug. My Kohm only consumed 1 ammo per shot at full tilt. Link to comment Share on other sites More sharing options...
TheBrsrkr Posted February 18, 2015 Share Posted February 18, 2015 My Kohm only consumed 1 ammo per shot at full tilt. So does mine, actually. Is it not supposed to? Link to comment Share on other sites More sharing options...
Ordel Posted February 23, 2015 Author Share Posted February 23, 2015 Alright! I did take my Akjagara out for some testing. Started shooting wildly and noticed that I did in fact lose some ammo when shooting very fast. (Seriously, do you guys semi-auto click THAT fast normally? Kudos to you if you do.) Per magazine of 24 shots, I seemed to repeatedly have 2 occasions of ammo disappearing. I shot in bursts of 4, because I honestly can't keep track of ammo while spamming deliberately, and ammo seemingly always disappeared on the 4th shot of the first, and third burst. Might be unrelated, but thought I'd mention it. I took it for some testing again to see if frame rate had an impact on it. I usually run a steady 60 frames per second on my rig, so I started 5 Youtube videos on mute and started 2 other games in the background (namely Fallout: New Vegas and Borderlands: The Pre-Sequel) for good measure and my game dropped to 20 frames per second. I did this considering Ordel mentioning he ran Warframe on a toaster, but I got the same result. 2 ammo vanished per magazine of 24 shots. It seems I was wrong, which is no surprise since my conclusions in my previous posts were blatant assumptions. I only click that fast when I come to my senses and realize a heavy gunner wildly appeared right infront of me :P -- But yeah, it seems this is a common bug and simple to replicate. As a sidenote- IIRC the Kohm fires its pellets at a 1:1 ratio (not including multishot-induced shots), with full tilt firing 2-3 shots unmodded. My kohm takes up 2-3 ammo per shot, so idk what the dealio with it is. also, ye, i did just say dealio. dealio with it. Link to comment Share on other sites More sharing options...
yles9056 Posted February 23, 2015 Share Posted February 23, 2015 This sometimes happens to me when I'm clicking very fast with Brakk or AkJagara. I'm pretty sure I saw the ammo goes from 3 to 1 (skipping 2). Link to comment Share on other sites More sharing options...
Stalfo Posted July 4, 2015 Share Posted July 4, 2015 This happens tome too. Started after U15. Seems that way for most idk why. I just want the attention of the devs so they can fix this. Link to comment Share on other sites More sharing options...
4G3NT_0R4NG3 Posted July 4, 2015 Share Posted July 4, 2015 To make sure it's not the sounds playing incorrectly, you need to remove all multishot mods and spam the trigger while strafing, and then count the bullet holes on the wall. If there's less bullet holes then bullets in the clip, we have a problem. Link to comment Share on other sites More sharing options...
Ada_Wong_SG Posted July 4, 2015 Share Posted July 4, 2015 I use mouse wheel to fire the latron wraith which with shred + speed trigger can fires nearly as fast as karak's cyclic rate. It seems clicks to register rapid fire isnt consistant since the frame rate and lag might cause the "misfire" issue ? Link to comment Share on other sites More sharing options...
neoragdoll Posted July 4, 2015 Share Posted July 4, 2015 Ah yes, I have the same problem. And my friend told me I was imagining things when I talked about how I spam only 3 clicks on Brakk and all 5 bullets still gone. Link to comment Share on other sites More sharing options...
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