Sikab Posted January 14, 2013 Share Posted January 14, 2013 i just link it here... lazy to type it again and discuss it in 2 separate topics. https://forums.warframe.com/index.php?/topic/4044-hek-shotgun-not-damaging-jackal/ Link to comment Share on other sites More sharing options...
Devil_21RUS Posted January 15, 2013 Share Posted January 15, 2013 I want more missions with the "?" because now they are few, Steve took care of itplans and less fiery daggers and swords have already dropped out of every 2 each Link to comment Share on other sites More sharing options...
nzzero Posted January 15, 2013 Share Posted January 15, 2013 For some reason, after this update my game starts in 1600x1200 resolution every time i run it. I can set it back again in options to 1920x1080, but after saving, etc, its still getting reset after restarting. Link to comment Share on other sites More sharing options...
Rynax Posted January 15, 2013 Share Posted January 15, 2013 Noticed that Trinity has a new dagger sheathe position... NICE! Love it. Hated having the knife hidden behind her wierd butt-plate. Link to comment Share on other sites More sharing options...
KaranVess Posted January 15, 2013 Share Posted January 15, 2013 Will the clans be fixed with the hotfix? Also I found this here: Link to comment Share on other sites More sharing options...
Kazarko Posted January 15, 2013 Share Posted January 15, 2013 Love the patch the Battle Axe is amazing :D and the balance is getting smooth and fun to not to hard not to easy xD one question tho is there any idea on when Volt will be tweaked atm its extremely depressing to have one join on any mission and watch as more then half the map dies with a single overload, that makes all the other frames look almost pointless to play T.T Keep up the great work ladies and gentlemen nice to see everything geting smoothed out as fast as it is :D Link to comment Share on other sites More sharing options...
ShiyokuShi Posted January 15, 2013 Share Posted January 15, 2013 10/10 Enjoying the bugfixes and nerfs. I enjoy using Gorgon but I did feel it was a tad to strong. Link to comment Share on other sites More sharing options...
Zinn Posted January 15, 2013 Share Posted January 15, 2013 (edited) Have you tested with your other contact then? I only have one other contact and I don't know him IRL, so I can't tell if he's offline because he doesn't play or because it's bugged. The clan one is the most important to me, anyway, since we're 100+ guys and always able to run anything when it works. Edited January 15, 2013 by Zinn Link to comment Share on other sites More sharing options...
KaranVess Posted January 15, 2013 Share Posted January 15, 2013 (edited) I only have one other contact and I don't know him IRL, so I can't tell if he's offline because he doesn't play or because it's bugged. The clan one is the most important to me, anyway, since we're 100+ guys and always able to run anything when it works. I can confirm that you don't appear online, like the rest of the clan. Edit: Apparently having clan members in your friends list makes them appear online in the clan tab, too. Edited January 15, 2013 by KaranVess Link to comment Share on other sites More sharing options...
Cleverbird Posted January 15, 2013 Share Posted January 15, 2013 I like the patch so far, but my most burnign question is... will the contact system get fixed? I only recently started playing, but I dragged two friends with me, but I cant play with them... A working contact list would be nice for a coop game :P Link to comment Share on other sites More sharing options...
SandDune Posted January 15, 2013 Share Posted January 15, 2013 Dat hammer. Interestingly, you said theres a potential fix to Jackel stomp-looping... But I haven't had a stomp loop at all still after this update lol. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 15, 2013 Author Share Posted January 15, 2013 KaranVess - hope its ok, going to join the fabulous Warbros and see if I can debug this on the production server. Link to comment Share on other sites More sharing options...
nzzero Posted January 15, 2013 Share Posted January 15, 2013 DESteve, can we request a ui feature? When on the mission selection screen, there is no way to go back to solar system map without leaving the session with your group. Both the back button and pressing ESC result in a prompt about leaving session. It would be cool if we could easily vote on maps in other "systems" without having to finding the route manualy by clicking the blue diamonds. Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 15, 2013 Author Share Posted January 15, 2013 DESteve, can we request a ui feature? When on the mission selection screen, there is no way to go back to solar system map without leaving the session with your group. Both the back button and pressing ESC result in a prompt about leaving session. It would be cool if we could easily vote on maps in other "systems" without having to finding the route manualy by clicking the blue diamonds. For sure. Link to comment Share on other sites More sharing options...
KaranVess Posted January 15, 2013 Share Posted January 15, 2013 KaranVess - hope its ok, going to join the fabulous Warbros and see if I can debug this on the production server. Sure, I don't suppose you need an invite or anything? Link to comment Share on other sites More sharing options...
nzzero Posted January 15, 2013 Share Posted January 15, 2013 For sure. Awesome! Link to comment Share on other sites More sharing options...
Rhesh Posted January 15, 2013 Share Posted January 15, 2013 Some hours and i will kill everything with my FRAGO RRUUUUR @_@ Just watched a video and... sooooo cooooool @_@ LOVE THIS UPDATE! Link to comment Share on other sites More sharing options...
[DE]Steve Posted January 15, 2013 Author Share Posted January 15, 2013 Sure, I don't suppose you need an invite or anything? Nope - thanks. Quick update: Reproduced the contact problem internally (at last). UDP packet overflow... (forehead slap). Working on it... Link to comment Share on other sites More sharing options...
Gestalt Posted January 15, 2013 Share Posted January 15, 2013 Were defense missions in general buffed up in difficulty? I just did Miranda (14-19) on Uranus and it was 7 waves with 2-3 subwaves per wave O_O, farcry from the 3 miniwave pushovers of usual defense missions. Had to spam crush to survive a couple of those waves >_<. Super fun though; nice change. Link to comment Share on other sites More sharing options...
ricoshafft Posted January 15, 2013 Share Posted January 15, 2013 Otsuchi and Ono weapons... I love Warframe even more now!!! Link to comment Share on other sites More sharing options...
KaranVess Posted January 15, 2013 Share Posted January 15, 2013 (edited) Can you maybe also look at the clan chat? There are way too many bugs for me to describe them all. Here's a video instead: http://youtu.be/aMZXaFCMobg Edited January 15, 2013 by KaranVess Link to comment Share on other sites More sharing options...
Ronyn Posted January 15, 2013 Share Posted January 15, 2013 Sorry if it looks that way, it is 2 new melee weapons not guns. We are tuning based on stats that show end-game narrows to specific gear. Our intention is to widen that. Widening that is a great idea. Link to comment Share on other sites More sharing options...
Serphera Posted January 15, 2013 Share Posted January 15, 2013 Want to check this thing with you guys, is crit chance on gorgon supposed to do nothing? cause when I mouse over it it says 0.03->0.03 which would imply no change, or is just that the change happens in the third decimal which is not visible? Link to comment Share on other sites More sharing options...
Rhesh Posted January 15, 2013 Share Posted January 15, 2013 third decimal, in someweapons i put points in thinks that says exactly the same, no change, but when your weapon gets two of this "no change" you will see some diference, in gameplay, not in the numbers, they stay the same ~ Link to comment Share on other sites More sharing options...
Alianae Posted January 15, 2013 Share Posted January 15, 2013 Recent patch buffed up defence missions a LOT. I agree that the old waves are a little *too* easy, but this is a little excessive IMO. The Infestation mission on Callisto, Jupiter got buffed so badly. I brought in a level 26 Hek on my level 17 Rhino, and it's ridiculous. 6 Waves, and on the 2nd wave I got 3 Toxic Ancients and 4 Ancient Disrupters. And that's not sweating the little guys. I literally ran out of ammunition in two waves. I understand that I should bring in ammunition boxes for refill in case of emergencies and use to fight, but I think that using up all my ammunition in two waves of six is a little excessive. In addition to this, there were no proper drops of ammunition. After the first wave (Which had about 3 ancients), I made my rounds around the cryopod and found a grand total of *20* shotgun rounds. This is in addition to the fact that I have to do these missions all by myself now since the game refuses to let me join existing teams and my friends all always appear offline. Anyone else having problems with the defence missions? Link to comment Share on other sites More sharing options...
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