Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Coming Soon: Devstream #47!


[DE]Rebecca
 Share

Recommended Posts

Thanks again for all the hard work!

 

Questions:

 

Can you provide some info into updates to Mastery Rank rewards as was mentioned in a previous stream? The suggestion at the time was slots or some kind of reward. Will this be retroactive, and if so, how would that work for MR18 players who've acquired all the frames and have an arsenal of weapons?

 

Lately there have been a number of threads discussing how it's possible for low MR players to get some of what is considered the best gear in the game at an early stage, which can lead to imbalance and burnout - an example would be Boltor Prime. Will this addressed?

 

What rewards are slated to encourage players to explore more content and gain rank, especially past 8?

 

Are there any plans to add more control to companions, as in, using the new emotes modal to tell our companion to hunt or attack the first enemy it sees within our proximity, or to wait and not attack until the player does, or not attack at all/stay behind? This expands to sentinels and kubrow.

 

Will there ever be pistol/secondary stances, or an option to keybind a quick pistol fire with dynamic movement? Warframe seems like one of the few games where we could really let gunfu shine.

 

It seems like some ideas were introduced, patched some for immediate problems, then put on the shelf as something new comes out. Speaking to this being the "Year of Quality":

1. Are there plans in the near future to provide more customization options for kubrow, such as pattern and colors, as well as AI?

 

2. Archwing still has problems with lower spawns in lower missions. For example, one can go to the first interception mission to get a few levels, but if they want a challenge and to get better exp, one needs to go to Uranus, and this is mainly due to the drastically increased spawn rate. When will this scaling be addressed? It's also hard to waypoint anything in space. Players still complain about constant crashes as well.

 

3. With the introduction of the Redeemer, it's become apparent that the drop rate for its stance is extremely low. Additionally, Brood Mothers can only be desecrated under specific situations like not spawning leeches. Is this intentional or will this be fixed in the future?

 

4. Will Supra ever be reviewed? It's a Mastery-locked weapon and it's not on par with its peers without a lot of forma. This question has been active for months with no official response.

 

How much weight is put into future developments from the Hot Topics discussion? It seems most of the community is against a 'friendly-fire' option, but that could be added to the Nightmare modes which really need to be updated as it seems most times, it's just no-shields. What are the chances of that happening, or are these polls more or less to get the temperature on some ideas, though no development may come from the thread?

 

Which do you like more delivered from your community: chicken or pizza?

 

Thanks again!

Edited by UnderFiend
Link to comment
Share on other sites

Underclocking?

 

QoL buffs: Reduce the grind! (10 rank mod fusion cost)

 

Bug fixes? :

Broken recap screens, auto-fail on key defense/intercept when players disagree on extraction, archwing insta-death when melee tries to position you inside a wall, etc.

 

Ballista insta-kills out of nowhere:  Rework to give some warning, such as a laser?

 

Primed Chamber release or giving charged chamber parity (and mutual exclusivity) and primed a visual flair?

 

Spy 2.0 issues:  enemies from outside interacting with guards, WF powers making things too easy (powers should trigger alarms), camera etc. visual range not clearly marked (spotlight?)

Edited by Callback
Link to comment
Share on other sites

Hi there,

 

Due to the quite recent syndicate rep changes, I finding myself spending more time looking for medallions in syndicate missions than i do playing warframe. They are worth more but they also seem more of a necessity than they did before due to the rep cap halved. There are quite a few posts state with this new change there is less of a choice now in terms of gaining rep for your syndicate and I tend to agree. Now you must exhaust all ways in getting rep: 1. maxing out extra standing with their sigils, 2. doing syndicate missions, and 3. finding all medallions in those missions. Depending on what syndicate mission and tile-set you get it's possible to get very many or very little medallions to find.

 

I think all rep gained including mission dailies and medallions, which would be automatically redeemed at end of mission (previous acquired medallions will not be affected by this), should count towards the cap. That way players choose how can they max out their daily rep instead of doing all 3. Rep gains can be adjusted so obviously one way won't be superior to the other.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...