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Update 15.15 + 15.15.01


DE_Adam
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 I still not see direct x 10,11 fix, game not working if one of them or both turned on, game stutter and you disconnect.

 

Melee is almost useless because very hard to execute combos and super low damage, u will be dead if u try to execute combo in middle of fight, channeled damage should be like 20x more and standard damage 10x more thats why no one build channeling weapons, damage is a joke,look ingame no one using combos and melee at all, best use of melee is speed for fast movement = scoliac.

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WHY........

 

DE, WHY did you change the RAKTA BALLISTICA !!??

 

Crybabies are asking for a change of that weapon because they don't like the impact ? THEN DON'T USE IT ON GRINEERS, DUH!

we already had the ballistica for puncture....

When we got the RAKTA, I was truly happy to have that weapon with IMPACT damage, because IMPACT works much better than everything else against shields and it's great for the high lvl corpus missions and voids where there is constantly drones providing shields to the enemies...

 

Then the crybabies Won and got a charged shot that dealt puncture damage... FINE... I can make us of it, after all, the grineer are weak to puncture and their mechanicals to impact, while Corpus are weak to impact and their robotics to puncture... EVEN better I should way, as we can effectively deal with various enemies with the same weapon, albeit not at the same rate of fire.

 

THEN the crybabies go at it again, still unhappy, and now get it nerfed to the ground...

WHY ?

Should I complain that my drakgoon isn't doing enough impact ?

No, it's not what the weapon was supposed to do in the 1st place...

It's not like the Rakta Ballistica was HIDING it's stats... some of us bought it ON PURPOSE, FULLY KNOWING of the impact damage...

Those people that complained about the rakta ballistica's impact damage are just those that will lvl it up then forget about it, since they didn't use the ballistica originally anyway... if they did, then they'd have used a bunch of formas on it and got themselves the perfect puncture ballistica they "always wanted".

THEN, again, WHY nerf it for the rest of us who actually LOVED that rakta the way it was ?

May I remind you it already got nerfed when you reduced the energy regen on it ? Gaining 25 energy ? or what, 37.5 on a caster ? what a joke...

 

So, please have it back to what it was and let the whiners learn about the use of formas and the availability of the "classic" ballistica for all puncture-related damage...

 

If you don't, then it means you intend to eradicate all the impact weapons from the games, and dumb the game even more just because those people cannot read stats or wiki.

So people are cry babies just because they have differing opinions to you? Looking through some of your previous posts, you have also complained about some things. Does this make you a cry baby? Absolutely not! It just means your a human being with an opinion and a right to express that opinion. I get that you are angry that a weapon that you like has been changed, but you insulting other really isn't going to help the situation.

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Oh I've seen being a cry baby and ruining the fun for everyone else. This is more mild bickering. Had people go at each other with outright verbal fights in the middle of a match just after a harmless chit chat and briefly mentioning a change, THAT is being a cry baby fun hater.

 

On other notes, honestly it isn't so much that nerfs need to happen as much as some frames need to be updated IMO. Such as Mag, who remains mostly a Corpus viable only frame where most others have more flexible applications.

Edited by MartinVole
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Speaking of which, honestly I find the drop tables for T3 to be some of the strangest of the towers, you can get rare 5 cores and forma blueprints in T1 and T2, but in T3 you can get uncommon cores and... more... Forma blueprints.

 

Why are uncommon cores a thing? And it seems like the forma BP rate has been buffed pretty high.

 

Edit: Not too much a complaint as much a weird observation.

Edited by MartinVole
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Dont know why people thought this was a spear, its a glaive not a spear and as such is another slash weapon to add to the endless selection, still next to no puncture or impact weapons YAY, i mean can we please get a set of real tonfa? not over sized elbow blades, actual tonfa, if they want them to be special have them double as a stun stick like the lecta.

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So people are cry babies just because they have differing opinions to you? Looking through some of your previous posts, you have also complained about some things. Does this make you a cry baby? Absolutely not! It just means your a human being with an opinion and a right to express that opinion. I get that you are angry that a weapon that you like has been changed, but you insulting other really isn't going to help the situation.

Yep, i'm a person with an opinion, I'm justifying it here and elsewhere, whereas they just go "impact sucks!!!!!!" (just read a bit of forums if you don't believe me...)

 

Still, your opinion of me doesn't change the fact that this rakta ballistica change was unnecessary.

 

The weapon was designed to fill a spot in the impact category of weapon, which is now empty again, While the original ballistica was here already, but vastly ignored by people who couldn't think of a way to use it effectively...

For those people, I'm willing to share some wisdom about the weapon, yet i'm sure they'll read and say "woot? nay! this is nonsense!" and they won't even try it :

Hornet strike

Multishot

Multishot+fire rate (the name was lethal torrent or something)

Steady hands

 

Those 4 mods are the basics for that weapon.

damage is obvious, multishot too,

firerate has 2 functions :

-have a quicker charge shot,

-shoot the 4 bolts of the burst fire in quicker succession

Steady hands : The recoil on ballisticas is horizontal, the recoil reduction (working between each bolt of the burst fire) allow them to stay grouped, even more since you actually shoot them faster and have less time between bursts for them to spread.

some people will, as I said above, pretend it is nonsense without even trying those 4 mods...

The 4 slots left, you can fill with whatever you need, like 2x dual stats "elemental+status" + the same elementals in their 90%dmg form... it still gives you a good proc %, and crazy dmg...

You might need a few formas to achieve the desired setup.

 

I know some people will read this and find it useful,

but some people will read it and keep saying it suck anyway, the same people that cried "asked with big round teary eyes" for it to become a puncture-dmg weapon too. Just read the wiki's comments, the chats, or even what people said when they saw you with a ballistica (like "haha, this weapon sucks, worst thing ever" and then at the end of mission panel, they see you having more damage and kills then the 3 of them using BoltorP, just because the weapon CAN be great but they never even tried it...)

 

Still, thetruninja, i'd like your opinion on how that change was "necessary", since it's just making it puncture again, which didn't convince much ppl to play it, is it the 20% more dmg per burst that change everything ? If so, why no just buff the original ballistica ?

 

The logic of DE is at fault here.

 

and that bad logic is being cheered on by even more illogical ppl...

 

it's like having a pizzaiolo making margheritas, seeing not everyone like the garlic and tomatoes, and thus proposing another pizza toped with mushroom and ham instead of tomato/garlic, with a slightly bigger diameter, calling it the "royal". then, some people, who never ate there because they didn't like the margheritas, start coming when they see the massive rush over the new "royal" pizza, and start asking for royal pizzas but without ham and mushrooms and with added garlic and tomatoes... 

kinda stupid isn't it ?

well, guess what, the pizzaiolo  decided to keep the name "royal", but removed ham and mushrooms, added garlic and tomatoes, instead of making  slightly bigger margheritas. (which these people didn't like in the 1st place, remember ?).

Now, people that liked his royal pizzas have no more royal pizzas...

Me ? I'm one of the 1st customers here, who like the margheritas AND the royal pizzas, and I find it stupid not to have both on the menu.

Edited by Fanzschnabs
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Still no fix for:

End of mission screens being blank, and forcing a restart to the program.  This was "fixed" in 15.13.1.  It still occurs infrequently in 15.15.01.

 

 

Scratch previous statements.  Every time I finish an infested survival it's happening.  20 minutes, then it seems like the game just forgets itself.  At least I'm not losing all of the items at the end, but this is getting frustrating.

 

I've done a clean install, I've cleaned my folders, and I've tun it on different hardware (same settings, then different settings).  This was definitely not properly addressed in 15.13.1.

Edited by masterofdetiny
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Yep, i'm a person with an opinion, I'm justifying it here and elsewhere, whereas they just go "impact sucks!!!!!!" (just read a bit of forums if you don't believe me...)

 

Still, your opinion of me doesn't change the fact that this rakta ballistica change was unnecessary.

 

The weapon was designed to fill a spot in the impact category of weapon, which is now empty again, While the original ballistica was here already, but vastly ignored by people who couldn't think of a way to use it effectively...

For those people, I'm willing to share some wisdom about the weapon, yet i'm sure they'll read and say "woot? nay! this is nonsense!" and they won't even try it :

Hornet strike

Multishot

Multishot+fire rate (the name was lethal torrent or something)

Steady hands

 

Those 4 mods are the basics for that weapon.

damage is obvious, multishot too,

firerate has 2 functions :

-have a quicker charge shot,

-shoot the 4 bolts of the burst fire in quicker succession

Steady hands : The recoil on ballisticas is horizontal, the recoil reduction (working between each bolt of the burst fire) allow them to stay grouped, even more since you actually shoot them faster and have less time between bursts for them to spread.

some people will, as I said above, pretend it is nonsense without even trying those 4 mods...

The 4 slots left, you can fill with whatever you need, like 2x dual stats "elemental+status" + the same elementals in their 90%dmg form... it still gives you a good proc %, and crazy dmg...

You might need a few formas to achieve the desired setup.

 

I know some people will read this and find it useful,

but some people will read it and keep saying it suck anyway, the same people that cried "asked with big round teary eyes" for it to become a puncture-dmg weapon too. Just read the wiki's comments, the chats, or even what people said when they saw you with a ballistica (like "haha, this weapon sucks, worst thing ever" and then at the end of mission panel, they see you having more damage and kills then the 3 of them using BoltorP, just because the weapon CAN be great but they never even tried it...)

 

Still, thetruninja, i'd like your opinion on how that change was "necessary", since it's just making it puncture again, which didn't convince much ppl to play it, is it the 20% more dmg per burst that change everything ? If so, why no just buff the original ballistica ?

 

The logic of DE is at fault here.

 

and that bad logic is being cheered on by even more illogical ppl...

 

it's like having a pizzaiolo making margheritas, seeing not everyone like the garlic and tomatoes, and thus proposing another pizza toped with mushroom and ham instead of tomato/garlic, with a slightly bigger diameter, calling it the "royal". then, some people, who never ate there because they didn't like the margheritas, start coming when they see the massive rush over the new "royal" pizza, and start asking for royal pizzas but without ham and mushrooms and with added garlic and tomatoes... 

kinda stupid isn't it ?

well, guess what, the pizzaiolo  decided to keep the name "royal", but removed ham and mushrooms, added garlic and tomatoes, instead of making  slightly bigger margheritas. (which these people didn't like in the 1st place, remember ?).

Now, people that liked his royal pizzas have no more royal pizzas...

Me ? I'm one of the 1st customers here, who like the margheritas AND the royal pizzas, and I find it stupid not to have both on the menu.

I never said I agreed with the change or was having a go at you in particular, just at name calling.

Personally I feel it doesn't matter what damage type it deals, it just needs to actual deal more damage or have better crits so that it can actually specialise against one faction. The problem with pistol crit builds though is that the pistol crit mods aren't that good. I think DE doesn't want to buff the damage (or change any of the other red veil weapon mods) because that viral proc is too strong.

I think both the original balistica and its Rakta brother need a buff as they were both forgotten about when all the bows got a buff.

Again I would like to reiterate that I do not have an "opinion" of you. You have actually made valid points in both of your posts, unlike most. I was merely saying that I don't think calling people crybabies just because they have differing opinions. Again sorry if you took offence to my post it was not meant.

Edit: For an Assassin's weapon it is also way too loud and should probably be silent or at least quieter. 

Edited by thetruninja
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I never said I agreed with the change or was having a go at you in particular, just at name calling.

Personally I feel it doesn't matter what damage type it deals, it just needs to actual deal more damage or have better crits so that it can actually specialise against one faction. The problem with pistol crit builds though is that the pistol crit mods aren't that good. I think DE doesn't want to buff the damage (or change any of the other red veil weapon mods) because that viral proc is too strong.

I think both the original balistica and its Rakta brother need a buff as they were both forgotten about when all the bows got a buff.

Again I would like to reiterate that I do not have an "opinion" of you. You have actually made valid points in both of your posts, unlike most. I was merely saying that I don't think calling people crybabies just because they have differing opinions. Again sorry if you took offence to my post it was not meant.

Edit: For an Assassin's weapon it is also way too loud and should probably be silent or at least quieter. 

 

Indeed,

Just pointing out that I find it highly disturbing that DE did such a thing to the rakta ballistica based solely upon people shouting "I don't like it".

They actually listened to the ~feedback~ of SOME people, without taking heed of the criticism 1st, and even then, they have to weight both against the logic.

People not liking the old rakta is one minor thing, as you cannot please everyone anyway,

then, the critic might say "the sound is too loud, we can't hear therest when we shoot" (valid critic, if you actually made sure other weapons are quieter with the same sound settings),

or "it lacks good puncture damage" (which is a quite bad critic in itself... see after) ;

those have to be weighted against what was intended  : "The dev wanted to make a bow-like, burst fire weapon, in the IMPACT category"

This is the base idea of this weapon to be impact, it filled a role well, and it was the ppl's 'job' to adapt their use of it to what it was best for...

 

If someone start using the impact weapons against infested, and then complain of the dmg loss, anyone else would tell him "hey dude, it's not meant for that, you better use it against corpus, or switch to some slash-based weapon against those infested"

 

Why would it be different there ?

 

Did people that bought the pyrana complain that it did mainly slash damage ?

 

The fact that DE actually listened twice (on the same weapon) to those people unable to have a solid argumentation about it, is beyond me...

Especially when the original ballistica is all they needed to be happy...

It's just such a childish behavior, combined with the whining, that brought me to use this "crybabies" term, I believe it could hardly be more accurate.

Also, I didn't target anyone specifically, so if those people felt offended, I can't help it.

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Indeed,

Just pointing out that I find it highly disturbing that DE did such a thing to the rakta ballistica based solely upon people shouting "I don't like it".

They actually listened to the ~feedback~ of SOME people, without taking heed of the criticism 1st, and even then, they have to weight both against the logic.

People not liking the old rakta is one minor thing, as you cannot please everyone anyway,

then, the critic might say "the sound is too loud, we can't hear therest when we shoot" (valid critic, if you actually made sure other weapons are quieter with the same sound settings),

or "it lacks good puncture damage" (which is a quite bad critic in itself... see after) ;

those have to be weighted against what was intended  : "The dev wanted to make a bow-like, burst fire weapon, in the IMPACT category"

This is the base idea of this weapon to be impact, it filled a role well, and it was the ppl's 'job' to adapt their use of it to what it was best for...

 

If someone start using the impact weapons against infested, and then complain of the dmg loss, anyone else would tell him "hey dude, it's not meant for that, you better use it against corpus, or switch to some slash-based weapon against those infested"

 

Why would it be different there ?

 

Did people that bought the pyrana complain that it did mainly slash damage ?

 

The fact that DE actually listened twice (on the same weapon) to those people unable to have a solid argumentation about it, is beyond me...

Especially when the original ballistica is all they needed to be happy...

It's just such a childish behavior, combined with the whining, that brought me to use this "crybabies" term, I believe it could hardly be more accurate.

Also, I didn't target anyone specifically, so if those people felt offended, I can't help it.

Fair enough.

I think the main reason people want the Rakta Ballistica to be puncture is because the normal one is and they want a straight upgrade to it rather than the kind of diagonal upgrade it got (various improvements, better vs a different faction but weaker to the one it was originally intended to fight).

This weapon just seems to cause problems for everyone... 

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May I introduce you to the Phage?

Ha ha, good point. Personally I stick viral on pretty much any status weapon I have. Perhaps I should change to DeSteve doesn't want to buff it as he thinks the blight effect is too strong (though I suppose that includes the energy restore) like he suggested a few dev streams ago. DeRebecca did however, bring up the excellent point that it does have to kill something in order to set the proc off and fails to do when compared to the similar entropy effect weapon the Synoid Gammacor.  

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If your post in a Hotfix/Update thread includes 'Still no fix for...."


 


1) Include a link to a relevant bug report/screenshot that has details on reproducibility and the nature of the issue.


Without these details it is increasingly difficult to troubleshoot the specifics involved in resolving a bug.


 

vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

 

still no fix for the bug about doing a sabotage mission where you destroy a reactor core and then have to extract, there is sometimes a hidden timer that will auto-mission fail, but not always, this is increasingly annoying, plz address

 

i can reproduce it simply by doing a sabotage mission (grineer/corpus), destroying the reactor, there is no timer, and then after a few mins (5 im guessing) the mission fails =/

 

just happened to me while doing a hexis synd sabotage mission on a corpus ship, also had a grineer boarding party on the ship, and 7/8 medallions... boom mish fail =[

 

also still no fix for the excavation scanner not being fully scanned in teh codex but still marked as complete/unscannable in missions, ive been at 10/12 since the event introducing it

Edited by CY13ERPUNK
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