IcarusNine Posted May 18, 2013 Share Posted May 18, 2013 In my experience, the dual skanas did a single 150 damage sweep. Considering the animation has you swipe both swords as one, it makes sense. Link to comment Share on other sites More sharing options...
Darkwave5 Posted May 20, 2013 Share Posted May 20, 2013 (edited) dono if it's any any use to you J-Pax but i got bored and made a very basic dmg/shot spreadsheet to calc dmg/shot based on base wep dmg and the +dmg mods. will eventually use your RoF numbers and the RoF mods to figure in the DPS and such (with proper crediting to you for them) and then clean up the front end of it, was mostly just born from a "i wonder how much my snipetron does per shot with these mods" and grew into a cure for boredom while my net was out. need to save a copy to actually use the drop down's for values but never really intended it for public use in this form so w/e. https://docs.google.com/spreadsheet/ccc?key=0AiHX6bk1JtkYdEdndDlKSk9ORmtrdEZkSkM2Tmdkb0E Edited May 20, 2013 by Darkwave5 Link to comment Share on other sites More sharing options...
Tetrabrik Posted May 26, 2013 Share Posted May 26, 2013 Excelent post Link to comment Share on other sites More sharing options...
J-Pax Posted May 27, 2013 Author Share Posted May 27, 2013 dono if it's any any use to you J-Pax but i got bored and made a very basic dmg/shot spreadsheet to calc dmg/shot based on base wep dmg and the +dmg mods. will eventually use your RoF numbers and the RoF mods to figure in the DPS and such (with proper crediting to you for them) and then clean up the front end of it, was mostly just born from a "i wonder how much my snipetron does per shot with these mods" and grew into a cure for boredom while my net was out. need to save a copy to actually use the drop down's for values but never really intended it for public use in this form so w/e. https://docs.google.com/spreadsheet/ccc?key=0AiHX6bk1JtkYdEdndDlKSk9ORmtrdEZkSkM2Tmdkb0E Good shout. I'm actually in the process of working on optimal mod builds for weapons including a field for average damage per shot, however with the recent change in polarity slotting and the customizing there of, it's going to be a little more difficult. I may write up a text version there rather than make...8 more pages for each enemy type. Maybe though. If you want a hand with anything, and likewise if I want a hand, feel free to contact me on here via PM or in-game. Link to comment Share on other sites More sharing options...
Jordio99 Posted June 3, 2013 Share Posted June 3, 2013 Wow, this spreadsheet is incredible! Link to comment Share on other sites More sharing options...
Bugg Posted June 5, 2013 Share Posted June 5, 2013 hmm seems funky, did u take into account that Burston is a burts firing wepon? cous it looks like you didnt multyply its DPS by 3. . . . Link to comment Share on other sites More sharing options...
Flawon Posted June 10, 2013 Share Posted June 10, 2013 hello :D Link to comment Share on other sites More sharing options...
Neoshroomish Posted June 11, 2013 Share Posted June 11, 2013 Any progress on the new weapons? I'm curious about Prova and Orthos. Link to comment Share on other sites More sharing options...
J-Pax Posted June 11, 2013 Author Share Posted June 11, 2013 hmm seems funky, did u take into account that Burston is a burts firing wepon? cous it looks like you didnt multyply its DPS by 3. . . . It's been questioned before - the Burston takes the 3 round burst into account in regards to it's fire rate. Try it out, you'll see you do not fire 3.3 bursts in a second. Link to comment Share on other sites More sharing options...
J-Pax Posted June 11, 2013 Author Share Posted June 11, 2013 Any progress on the new weapons? I'm curious about Prova and Orthos. Sadly I can barely progress with my spreadsheet. I'm not a data miner unfortunately and I won't pull numbers from the wiki without having them verified yet, that and weapons sometimes behave differently in actual game play than the standard calculations allow for. Link to comment Share on other sites More sharing options...
PLAKAS Posted June 13, 2013 Share Posted June 13, 2013 hello guys i am new player and kind of rookie so i wanted to ask you help. i bought from the market a melee weapon and i cant find it to use it in the battle its sure that i bought because i have lost all my money for it and when i went to the market again it says tha i already own this weapon(its not in the inventory) ..help me plz! yours sincerely, tenno PLAKAS Link to comment Share on other sites More sharing options...
DNazxy Posted June 15, 2013 Share Posted June 15, 2013 Click on ur actual weapon image on the arsenal page and it should be able to allow you to switch whichever melee you have available. Works the same way with ur other weapons (primary, sentinal, 2ndary) Link to comment Share on other sites More sharing options...
Hyalos Posted June 16, 2013 Share Posted June 16, 2013 (edited) Thanks for the spreadsheets J-Pax. Just have a question. Is there's some reason I'm missing that you don't have Flechette slotted in for the shotguns as part of the optimal mod set up? Edited June 17, 2013 by Hyalos Link to comment Share on other sites More sharing options...
J-Pax Posted June 18, 2013 Author Share Posted June 18, 2013 Thanks for the spreadsheets J-Pax. Just have a question. Is there's some reason I'm missing that you don't have Flechette slotted in for the shotguns as part of the optimal mod set up? It is included, I just forgot to add it into the mod notes - thanks for noticing x) Link to comment Share on other sites More sharing options...
Keltik0ne Posted June 20, 2013 Share Posted June 20, 2013 Nice work. Much appreciated, although it kinda shows my forma'd to hell boltor should have really been a forma'd to hell gorgon :P Link to comment Share on other sites More sharing options...
skippy6646 Posted June 25, 2013 Share Posted June 25, 2013 J-Pax ThePresident777 is just trolling you if it were me i would put him on ignore and keep up the good work Link to comment Share on other sites More sharing options...
Zamin Posted June 28, 2013 Share Posted June 28, 2013 i hope considering of Fire rate loss of non-automatic fire firing non-automatic way loses fire rate despite enough click speed and FPS it means non-automatic weapon - such as Latron loses some amount of dps in calcaultion Formula: dps of damage*firerate Braton : damage * firerate Latron : damage * firerate * k ( k < 1) to verify this effect, shoot low firerate automatic-weapon throught macro and non-macro ( ex> despair ) Link to comment Share on other sites More sharing options...
shad0wclown Posted June 28, 2013 Share Posted June 28, 2013 (edited) Hello hope all is well, keep up the good job still loving the game and supporting it dont know how much I spent but it's well over the 100.00's : ) Well I looked through the forums and I guess this is probably the best forum to talk about weapons " Will we be able to Dual wield the Dark Blades or Dual wield the Dark Daggers anytime soon?" I dont want to just throw them out but they are taking up inventory space. Maybe a lil insight would help ....lol Thanks again : ) Edited June 28, 2013 by shad0wclown Link to comment Share on other sites More sharing options...
J-Pax Posted June 30, 2013 Author Share Posted June 30, 2013 Prob Hello hope all is well, keep up the good job still loving the game and supporting it dont know how much I spent but it's well over the 100.00's : ) Well I looked through the forums and I guess this is probably the best forum to talk about weapons " Will we be able to Dual wield the Dark Blades or Dual wield the Dark Daggers anytime soon?" I dont want to just throw them out but they are taking up inventory space. Maybe a lil insight would help ....lol Thanks again : ) Probably™. Don't quote me on that, I'm not a developer :P It'll probably be implemented eventually, and if it's anything like the Akbolto blueprint (if that's how you're going to get them) you'll likely need two of the suckers to craft a dual version. In all honesty that question would be better in the game play suggestions/discussions. The dev's are pretty hot on pulling good ideas out of the community feedback. Link to comment Share on other sites More sharing options...
J-Pax Posted June 30, 2013 Author Share Posted June 30, 2013 i hope considering of Fire rate loss of non-automatic fire firing non-automatic way loses fire rate despite enough click speed and FPS it means non-automatic weapon - such as Latron loses some amount of dps in calcaultion Formula: dps of damage*firerate Braton : damage * firerate Latron : damage * firerate * k ( k < 1) to verify this effect, shoot low firerate automatic-weapon throught macro and non-macro ( ex> despair ) Agreed, although this is just simply the ceiling of dps you could achieve. If I was going to include that then accuracy would need to be taken into account too. Link to comment Share on other sites More sharing options...
damnagic Posted July 2, 2013 Share Posted July 2, 2013 Agreed, although this is just simply the ceiling of dps you could achieve. If I was going to include that then accuracy would need to be taken into account too. dps*average accuracy %. The more variables you'll add the better it will be. Link to comment Share on other sites More sharing options...
IcarusNine Posted July 2, 2013 Share Posted July 2, 2013 Once you extend beyond DPS, you'll find that many variables are either irrelevant or incomparable. Even if you could abstractly reduce such factors to a number, the result wouldn't have any tangible relevance. Imagine trying to explain how '52.06 hypothetical average damage/hit/second/bullet/ammo/headshot%/averageenemy/playerfactor' is relevant to hammering Phorid at point blank, or enduring a T3 void mission, or making it to wave 100 on a defense mission. Link to comment Share on other sites More sharing options...
damnagic Posted July 3, 2013 Share Posted July 3, 2013 Once you extend beyond DPS, you'll find that many variables are either irrelevant or incomparable. Even if you could abstractly reduce such factors to a number, the result wouldn't have any tangible relevance. Imagine trying to explain how '52.06 hypothetical average damage/hit/second/bullet/ammo/headshot%/averageenemy/playerfactor' is relevant to hammering Phorid at point blank, or enduring a T3 void mission, or making it to wave 100 on a defense mission. Then it would come down to probabilities and personally I would just lurve that. In all seriousness though, accounting for the average weapon specific accuracy (user input) would give a much better idea of what you really could be doing. Grakata with 100% accuracy vs. more realistic 40%. Means a world of difference. Link to comment Share on other sites More sharing options...
Benedikt Posted July 6, 2013 Share Posted July 6, 2013 Oo man ..Just love the new sounds ..specilay form Afuris and the Prime Latron :)) amaing sounds they give when hitting enything in my path :)) godo job ...love u guys !!! Link to comment Share on other sites More sharing options...
Ezard Posted July 12, 2013 Share Posted July 12, 2013 I guess so, yeah. I love my statistics. It seems someone's already beaten me to it with an app though! Mind you, this gives you somewhere to weigh up weapons as well on a spreadsheet. I'll soon implement enemy types and mod power calculations...one day.... The app's mine ;D But yeah if you find any discrepancies between our 2 methods, then let me know, and we'll fix whoever's is wrong :) Link to comment Share on other sites More sharing options...
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