So just got her, and looking at her abilities, is there any point in using anything but Sound Quake?
Maybe Sonar for Bosses/Heavies/Ancients? Worth slotting Continuity just for this ability? Any reason to rank it up (20m range seems usable enough)?
Sonic Boom doesn't seem to be useful (bad damage, knockdown is easily enough achieved with jump/airslide attacks for free), and Silence I would assume would only be useful for solo.
Current proposed setup is:
": Sonar and Sound Quake
V: Focus (Continuity???)
Neg-": QR 1 (Mobility), Vital 3 (For Toxics/Locked Knockdown)
Question
Darzk
So just got her, and looking at her abilities, is there any point in using anything but Sound Quake?
Maybe Sonar for Bosses/Heavies/Ancients? Worth slotting Continuity just for this ability? Any reason to rank it up (20m range seems usable enough)?
Sonic Boom doesn't seem to be useful (bad damage, knockdown is easily enough achieved with jump/airslide attacks for free), and Silence I would assume would only be useful for solo.
Current proposed setup is:
": Sonar and Sound Quake
V: Focus (Continuity???)
Neg-": QR 1 (Mobility), Vital 3 (For Toxics/Locked Knockdown)
Blank: Flow, Streamline, Reach, Redirec/Fast Deflect, Rush (only non-defense, otherwise what?)
Anything else that needs to be in there? What should I use instead of Rush on defense missions?
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