Archived

This topic is now archived and is closed to further replies.

TheStag

Remove Syndicate Allies De!

Recommended Posts

Remove those stupid "allies" from syndicate missions already. They have 100% NO USE. It is impossible to stealth with them even with the recent updates. I have currently had to revive myself 3 times while trying to solo an extermination because I get caught in the crossfire of the enemies trying to shoot the terrible AI curses, and I am not even halfway through the mission! This is utterly ridiculous!

Edit: And... mission failed. Thanks DE, I can't even do a single syndicate mission stealthily without your "allies" causing me to die and fail.

Share this post


Link to post
Share on other sites

In the missions with the Syndicate allies, try playing a frame which will work well with them, one which buffs allies including non-Tenno or debuffs enemies. I run Nova so I can Molecular Prime and clear out the main targets, leaving the AI to deal with the fodder. Nyx, Vauban, Loki (as a stealth revive and for Radial Disarm) are a few more which would work well.

Share this post


Link to post
Share on other sites

Well, like many people said it before me, I do think that we should have a choice, and we should be able to choose whether or not we want the yolo syndicate guys to play with us, or not.

Share this post


Link to post
Share on other sites

My favorite activity today was leading them into the lasers on Ceres so I could leisurely go through the mission.

Share this post


Link to post
Share on other sites

My activity today was leading them into the lasers on Ceres so I could leisurely go through the mission.

Lasers on Ceres? Inform me further please.

Share this post


Link to post
Share on other sites

First of all, never had any stealth related issues with them. When I played stealth they took care of all enemies rather efficiently without raising the alarms.

Secondly they are far more useful than some might thing, especially if you are a solo player they are a godsend.

I would like to keep them in the game.

Share this post


Link to post
Share on other sites

First of all, never had any stealth related issues with them. When I played stealth they took care of all enemies rather efficiently without raising the alarms.

Secondly they are far more useful than some might thing, especially if you are a solo player they are a godsend.

I would like to keep them in the game.

I play solo. They are definately not a godsend. They got me killed 4 times in 1 mission. Wonderful.

Share this post


Link to post
Share on other sites

Title changed to better reflect thread contents.

I understand you are doing your job, but I think the previous title perfectly reflected the thread contents. ;)

Share this post


Link to post
Share on other sites

Lasers on Ceres? Inform me further please.

At one point in the shipyard, there are a few lasers being used to repair... something. They are pretty much void-tier in terms of damage.

Share this post


Link to post
Share on other sites

First of all, never had any stealth related issues with them. When I played stealth they took care of all enemies rather efficiently without raising the alarms. Secondly they are far more useful than some might thing, especially if you are a solo player they are a godsend. I would like to keep them in the game.

 

 

With them around, I get shot at less. They don't need to be removed, they need to be made optional.

 

Could you guys explain that in more details please? How do you manage to get shot LESS with them around? How can you go stealthy without raising alarms when they shoot at everything in range (not killing everyone, just shooting at!).

 

Maybe I'm too fast for them? I'm using a stealthed Loki running, 9 out of 10 times I die because enemies shooting at them hit me instead.

And lets not forget the locked doors - I try not to bother hacking anymore, because a few seconds later all doors are locked again anyway...

 

 

But yeah, make them optional. Just give me the option to get rid of them. I might actually enjoy doing those missions again, not having to constantly worry about dying. (Loki equipped for stealth, not health.)

Share this post


Link to post
Share on other sites

since 3 weeks or so :D a lot of people have posted this on forums but DE doesn't take any Action,i guess we should keep going until they do something about it!

Share this post


Link to post
Share on other sites

They cover BEHIND you, GG. They draw enemy fire, making you use revives or even fail missions. They shoot like lunatic noobs even when there are no enemies in sight. They make a solo stealth mission impossible.

Finding those medallions is hard enough without them getting in the way, why are they even here? The only happy moments in such a mission are when they die. Oh, sometimes they revive each other... 

Make them optional, please.

Share this post


Link to post
Share on other sites

So, any update? I just failed another missions, since the enemies were of course shooting at me - after all, an invisible Loki is *THE* target to shoot at nowadays, at least in Syndicate missions.

 

Are we sure those "allies" are on our side?

Share this post


Link to post
Share on other sites

I have never had a problem with my Red Veil allies. Actually i prefer them over regular pugs for the reason that I have some control over them. They are incredibly useful, but maybe you aren't. I wouldn't blame them for your own faults as a player. I have yet to die in a syndicate mission and if I did, it would be my fault not theirs.

Share this post


Link to post
Share on other sites

Actually i prefer them over regular pugs for the reason that I have some control over them.

You'll have to explain that. How do you control them?

Share this post


Link to post
Share on other sites

Depends on mission type but your syndicate allies always follow you. Rarely will they walk away to go kill anything. So what you can do is kill em or only go places where you want them to go too. Basically, if you are going to do something make sure you think about how they will impact you once you are there doong it. So take em to fight the large group taking the interception node or run past enemies to go destroy the mining equipment as they deal with the mobs as they please. As long as you are moving, they will take the agro. If you want to do it stealthy then just grab a silent long range weapon and snipe all enemies. If one comes too close then your allies tend to rid the world of their presence

Share this post


Link to post
Share on other sites

The problem is that most of the times my "allies" tend to get behind me, having the enemy fire on me instead.

I move too fast for them - they start aggroing everyone and don't kill them.

Share this post


Link to post
Share on other sites

Syndicate allies are okay, just need better AI work, and make them optional.

 

I'd also like an option to hire syndicate allies for missions by spending rep with a syndicate. Call them into a mission using the gear selection menu like specters, but they would be much more expensive than the syndicate specters. and they would spawn in and run to you like the enemies do not spawn from a ball like normal specters do.

Share this post


Link to post
Share on other sites

I agree they should be optional because not everyone wants them but I personally enjoy them. Also I don't rush syndicate missions. I like relaxing and hunting for medallions and finding all the new hidden spawn spots that DE implemented while going through the mission. Unless it's a defense or interception then I don't care much about the mission and it becomes a chore

Share this post


Link to post
Share on other sites

I think they should be optional.

since there no quittance in defence mission i guess its ok to have them.

otherwise i go stealth mode then lure them into bunch of bombard till they die.

but yeah, they are ennoying.

Share this post


Link to post
Share on other sites