[DE]Rebecca Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. Link to comment Share on other sites More sharing options...
TheErebus. Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. This sounds terrific. Link to comment Share on other sites More sharing options...
(PSN)Hollow118 Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. Foundation elements of strategic play with npcs? OMG yes please. Link to comment Share on other sites More sharing options...
Lokime Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. Just my little suggestion, throw in the same commands for the kubrow, please please please :D Link to comment Share on other sites More sharing options...
Mama_Sasha Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. Another thing that you guys and gals can consider adding, is to add these syndicate allies as syndicate store reward that you can customize (Wich takes the sentinal/kubrow slot). That way you can also issue these orders, making them more useful. Link to comment Share on other sites More sharing options...
Dhrekr Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. That would be awesome. May I also suggest precepts such as "Aggressive" or "Defensive" or "Stealth"? But anyway, this would be an incredible improvement. Link to comment Share on other sites More sharing options...
Ryujin Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. can we have something like this for sentinels? a command for them to not attack and to attack, instead of taking off the attack mod card for them. Link to comment Share on other sites More sharing options...
Deathbricked Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. please madam overlord. may this also apply to specters? or maybe a way to make our allies take cover in a certain area? Link to comment Share on other sites More sharing options...
(PSN)TheArrowOfGod Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. But they run around when I come close. How is this going to stop them from running away from me when i'm trying to give them a hold command? Link to comment Share on other sites More sharing options...
FierceRadiance Posted April 22, 2015 Share Posted April 22, 2015 Great Idea ~ thanks, DE! This will give me something to do with them, other than my current default of pretty much ignoring them. "You kids go play - just be home in time for dinner!" Link to comment Share on other sites More sharing options...
LogaMC1995 Posted April 22, 2015 Share Posted April 22, 2015 (edited) We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. Rebecca, if we command them to "Hold Position"and move more than 50m from them, will they teleport to you and ignore the command or they remain at the position? Edited April 22, 2015 by LogaMC1995 Link to comment Share on other sites More sharing options...
Doomclaaw Posted April 22, 2015 Share Posted April 22, 2015 they just need 3 commands: Guard (which makes them act like they do now) attack- which makes them attack specific targets you attack- and hold- which will make them stay put (or at the very least stay out of combat and not create agro) Link to comment Share on other sites More sharing options...
Erelas Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. This is great! Terrific idea, nice follow through DE! =) Link to comment Share on other sites More sharing options...
(PSN)Bowjangelz Posted April 22, 2015 Share Posted April 22, 2015 (edited) They can be useful, but I like solo. Really solo. So awesome to see the new commands that might be added. THANK YOU!!. I wouldn't want to take them away from the players who enjoy them, but will be great to opt out of them being there without having to try to find a way to kill them. Edited April 22, 2015 by (PS4)Bowjangelz Link to comment Share on other sites More sharing options...
Latronico Posted April 22, 2015 Share Posted April 22, 2015 Do you mean Syndicate operatives? I never felt they're useless or something like that. Although, they're pretty usefull, especially on defense missions where defend a pod for 10 waves is pretty much boring and sometimes difficult (please don't answer 'I took my supa dupa frame and clear the entire map', I don't give a damn; try to use something else, and then we'll see). But of course, a better AI could help. But it's not a matter of operatives themselves, but also a matter of enemies. Link to comment Share on other sites More sharing options...
-.SP.-G43riel Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. i know it's hard to expect some good commands for npcs AI, like mass effect and other game already have, but anyway it's great news Link to comment Share on other sites More sharing options...
Archwizard Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies.But what if I leave them behind at the start for a stealth run, then change my mind after getting into a firefight? I have to go all the way back to the start of the level to reach them... Link to comment Share on other sites More sharing options...
Censium Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. Will Kurbrows bet getting the same thing? Link to comment Share on other sites More sharing options...
-Sharpz- Posted April 22, 2015 Share Posted April 22, 2015 Interesting idea. Link to comment Share on other sites More sharing options...
ShadowTony Posted April 22, 2015 Share Posted April 22, 2015 Before starting a mission there could be possibly a pop-up window of selecting two sub-types of syndicate mission: Stealth and Non-Stealth. If player(s) choose "Stealth" variant, Syndicate will tell player that they are removing their helpers but if enemies will manage to trigger the alarm mission will be insta-failed — only way to Syndicate to track success of that mission. Also if player manages to complete mission un-seen there could be a 10-25 % extra syndicate reputation as an additional reward to stealth completion. If player(s) choose "Non-Stealth" variant, Syndicate allies will be present on mission. Stealth must be stealth not hit-n-hide. Also if player choose "Stealth", medallions could provide a small amount of energy when being picked. Like 10 for lowest, 25 for average and 100 for maxed medallion. And for missions where u cannot stealth, like Interception, there also should option to not having allies. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted April 22, 2015 Share Posted April 22, 2015 Rebecca, if we command them to "Hold Position"and move more than 50m from them, will they teleport to you and ignore the command or they remain at the position? The purpose of the hold position is to keep them in that particular tile, like the starter tile, if you wish to stealth your mission. They should only teleport to you if you go back and set them to "Follow" so they can keep up with you or your team. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted April 22, 2015 Share Posted April 22, 2015 Before starting a mission there could be possibly a pop-up window of selecting two sub-types of syndicate mission: Stealth and Non-Stealth. If player(s) choose "Stealth" variant, Syndicate will tell player that they are removing their helpers but if enemies will manage to trigger the alarm mission will be insta-failed — only way to Syndicate to track success of that mission. Also if player manages to complete mission un-seen there could be a 10-25 % extra syndicate reputation as an additional reward to stealth completion. If player(s) choose "Non-Stealth" variant, Syndicate allies will be present on mission. Stealth must be stealth not hit-n-hide. Also if player choose "Stealth", medallions could provide a small amount of energy when being picked. Like 10 for lowest, 25 for average and 100 for maxed medallion. And for missions where u cannot stealth, like Interception, there also should option to not having allies. What about team play? What about a player jumping into your game and setting it back by them loading in? Link to comment Share on other sites More sharing options...
DietEbolaCola Posted April 22, 2015 Share Posted April 22, 2015 (edited) Hmmm, if the toggle works correctly DE can add them back into Rescue missions. You can have them hold position outside the holding area, and then run back to grab them to help escort the hostage back to extract. I am hoping when they are in "hold position" mode they are crouched down for some sort of stealth bonus and only firing if fired upon. Edited April 22, 2015 by DietEbolaCola Link to comment Share on other sites More sharing options...
unknow99 Posted April 22, 2015 Share Posted April 22, 2015 We're going to be experimenting with something for this in the next Update. Basically, how it will work is that Syndicate Allies will be given ‘Hold Position’ and ‘Follow’ commands and can be issued with a context action (similar to giving Rescue targets your Secondary). This can be done at mission start as an option for players that wish to progress in a mission alone or it can be done throughout the level for people who wish to coordinate the movement of their Syndicate Allies. DE, you're the best : this is silver. Silver! In addition, if you apply this to specters, kubrows, mind controlled enemies & Nekros undead minions, you would make it gold. Gold! :) Link to comment Share on other sites More sharing options...
Lichcontract Posted April 23, 2015 Share Posted April 23, 2015 can we have something like this for sentinels? a command for them to not attack and to attack, instead of taking off the attack mod card for them. I smell sentinel aura mods on the horizon xD Link to comment Share on other sites More sharing options...
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