nBow Posted May 9, 2013 Share Posted May 9, 2013 (edited) I think that the Ancient Disrupter could be nerf'd a bit two ways I see this happening is adding a chance to stun for his attack rather than having it be 100% or adding a cap amount of energy he can steal. On the other end of the spectrum we have Grineer Commanders something I've been consistently seeing is that when I swap places I'm pointed at them and they are the ones who end up confused as if I used Loki's switch teleport on them rather than them on me. I'm not sure if this is a bug or if I'm the only who experiences this. A few other things I've encountered are having the rescued captive get stuck or walk on a pile of embers and lose the mission for you. Edited May 9, 2013 by nBow Link to comment Share on other sites More sharing options...
Shion963 Posted May 9, 2013 Share Posted May 9, 2013 And also while hacking I will sometimes get a set with a missing middle tile and I can't solve it, of course this is a minor issue because I can just back out and re-enter the control panel to hack it, I just thought I'd throw it out there. Does it look like it'll combine to make two separate lines? 4 tiles, two on each side, each with one line? Link to comment Share on other sites More sharing options...
Strac_CRO Posted May 9, 2013 Share Posted May 9, 2013 shoot Ancients in the legs Link to comment Share on other sites More sharing options...
flaicher Posted May 9, 2013 Share Posted May 9, 2013 shoot Ancients in the legs And that surely fixes the problem? How about if you're already shooting at one disrupter and another one sneaks behind you to steal all your shields and energy. Link to comment Share on other sites More sharing options...
nBow Posted May 9, 2013 Author Share Posted May 9, 2013 (edited) Does it look like it'll combine to make two separate lines? 4 tiles, two on each side, each with one line? Yep that's the one. Also thanks for the tip on Ancients I normal just try to kill them quickly, but there is still and issue with the ability being a bit overpowered stealing twenty-five energy per attack or even fifty would make a lot more sense, or having it steal a percentage of your total the same goes for your shield, this would make the mob a lot less OP. When I'm on a rescue mission and I get mobbed by three or four Disrupters at once (when they shouldn't even be appearing that commonly to begin with) I have the choice of either using all my energy then and there (which in my opinion would be a waste unless there are a bunch of minions around because I would like to use my final to kill the max amount of enemies) or I can lose all of my energy in a single attack. That means even if I manage to dodge three out of four of their attacks if one hits me I lose everything. I increase Flow to max and I now have four-hundred energy lets say, and one hit from a Disrupter makes me lose all that. Edited May 9, 2013 by nBow Link to comment Share on other sites More sharing options...
Shion963 Posted May 9, 2013 Share Posted May 9, 2013 Yep that's the one. Then you just rotate them so that the line touches its neighboring tile, instead of towards the middle like with the X/K-shaped center tiles. Link to comment Share on other sites More sharing options...
nBow Posted May 9, 2013 Author Share Posted May 9, 2013 (edited) Then you just rotate them so that the line touches its neighboring tile, instead of towards the middle like with the X/K-shaped center tiles. Ahh, didn't put that together ha, thanks for the help I removed that from the original post. Also weren't you on the live stream shout outs? Edited May 9, 2013 by nBow Link to comment Share on other sites More sharing options...
Shion963 Posted May 9, 2013 Share Posted May 9, 2013 Ahh, didn't put that together ha, thanks for the help I removed that from the original post. No prob, this one's right up there with the X and Y-shaped center pieces that requires you to rotate the center tile a lot because of the symmetry. Link to comment Share on other sites More sharing options...
Tetsmeha Posted May 9, 2013 Share Posted May 9, 2013 Working as intended. Link to comment Share on other sites More sharing options...
nBow Posted May 10, 2013 Author Share Posted May 10, 2013 Working as intended. I'm not sure if you're referring to the Disrupters, in which case I would say that's an unnecessary thing to say. If I was a developer for Warframe or any other game and added a gun or weapon to the game that could one shot anything and had homing attacks, I could easily have intended the weapon to work the way it's working. Does that mean that I shouldn't later change it to make the game a bit better? No, I should change something that doesn't seem to work correctly in the game. Minor nerfing of this mob wouldn't hurt, if I play a level that's my level range and I get mobbed by multiple Disrupters it's game over. You can argue that it's my build but that's an extremely elitist point of view, the game should never be so hard that only a portion of the community can handle soloing it. I'm not saying strip everything away from the Disrupter or remove it, my two suggestions were simple nerfs and it would still retain it's original "heavy mob" feel. I simply said make it drain your shield and energy by a percentage with each attack rather than all of your energy all the time, or add a chance of stagger to the attack rather than have it be stagger with each hit it lands. Link to comment Share on other sites More sharing options...
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