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Warframe: Sanctuary

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there's a glitch where it says my clan is in a allience but i can't leave nor does the alliance have a name

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"Fixed enemies firing their weapons while rag-dolled"

Awww i liked that, get knocked into the air doesn't prevent you from hopelessly squeezing the trigger.

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Every step in U16 is false. I was happy about PVP overhaul, but  the result is shocking bad. Exploits, Disconnects, No host migration, OP Rhino, no quality at all ( no Switching Teams, no Autobalance, Nothing!) BUGs BUGs BUGs...oh god I'm so disappointed... WAIT  graphic and sound updates are good.

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Weapon Changes:

  • Synoid Gammacor now consumes 7.5x more ammunition.
  • Synoid Gammacor magazine capacity has been reduced.

you guys got no B@LLs  to talk things straight!

 

and once again thx to Scot, SG its useless-even maxed primed mutation doesn't help!

this proves once again that DE can't really balance things  "from extreme to extreme " no middle

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i25y9gX.jpg

 

Warframe: Sanctuary

 

New Quest: The New Strange

Work with Cephalon Simaris to find the source of a mysterious voice. Something is out there, and it is hunting. Work with Simaris to track it down and discover its true nature.

 

WHAT YOU SHOULD KNOW

In order to obtain this new Quest, players above Mastery Rank 5 must first visit Cephalon Simaris in his Sanctuary after completing the Stolen Dreams Quest.  From there players can acquire The New Strange and accept it from the Codex once they return to the Liset.

 

New Warframe: Chroma

A master of the deadly elements, Chroma can alter his damage output by changing his energy coloring.

Chroma’s powers include:

 

Spectral Scream:  Exhale a deep breath of elemental destruction. Chroma's energy color determines the element.

Elemental Ward: Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.

Vex Armor: When shields are damaged, Chroma's armor grows stronger, when health is damaged, weapon damage output increases. Active for a limited duration, the strength of this ability corresponds to rank.

Effigy: Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.

 

New Mission: The Law of Retribution

Tenno are out for vengeance, and Grineer Councilor Vay Hek has nowhere left to hide.  Hot on his trail after the assault on Relays during Eyes of Blight, the Lotus will guide a precision strike force to hunt down and put an end to Vay Hek once and for all.  Be wary Tenno.  Numbers alone will not protect you when diving into the heart of Grineer military power.

 

  • Create a squad of 4 to 8 Tenno and work through three challenge scenarios as you track down Vay Hek across the Solar System.
  • Earn Arcane enhancements from defeating Vay Hek, each of which provide a unique bonus Warframes can unleash during combat.
    • In order to equip an Arcane enhancement players must construct it in their Foundry under the Miscellaneous tab.
    • Players will then need to select what Helmet or Syandana they would like the Arcane to be attached to.
    • After construction the Arcane Helmet or Arcane Syandana will appear in their Arsenal under Attachments.
  • The Law of Retribution Key Blueprint is available for purchase in the marketplace for 100,000 Credits.
  • This Mission can be completed with a minimum of 4 Tenno for an additional challenge.  Enemies will not scale down in difficulty with fewer players present in the Mission.

 

Conclave Syndicate, Teshin, and Cephalon Capture

Cephalon Capture is our latest PvP game mode available on the Conclave Console in the Liset, and with its arrival come a slew of new changes to our existing PvP system.  The following are a list of general changes to PvP immediately available in Update: Sanctuary:

  • Players will only be allowed to select Warframes from an existing list of warframes balanced exclusively for PvP 2.0.  This list will be expanded upon in future Updates and currently includes:
    • Mag
    • Chroma
    • Excalibur
    • Frost
    • Rhino
    • Volt
  • Players will be limited to Weapons and Mods that have balanced exclusively for PvP.  This list will be expanding upon in future Updates.
  • Players can access their unique Conclave loadouts from the Arsenal by selecting ‘Select Mode’, followed by ‘Conclave’.
  • Cephalon Capture has three maps on launch that will rotate between rounds!
  • Cephalon Capture now features Challenges that can be unlocked while fighting against your fellow Tenno.

With our expansion to PvP 2.0 comes a new figure to guide Tenno through the Conclave’s trials and toward the path of enlightenment.  Teshin, a survivor of the Orokin Era, disagrees with the Lotus’ policies and strives to see Tenno break free of that which restrains their potential.

 

Teshin and the Conclave Syndicate have established their presence in the Northern Wing of any Relay, and offer unique Syndicate rewards for Tenno who represent Teshin when participating in Conclave PvP.

 

Simaris and Sanctuary

In the cradle of space on Tenno Relays across the Solar System Cephalon Simaris has constructed a Sanctuary with the goal of eternally preserving all life.  But Simaris needs your help, Tenno.  Using Simaris’ advanced Synthesis Scanner you must track down unique targets to scan in a Codex shared by Tenno all over the world, and help unlock exciting new lore and Syndicate rewards.

  • Simaris is a Neutral Syndicate and can be joined by any Tenno regardless of current Syndicate allegiance.
  • Synthesis Scanners can be equipped like regular Gear, and are used in the same fashion a Codex scanner is.
  • Running a Mission that features a targeted enemy will prompt a notification from Simaris, making it a little easier to hunt targets.
  • Enemies scanned will be tracked by Simaris unlock a global Codex of lore, in addition to providing affinity toward Simaris’ unique Syndicate rewards.
  • While playing in Missions Rare Spawn enemies with unique abilities may appear.  These enemies will be more difficult to scan, and Synthesis can have dangerous side-effects on targets scanned.
  • Scanning targets will earn affinity with Simaris, and earning affinity with Simaris will not decrease Standing earned with other Syndicates.

New Enemy

Grineer Manic- Dashing in for quick strikes before falling back to the shadows the Grineer Manic is difficult to catch, and deadly to ignore.

 

New Mods:

New Ability Augment Mods

  • Loki:  Invisibility:  Hushed Invisibility - Weapon noise is reduced by 100% while invisible.
  • Mag: Crush:  Fracturing Crush - Survivors have their armor decreased by 50% and become unable to move for 7 seconds.
  • Frost: Snow Globe:  Chilling Globe - Enemies that enter have a 50% chance to become frozen solid for 8 seconds.
  • Chroma: Spectral Scream:  Afterburn - On deactivating this ability Chroma will launch an elemental projectile dealing 100 damage for each second the ability was active, to a maximum of 500 damage.

 

New Conclave Mods

  • Pistol Mod: Night Stalker - Target visible on map for +6 seconds if hit
  • Rifle Mod:  Apex Predator - Target visible on map for +6 seconds if hit
  • Shotgun Mod:  Bounty Hunter -Target visible on map for +6 seconds if hit
  • Excalibur Augment: Purging Slash -  Allies in the path of Slash Dash have 4 debuffs removed and 100 shields restored.
  • Excalibur Augment:  Signal Flare - Enemies blinded by Radial Blind are marked on the minimap for 12 seconds.
  • Mag Augment:  Sapping Reach - Pull steals up to 25 energy from the target
  • Mag Augment:  Shield Overload - Increases the time for a target’s shields to regenerate by 9 seconds.
  • Volt Augment:  Kinetic Collision - Running into an opponent increases the duration of speed by 4 seconds.
  • Volt Augment:  Recharge Barrier - Allies that pass through have 100 shields restored.
  • Pistol Mod:  Eject Magazine - +20% Clip Reloaded per Second when Holstered.
  • Rifle Mod:  Tactical Reload  - +20% Clip Reloaded per Second when Holstered.
  • Shotgun Mod:  Lock and Load  - +20% Clip Reloaded per Second when Holstered.
  • Pistol Mod: Reflex Draw – +80% holster rate
  • Rifle Mod: Twitch - +80% holster rate
  • Shotgun Mod: Soft Hands – +80% holster rate

New Cephalon Simaris Mods

 

The following Mods can be purchased through Cephalon Simaris in the Relay Sanctuary with Standing.

  • Helios:  Detect Vulnerability - Upon completing research on an enemy subsequent scans will reveal their weak points.  This ability works similar to Banshee`s sonar.
  • Madurai Transmute Core -  Ensures transmuted Mod is of the Madurai polarity and eliminates credit cost.
  • Vazarin transmute Core -  Ensures transmuted Mod is of the Vazarin polarity and eliminates credit cost.
  • Naramon Transmute Core -  Ensures transmuted Mod is of the Naramon polarity and eliminates credit cost.

New Weapons

 

Kohmak - Like the larger Kohm, this hand-shotgun doubles its volley with every successive shot.

Ripkas - Motorized saw fists usable in close combat

.

New Stance

Four Riders - A claw Stance capable of fast strikes and powerful slams.

 

Additions

  • Added Boss Sigils for Nef Anyo, Jackal, Vay Hek and Tyl Regor.
  • Banshee and Vauban Noggles have been added to the Market!
  • Tigrol Gene Masking Kit for Kubrow has been added to the Market!
  • Players can now select between Cooperative, Archwing, and Conclave loadouts independently.  Conclave loadouts will not be selectable in Cooperative and vice versa.
  • Players can now see a Warframe’s Power Strength, Range, Duration and Efficiency stats in the Arsenal.
  • A new Sigil has been added to the inventory of our current Blade and Gun Champions.  Congrats, and good luck to future participants!
  • Players will now see a spinner under Join Session to help better display loading times.
  • A ‘Missions’ section has been added to the Codex, describing Warframe’s various game modes.
  • Energy, Health and Affinity orbs now have received a visual update.  Same colored orb, new stylish look!
  • Treasury Ship Alerts will now appear on the Star Chart!  These Missions offer greater Credit rewards at a higher level of difficulty than normal Missions.  
  • New Ordis transmissions have been added to the Liset!
  • Further improvements have been made to Reverb effects in Missions.
  • Melee impact audio on all weapons have been adjusted -- hitting enemies and being hit should sound much more pronounced!
  • Added new sound effects for bullet impacts
  • Revised Warframe footsteps audio on all surfaces for walking, running and sliding.
  • New refined damage/affinity numbers.
  • Added audio details to Arsenal -- weapons should now display their loudness to help better distinguish between Silent or Alarming weapons fire.

Warframe Changes

  • Improved Volt’s Overload FX to more accurately show the range of the attack.
  • Improved the quality of Volt’s shock FX.
  • Excalibur has been given a visual update via PBR!
  • Mag`s Crush now ticks three times during its casting animation.  New enemies that enter within the range will be caught within Crush during each tick.
  • Enemies that survive Mag`s Crush will be ragdolled at the end of the animation.
  • Warframe’s will now show a special visual effect when reaching 0 Stamina, similar to Shields.

Ability Augment Mod Changes

 

The following Augment Mods can be used in PvP

  • Frost - Ice Wave Impedance
  • Rhino - Iron Shrapnel
  • Chroma - Afterburn.

Excavation Mission Changes:  

  • The Excavation scanner has been removed from the Mission instead giving 3 dig sites at once.
  • Dig sites will appear in an order that gives players a reasonable tour through the map starting at the closest dig site.
  • Added a small ramp-up to the spawns so that players don't get jumped right away when entering the Mission.  

Mission Changes:

  • Life Support Modules now have a chance to spawn from lockers and breakable containers in Survival.
  • Made a small boost to Life Support Module drop rate in Survival when playing in Solo.
  • After completing a Mission a ‘Repeat Mission’ button will be available on the Last Mission Results screen.  This will take you directly to the Star Chart node selection.

Weapon Changes:

  • Synoid Gammacor now consumes 7.5x more ammunition.
  • Synoid Gammacor magazine capacity has been reduced.

Changes

  • Cold Damage Mods drain increased to 11 to be on par with other elemental damage mods
  • Rebalanced values for Survival enemy spawn loop and drop chance.
  • Adjusted traps, camera drone patrols, and enemy patrols of various Vaults in Spy Missions.
  • Adjusted lighting in Corpus Spy Vaults to remove shadows from laser grids.
  • Various weapons have been given the PBR treatment!  
  • The Viper, Dual Vipers and Wraith Twin Vipers have been given a visual and audio overhaul!
  • Made a wide range of audio adjustments to improve the sound quality of most sidearms.
  • Slightly reduced Soma Prime audio.
  • Several tweaks were made to spawn rooms and tileset connectors in Void Derelict missions.
  • Made several adjustments to room generation on the Infested Corpus Survival tileset.
  • Made several adjustments to room generation on Corpus Gas City Survival tileset.
  • 8 Syndicate Medallions are now guaranteed to appear in any Syndicate Mission.
  • Login rewards now have ‘Blueprint’ descriptor where applicable.
  • Made tweaks to Boss health to better reflect the balance of Host and Clients on Mission start.
  • Syndicates no longer require multiple sacrifices if players drop from a higher tier to a lower one.  Players will only need to make one sacrifice ever when moving between tiers.

Fixes

  • Fixed collision in Corpus Spy vaults to prevent players circumventing trap doors in the floor.
  • Fixed an issue where if Helios restarts his scan, players would lose all Codex information gained in the Mission so far.
  • Fixed an impassible doorway on the Grineer Asteroid Tileset that would appear in Spy Missions.
  • Fixed stealth weapon XP multipliers increasing the stealth combo xp multipler as per: https://forums.warframe.com/index.php?/topic/400667-stealth-kill-affinity-bonus-is-being-incorrectly-calculated/
  • Fixed an issue where picking up Life Support Modules in Survival at 0% caused the bar to freeze.
  • Fixed Syndicate allies using throwing weapons not having holsters for their weapons.
  • Fixed player`s Warframe Mission Summary not appearing correctly after aborting a Mission, instead showing a missing experience bar.
  • Fixed some instances of inappropriate collision at the End of Mission screen.
  • Fixed an issue causing some space skybox to show a visible cube shape in the distance.
  • Fixed Loki`s Decoy showing broken decorations or special effects.
  • Fixed various issues with navigation markers in Grineer Spy Missions.
  • Fixed incorrect audio cue that could occur when picking up items in a Mission.
  • Fixed force fields in Grineer Spy vaults not appearing for Clients.
  • Fixed missing reverb effects in the Orokin large fountain room in Void tilesets.
  • Fixed Loki`s switch teleport being able to get him stuck into the wall.
  • Fixed a dead Rescue target`s health appearing in the HUD.
  • Fixed the weapon trail placement on the Lecta.
  • Fixed a portion of the ceiling on Void Derelict maps that players could clip through.
  • Fixed an issue caused by being able to access the Pause Menu from within the Mods Loadout screen.
  • Fixed inappropriate sound replication occurring when Nekros` Soul Punch hits an enemy.
  • Fixed an issue that would occur when uninstalling a Mod that would exceed energy capacity while fusing.
  • Fixed an issue where a constant stream of bullets would not knock players out of parrying as stamina is reduced to zero.
  • Fixed issue causing players Warframe / Appearance in Arsenal showing as ‘No Helmet Selected’ under all categories.
  • Fixed the Relay minimap missing portions of the Relay.
  • Fixed issue caused by Zanuka being launched out of the Alad V fight arena, making it impossible to finish the boss fight.
  • Fixed an error that would occur when using Mesa’s Shatter Shield to deflect Panthera blades.
  • Fixed Spy Rewards displaying more information than just an unidentified item.
  • Fixed the energy color of Helios not applying to his center ‘eye’ until you back out of Appearance in the Arsenal.
  • Fixed Clients getting stuck in voting stage of Mission Select if Host leaves during pre-mission countdown.
  • Fixed Host’s Mission select / countdown being cancelled when a Client leaves the squad.
  • Fixed incorrect lighting on Grineer shipyards causing some areas of the floor to appear pitch black while others are fully lit.
  • Fixed the objective marker not leading to extraction in Rescue Missions after freeing the captive.
  • Fixed Mesa’s Peacemaker not playing its firing sounds correctly.
  • Fixed enemies not becoming released from Vauban’s Bastille when a Nullifier bubble passes over them.
  • Fixed various exploits that could be used on the obstacle course.  
  • Fixed opening the menu while using Hydroid’s Undertow causing the menu to appear in the wrong location.
  • Fixed four squares appearing in place of allies on the Cephalon Suda Genius Syndicate daily Mission.
  • Fixed Corpus Nullifiers being affected by Limbo’s Cataclysm.
  • Fixed enemies still firing their weapons while ragdolled.
  • Fixed an issue in Hijack where the objective will travel backwards if it encounters a door faster than the door can open.
  • Fixed the Carrier Sentinel dragging items that have not (or cannot) be claimed, following the player forever.
  • Fixed Wyrmius respawning behind a wall if the player died behind a wall.
  • Fixed the Dragon Nikana’s Hilt appearing as orange even with no color selected.
  • Fixed issue causing players getting spammed with ‘Player has received your invitation’ messages after sending an invite.
  • Fixed Red Veil allies in Syndicate Missions using the incorrect skin on their Ballistica.  
  • Fixed grey lines that appear on various Immortal Skins.
  • Fixed players being unable to see proper values of items being traded in Trade UI.
  • Fixed players being unable to spend Platinum to buy weapon slots from the Foundry after being prompted with a message to do so.
  • Fixed users being unable to compare Archwing stats in the Arsenal.
  • Fixed players not receiving their reward for completing the Once Awake quest.
  • Fixed Grineer Spy Vault alarms triggering after the Vault has been completed or failed.
  • Fixed Sancti Castanas looking blurry.
  • Fixed enemy Eximus Toxic auras proccing on players when the enemy is under the effect of mind control as per: https://forums.warframe.com/index.php?/topic/395695-ability-exception-nyx-mind-control-on-ancient-corrupt-eximus/
  • Fixed an issue where selecting Enter Clan Dojo from the Star Chart would not bring you to the Dojo.
  • Fixed the Panthera’s alt fire being able to damage squad mates.
  • Fixed a broken selection under Audio in the Options menu.
  • Fixed the Kubrow Howl ability affecting targets that should be immune due to existing effects like Chaos or Disarm.
  • Fixed Gear equipped in Arsenal not properly saving to the ‘Gear Wheel’, making it impossible to use any items.
  • Fixed an issue caused by closing a queued Inbox Transmission that would cycle the Transmission into an infinite loop.
  • Fixed an issue where players could open multiple Sell windows at the Ducat Kiosk in Relays.
  • Fixed the Attachments options in the Arsenal / Appearance overlapping the Physique menu.
  • Fixed grammatical error in the Gemini Nikana’s Market description.
  • Fixed melee auto targeting overestimating range as per: https://forums.warframe.com/index.php?/topic/376612-melee-autotargetting-overestimating-melee-range/
  • Fixed Missions not being properly translated on Nodes featuring multiple Missions.
  • Fixed an issue that would occur when trying to accept a Clan invite without having built a Clan key.
  • Fixed the chat bar overlapping the Purchase button on the Syndicate Offerings page for Sigils.
  • Fixed the dialogue between Lotus and Maroo at the final mission of Stolen Dreams being out of order.
  • Fixed certain loot caches always showing up (no matter what) on Corpus ship tilesets.
  • Fixed an issue that would occur when players are taxi’d to a node they had not yet unlocked, causing the Star Chart to lock requiring a forced restart to escape.
  • Fixed Bastille not working on neutral enemies such as the Kubrow or Sand Skate.
  • Fixed VO not triggering when in the Relay.
  • Fixed clients receiving a ‘Button Label’ text when joining a Defense Mission at the exact moment the Host completes the 5th wave.
  • Fixed Host getting stuck on a loading screen when returning to Liset from a Mission.
  • Fixed terrain that was causing spawn problems on the Corpus Outpost tileset
  • Fixed a Corpus flare that would not disappear when created.
  • Fixed Ash’s Smoke Shadow Augment Mod not functioning properly.
  • Fixed Vauban’s Vortex not properly gathering nearby items.
  • Fixed issue with Helios caused by viewing another player’s profile then entering a Mission, causing Helios to count scans from other player’s completed Codex.
  • Fixed crash that would occur when launching Warframe.
  • Fixed various localization issues.

 

A note from The Lotus:

 

Special thanks to the Tenno who aided us in a small experiment with Update 16. After a couple years of talk, we finally were able to set up a Test cluster which could be accessed externally. This Test cluster housed the many iterations of Update 16 content.

 

For 1 week straight leading up to this update, a group of just under 20 veteran Tenno spent hours and hours each day playing together, giving feedback, finding bugs, and voicing concerns. Each day included tireless attempts at the incredibly difficult Raids, hilarious moments competing in PvP, and general exploration of all things new. This past week has been one for the memory books - about 60+ hours together with veteran Tenno who applied their skill to some of our hardest and most surprising content yet. I loved every minute of it, and I can’t wait to see what we can do for quality with the potential that this Test cluster has opened!

Rebecca

Yeah,I tried to enter the P0R 4 times,connection to the host has been lost due to being unpatient and not waiting all your allies to fully load.

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I got off the hype train to find a pile of crap. Synoid gammacor is now nerfed, which was annoying to say the least. The new cephalon thing in the relay was all in my face, I couldn't even be bothered to find out what all that rubbish was about,scanning bad guys? The only thing worth while was the new warframe, and you can level a warframe in a day. So no new tyl regor, no new underwater tileset, no new j3 golem and no new tomb of the sentients or what ever, I wasn't expecting all of those, just one. Hopefully the next update a year from now won't be as disappointing. Now I play the waiting game...again.

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Some changes not listed in patch notes. These are *stealth* updates and a shameful practice.

 

#1 Void walls prevented punch through, so chests were not accessible without AoE chest destruction or unlocking the secret.

#1a Void walls no longer prevented punch through, and the original behavior was reinstated.

#2 Excalibur was nerfed so badly I rage sold him after spending a forma. Of the three starter frames, Excalibur is the only one that requires line of sight to damage by ultimate skill. This includes elevation changes but not blocking objects. I spent over 1000 energy testing various scenarios with enemy radar on Mercury Odin, then sold Excal. No regrets yet.

#3 The amount of network data upload has significantly increased, it is no longer possible for DSL players to group in many situations with 3 players. We've done a series of tests on a LAN and we can group as a client one at a time, but not together. We cannot host. We just upgraded our DSL service and U16 blocks multiplayer! While playing together on a LAN, we have approximately 8-12% packet loss from long running ping. (Linux default behavior, windows "ping -t 8.8.8.8" to ping Google's Domain Name Server.) So just as 8 player mode comes out, you need at least 100 kilobytes / sec upload to play 4 player. (800 kB/sec is what your line should be 'rated'. Technically "100 kibibytes" but I hate that hard drive manufacturers lie so much. I printed paper published rants about this back in 2002. Upload speeds are often expressed in kilobits http://www.dr-lex.be/info-stuff/bytecalc.html )

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For the Update : t3 the kohm take 880 dmg/pellets on nulli bubble

After the Update : T3 the kohm take 330 dmg/pellets on nulli bubble

Near the Enemy

I dont Understand why You nerf the kohm

Ok the fps probs with Projektil , but is this the only Way to fix this ?

Sry for my english

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Pls DE take care and include a official system for keysharing:

 

I see two solutions with their advantages and disadvantages:
 
- Multiply all keys by 4 and make the drop table drop 4 keys. Every time you host a game you select either keyshare or non keyshare. If you ticked non-keyshare, it consumes 4 of your keys. If you ticked keyshare it will consume 1 key per player. Advantage every run costs you exactly 1 key. DE may see people soloing with keyshare activated, which will dilute the keys.
 
- Use fractional keys. If you ticked non keyshare, it consumes 1 of your keys. If you ticked keyshare it will consume 1/#player. And guys dont be afraid of fractions they are numbers as every other number. Advantage you are motivated to be a 4 party because the runs are cheaper.
 
In any case the game will be marked if it is keyshare or not.

 

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Sorry that this is a repost from the Hotfix notes, but I felt it was import enough to share here as well.  

 

So many people seem to be finding things they don't like with the update, which is fair, nothing is what every single person wants.  But to anyone that is saying something bad about the Developers and other teams out of frustration..stepping on as few toes as I can here...quit it lol.  I am a software engineer, and I only say this to add credibility to my next statement.  I know how long and difficult some updates/hotfixes can be, generally involving A LOT of caffeine and 12+ hour days and nights.  The entire staff probably busted their asses off to try and make a good game, sure they do it to make money, but I guarantee their primary drive is to make a game they are proud of and to give us the players enjoyment.  

 

Post the things your frustrated about by all means, the forums are a great outlet for that, maybe just avoid hating on the people that spent time trying to make you a video game you would enjoy instead of spending time with their family's...Because that just makes you sound like a spoiled child at Christmas that got a yellow firetruck instead of a red one.    

 

P.S. Quick Suggestion that I can see plenty of people are doing anyway, post what your favorite part of the update/hot fix is.  Mine so far is the new quest story and sanctuary missions.  They do lower the pace a bit in a game that we are all used to having be very fast, but so far I have enjoyed it immensely.  Cheers to everyone who worked hard on this Update and Thank You for making this game.     

Your wrong. Im also a software developer. This has nothing to do with the developers. Its the upper *managment* or the person that decises to push the changes through. Im preatty sure the developers that do the acctual coding care or want to hear positive words from me and you. The management is always that act in name of the profit at the end of the day. I feel we will get even more unwanted changes/decisions from *them*. In my days as a developer I have seen decisions made so bad towards costumers just to let them *bleed* (pay more) for a small feature that would take me literally 5 min to implement.

 

The biggest problem this update has is the communication. The sealth nerfs etc... all this is shadows the good things from this update for most of us.

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A note from The Lotus:

 

Special thanks to the Tenno who aided us in a small experiment with Update 16. After a couple years of talk, we finally were able to set up a Test cluster which could be accessed externally. This Test cluster housed the many iterations of Update 16 content...

 

xvLTVDD.jpg

Edited by Shreiko

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COOL Update...

 

but the PvP Content is really useless.

You can not play in a group. 

A manual choice with Lobbies would be nice.

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This update broke Limbo. Now his Cataclysm randomly causes people to stay in the rift when they leave. Non-Limbo's can get stuck in the Rift and can't even roll out, and as Limbo I have to hit Rift Walk twice to get out of the glitch. Worse, sometimes when Cataclysm should be gone the animation stays up. It doesn't appear to do anything, but it confuses the squad, which can cause serious problems in higher level play. This is worse than when Limbo could put people in the Rift and they couldn't leave, because now well meaning Limbo's (like me) are getting people accidentally stuck in the Rift and making the animations look messy with multiple instances of Cataclysm animation sticking around. And it gets people accusing me of trolling when it's just that my Warframe is broken you guys. This really sucks. I hope DE gets it in the next hotfix, because he's my only frame right now and I don't feel I can play co-op for fear of screwing over my whole squad. 

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A friend of mine still can't login since the patch. It's purely account based, since I can't even log in on his account from my computer

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Are conclave mods are limited to CONCLAVE ONLY? 

Yes, all of the mods that are only obtainable through the conclave syndicate are Conclave only

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