AMACOMX Posted January 15, 2013 Share Posted January 15, 2013 i like the new whole bunch of weapons but the old weapons are not anymore balanced bo is still cool but its damage is low deul skana have good damage but very low rate of fire for duel wield small swords furax are ok but their rate of fire is also low i suggest rate of 2.0 for both of them and the variance would be charge speed vs slashing/hitting Link to comment Share on other sites More sharing options...
Remn Posted January 15, 2013 Share Posted January 15, 2013 the weapon that you list is balance atm. Bo has longer range than other malee weapon Duel Skana can hit 3 guy at once Furax ignore target defend and has high charge damage (150) Link to comment Share on other sites More sharing options...
SYL3NZR Posted January 15, 2013 Share Posted January 15, 2013 i'd like to add a little buff for the BATON this thing is just utterly useless... at least buff the stronger version Link to comment Share on other sites More sharing options...
AMACOMX Posted January 15, 2013 Author Share Posted January 15, 2013 i dont agree Remn ... its true that duel skana can do multiple damage at the same time but i can do that with my heat sword using the high rate and unfairly lay more damage than the deul skana and i add the braton is totaly better than the mk1-braton as it does more damage and even have more rate of fire Link to comment Share on other sites More sharing options...
oGsShadow Posted January 15, 2013 Share Posted January 15, 2013 Weapons are being balanced around "unique" attributes akin to the weapon/type. Quite literally, what Remn said. He is spot on and each weapon listed are on the same level of power as one another for those reasons. Most melee weapons are single target, dual Skana can hit 3(!) which vs the infested is a HUGE deal compared to other melee weapons. Bo staff has indeed longer range which can allow some kiting vs either the infested/Loki disarmed units/charging grineer/corpus melee units. It also has very good knock back/up. I also LOVE the Furax. I've used them the most and they are nearing level 22. They ignore armor and have a much higher charge damage than some other weapons. They also have a very large AOE for the ground slam. It seems I've just expounded on Remn's thoughts but I mean, really, they are all very viable/strong picks that are different from each other in their own ways(What I've talked about) Link to comment Share on other sites More sharing options...
oGsShadow Posted January 15, 2013 Share Posted January 15, 2013 So I typed out a long reply basically expounding on Remns thoughts. Went back to edit and accidentally deleted it..... So In short, What Remn said is accurate. They are all strong/viable for their own unique attributes and not to be mistaken as "underpowered". This is a game that is going to be almost like dungeon crawling and farming for blueprints/materials as well as mods. The weapons like Heat sword and other craftable melee weapons are going to be on the stronger side and may be direct upgrades to purchasable starting weapons and that is perfectly fine. The best weapons in the game are the ones you're going to have to hunt and farm for. Link to comment Share on other sites More sharing options...
AMACOMX Posted January 15, 2013 Author Share Posted January 15, 2013 T_T i want my violent fast duel sword once in my life time !! Link to comment Share on other sites More sharing options...
Foxbyte Posted January 15, 2013 Share Posted January 15, 2013 Does the Jaw Sword have any special ability? Link to comment Share on other sites More sharing options...
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