Vor-SKANA Posted March 20, 2015 Share Posted March 20, 2015 Does the DE dislike shotguns? Link to comment Share on other sites More sharing options...
Absens Posted March 20, 2015 Share Posted March 20, 2015 Yes Link to comment Share on other sites More sharing options...
ThePrimarchSystem Posted March 20, 2015 Share Posted March 20, 2015 I may have missed the patchnotes about Kohm, can you script it out? Link to comment Share on other sites More sharing options...
(PSN)SancticuS Posted March 20, 2015 Share Posted March 20, 2015 When in doubt.....nerf...... when nothing to nerf..... nerf trinity Link to comment Share on other sites More sharing options...
Tyrian3k Posted March 20, 2015 Share Posted March 20, 2015 shows DE's thoughts on powerful shotguns. Link to comment Share on other sites More sharing options...
CommanderNewt Posted March 20, 2015 Share Posted March 20, 2015 To quote Drew, and answer your question: Kohm was changed to a trace weapon for performance reasons and the stats were reverted to what they were when it released. We'll continue to monitor the kohm for balance and performance reasons. Link to comment Share on other sites More sharing options...
Protanos Posted March 20, 2015 Share Posted March 20, 2015 (edited) If you think they nerf Kohm see what they do with Synoid Gammacor, need to have the talent to kill weapon. Now Synoid Gammacor Trash and s***t. Edited March 20, 2015 by Protanos Link to comment Share on other sites More sharing options...
hoeskioeh Posted March 20, 2015 Share Posted March 20, 2015 (edited) It wasn't nerfed... actually i think it got better. !!! honestly. pellets: 5 -> 10 status: 10% -> 25% firerate: 2.7 -> 3.7 ok, damage down from 77 -> 30... do the math! 5*77*2.7 -> 1040 10*30*3.7 -> 1110 edit: hmmm, can't seem to find whether it's 12 or 10 pellets now... anyway: still buffed Edited March 20, 2015 by hoeskioeh Link to comment Share on other sites More sharing options...
Vor-SKANA Posted March 20, 2015 Author Share Posted March 20, 2015 I understand that Kohm was changed to a trace weapon. But, why power down? I dont understand it. Link to comment Share on other sites More sharing options...
Vor-SKANA Posted March 20, 2015 Author Share Posted March 20, 2015 pellets: 5 -> 12 I just knew it! thx Link to comment Share on other sites More sharing options...
ograzzt Posted March 20, 2015 Share Posted March 20, 2015 It wasn't nerfed... actually i think it got better. !!! honestly. pellets: 5 -> 10 status: 10% -> 25% firerate: 2.7 -> 3.7 ok, damage down from 77 -> 30... do the math! 5*77*2.7 -> 1040 10*30*3.7 -> 1110 edit: hmmm, can't seem to find whether it's 12 or 10 pellets now... anyway: still buffed It has damage falloff now, this is real nerf. Link to comment Share on other sites More sharing options...
hoeskioeh Posted March 20, 2015 Share Posted March 20, 2015 oh, really? must have missed that... :-( ok, that would indeed be bad... i hope the 1m punch-through is still inate. Link to comment Share on other sites More sharing options...
Tyrian3k Posted March 20, 2015 Share Posted March 20, 2015 It wasn't nerfed... actually i think it got better. !!! honestly. pellets: 5 -> 10 status: 10% -> 25% firerate: 2.7 -> 3.7 ok, damage down from 77 -> 30... do the math! 5*77*2.7 -> 1040 10*30*3.7 -> 1110 edit: hmmm, can't seem to find whether it's 12 or 10 pellets now... anyway: still buffed It has damage falloff now, making that "buff" completely pointless and it also consumes several times the amount of ammo compared to before for that DPS. It also had more damage before it had its first performance-boost since it had 39 damage with 10 pellets at maximum spool. Bottom line is that they just killed the last good shotgun by infecting it with the falloff-virus. Link to comment Share on other sites More sharing options...
Jeremythecookie Posted March 20, 2015 Share Posted March 20, 2015 (edited) OMG DAMAGE FALL OFF. My Khom.... AFK. Edited March 20, 2015 by Jeremythecookie Link to comment Share on other sites More sharing options...
(XBOX)BluAina Posted March 20, 2015 Share Posted March 20, 2015 Didn't know a 15% status boost on a pellet weapon that was also boosted 7x. Do you even proc BRUH? Edit 5 boost pellet and also fiterate. Link to comment Share on other sites More sharing options...
manole10 Posted March 20, 2015 Share Posted March 20, 2015 Damage fall-off is the reason I don't use shotguns. So that's that then. It was fun while it lasted. Link to comment Share on other sites More sharing options...
Jeremythecookie Posted March 20, 2015 Share Posted March 20, 2015 Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo. NOT DAMAGE FALL OFF WHY ? why ? W.H.Y. ?Please never let this thread die. Oh please, start a huge flame war that will go on for dozen and dozen of pages with walls of texts and short, out of context, mean comments. Please community if you have a heart. Link to comment Share on other sites More sharing options...
perfectStranger Posted March 20, 2015 Share Posted March 20, 2015 Why they added status to a previously damage oriented weapons?? So now to benefit we have to re-forma the elemental damage slots from - to v polarities...Kohm was great after the 2nd(i think) buff it received, and even with a 5 year old gfx card (radeon HD5800) i never had problems...Why did you added damage fall-off???? why? Link to comment Share on other sites More sharing options...
BluelitHalo Posted March 20, 2015 Share Posted March 20, 2015 (edited) It's still as good as it was before the pellet count nerf. What are you guys talking about? I admit the damage falloff is BS, though. Its high spread already limited its effective range to around 10 meters Edited March 20, 2015 by Sonitorum Link to comment Share on other sites More sharing options...
OnimaruX Posted March 20, 2015 Share Posted March 20, 2015 The kohm wasn't even that powerful to begin with seriously DE are you on drugs or something. Link to comment Share on other sites More sharing options...
Tyrian3k Posted March 20, 2015 Share Posted March 20, 2015 It's still as good as it was before the pellet count nerf. What are you guys talking about? I admit the damage falloff is BS, though. Its high spread already limited its effective range to around 10 meters Spread can be used to shoot whole groups of enemies, so it was not limited at all. Also the spread was only terrible at full spool, allowing you to shoot further enemies with a lower pellet count. Also, before the pellet count nerf it had 10 pellets with 39 damage each, not 12 with 30. Link to comment Share on other sites More sharing options...
ThePrimarchSystem Posted March 20, 2015 Share Posted March 20, 2015 Can someone patch me up about this please?I am currently not aware of any Kohm nerfs, nor can notice one on it. Link to comment Share on other sites More sharing options...
aynn Posted March 20, 2015 Share Posted March 20, 2015 fek. dmg falloff to my fav weapon Link to comment Share on other sites More sharing options...
Tyrian3k Posted March 20, 2015 Share Posted March 20, 2015 Can someone patch me up about this please? I am currently not aware of any Kohm nerfs, nor can notice one on it. Changes: It's now a hitscan weapon. Its damage was reduced from 77 to 30. Its pellet count was increased from 5 to 12. Its 1 m innate punch through was apparently removed. Its fire rate was increased from 2.7 to 3.7. Its damage is now affected by damage falloff. Link to comment Share on other sites More sharing options...
Cellix1 Posted March 20, 2015 Share Posted March 20, 2015 (edited) The kohm wasn't even that powerful to begin with seriously DE are you on drugs or something. Little did you know what a group killer it was. WAS Edit: After testing it is really better now, the 25% status now makes it a better utility (its better than boar prime at full spool) and the innate punch through is still there. And all I have to do is use the old build when it was first released (plus sg scavenger). 10/10 still better than boltor prime IMO Edited March 21, 2015 by Cellix1 Link to comment Share on other sites More sharing options...
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