DivineBovine Posted May 9, 2013 Share Posted May 9, 2013 Right now, not a whole lot of people think Thief's Wit is worn or used. Mostly fusion fodder or sold! So to kill two birds with one stone, I present you my idea for new Thief's Wit! Thief's Wit Grants 2% increased resources looted. Increase by 2% per fusion level, to a max of 10% at Fusion level 5. With this change you help with the burden of grinding to a degree and make Thief's Wit not as bad a choice for a mod, especially for resource runs! Link to comment Share on other sites More sharing options...
Cyrosage Posted May 9, 2013 Share Posted May 9, 2013 Genius! Link to comment Share on other sites More sharing options...
Mbgunsling Posted May 9, 2013 Share Posted May 9, 2013 <p>I'm in favour of this.</p> Link to comment Share on other sites More sharing options...
Drakontis Posted May 9, 2013 Share Posted May 9, 2013 My idea for Theif's Wit was to change it for Thief's Reach or something like that. Levelling it allows you to grab resources, orbs, mods, money, and ammo from an increased range. 1 meter or so starting, reaching out farther and farther. I think that would be infinitely more useful to the current Thief's Wit, and good for people who are colorblind and can't quite make out what orbs/ammo is what. Link to comment Share on other sites More sharing options...
PrintScream Posted May 9, 2013 Share Posted May 9, 2013 Link to comment Share on other sites More sharing options...
Phoenix86 Posted May 9, 2013 Share Posted May 9, 2013 Excellent idea, since it's a common mode i would raise the % of resources/credits gained to: lvl 0: 5% lvl 1: 10% lvl 2: 15% lvl 3: 20% lvl 4: 25% lvl 5: 30% Link to comment Share on other sites More sharing options...
DivineBovine Posted May 9, 2013 Author Share Posted May 9, 2013 Excellent idea, since it's a common mode i would raise the % of resources/credits gained to: lvl 0: 5% lvl 1: 10% lvl 2: 15% lvl 3: 20% lvl 4: 25% lvl 5: 30% I chose lower percentages to keep grinding as a gameplay option. This is a very grindy game and if you take away farming you only end up taking away from DE ;3; Link to comment Share on other sites More sharing options...
PrintScream Posted May 9, 2013 Share Posted May 9, 2013 (edited) Excellent idea, since it's a common mode i would raise the % of resources/credits gained to: lvl 0: 5% lvl 1: 10% lvl 2: 15% lvl 3: 20% lvl 4: 25% lvl 5: 30% make it 100%...why not make it stackable? that would be fun! Edited May 9, 2013 by NarcoticRO Link to comment Share on other sites More sharing options...
SFkenny Posted May 9, 2013 Share Posted May 9, 2013 Thief's Wit is a surprisingly useful mod. It's guided me to finding some nifty out of the way spots for supplies. Link to comment Share on other sites More sharing options...
Kisho3 Posted May 9, 2013 Share Posted May 9, 2013 Thief's Wit is a surprisingly useful mod. It's guided me to finding some nifty out of the way spots for supplies. It's just "okay" as it is (for me anyway), since I tend to hunt for looting opportunities anyway. (And hey, didn't I run a defense with you yesterday? It was awesome!) Link to comment Share on other sites More sharing options...
DivineBovine Posted May 18, 2013 Author Share Posted May 18, 2013 Hopefully this idea is making it to de! Link to comment Share on other sites More sharing options...
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