Kettles Posted May 9, 2013 Share Posted May 9, 2013 (edited) I'm sure a lot of people are aware that Loki's invisibility (and possibly Ash's smokebomb, although I haven't tested it yet) doesn't cloak the player's sentinel. Since invisibility is mainly used either as an escape ability when you're getting shot to ribbons or as a tool to amplify melee damage when you're close to enemies, popping invis usually results in a lot of aggro being redirected at the sentinel. The sentinel just has to take it on the chin in these situations, whether it's a Wyrm because it can't cloak, or whether it's a Shade because taking advantage of the melee bonus forces it to decloak. Luckily for them, well-modded sentinels are pretty robust. However because they don't stop drawing aggro when a player is invisible it has some unfortunate side effects on the player themselves, probably the worst example of which is that Grineer heavies will target the still-visible sentinel with their AoE knockdown and inadvertently floor the invisible player. Is this intentional, or would you consider having invisibility skills cloak sentinels as well as the player, but render them passive for the duration of the invisibility, or something similar? Regards. Edited May 9, 2013 by Kettles Link to comment Share on other sites More sharing options...
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