Rabidbluedeath Posted May 9, 2013 Share Posted May 9, 2013 Right now we only have one kind of endgame really, Defense missions. I personally don't like playing defense missions, they just aren't my kind of thing. But I was thinking about ways to add better endgame missions, for now at least, and this is what I came up with. (I'm pretty sure DE is working on end game this was just something I thought up in about 5 min) Marathon Missions. It starts like every other mission, so first it would be a raid, or a capture or whatever. Then when you complete the objective (actually get to evac) you have the option of starting a new objective with higher level enemies. Like defense missions you get the same kind of enemy level up, and more chances at rewards, but it gives people who don't like defense an alternate type of endgame mission. I think that the mission objectives should be randomized as well to keep it even more fresh. Also ideally we wouldn't have to carry the datamass after that segment of the mission is completed. It looks like the base code for random secondary objectives is already in the game so I don't think (with my very limited gaming development knowledge I will admit) it would be as difficult to implement as some new mission type. What do you guys think? Link to comment Share on other sites More sharing options...
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