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Fast Melee Vs Slow Melee Jump Attack


PhanracK
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Still didnt get what did you do?

 

Sprint -> Jump -> Crouch -> Melee.  This makes you do what is normally a ground spin attack (Sprint -> Crouch to slide -> Melee).

 

What's happening seems to be a bit of an animation bug, where normally if you were on the ground a 'frictoin' factor would bring you to a stop. In there air it doesn't have that so the "faster" the spin the farther you go.

 

The fact that you can see the character start walking through the air highlights whats happening very well.

 

And yes, that would be Exploiting a game mechanic to do something you normally shouldn't be able to do. It is also Macro abusable.

Edited by Brasten
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It's advantage of faster melee over slower melee. Also it's not macro friendly at all since the removal of wave-dashing. Activating sprint has a delay on it, it's not hard to do a normal slide attack or often a jump plunge attack instead by accident in the head of battle.

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