PhanracK Posted May 9, 2013 Share Posted May 9, 2013 (edited) .. Edited May 9, 2013 by PhanracK Link to comment Share on other sites More sharing options...
Kantazo Posted May 9, 2013 Share Posted May 9, 2013 Still didnt get what did you do? Link to comment Share on other sites More sharing options...
PhanracK Posted May 9, 2013 Author Share Posted May 9, 2013 Distance traveled with fast melee is nearly double. Friends are calling that an exploit. Link to comment Share on other sites More sharing options...
Symbiont71 Posted May 9, 2013 Share Posted May 9, 2013 it kinda is... Link to comment Share on other sites More sharing options...
Brasten Posted May 9, 2013 Share Posted May 9, 2013 (edited) Still didnt get what did you do? Sprint -> Jump -> Crouch -> Melee. This makes you do what is normally a ground spin attack (Sprint -> Crouch to slide -> Melee). What's happening seems to be a bit of an animation bug, where normally if you were on the ground a 'frictoin' factor would bring you to a stop. In there air it doesn't have that so the "faster" the spin the farther you go. The fact that you can see the character start walking through the air highlights whats happening very well. And yes, that would be Exploiting a game mechanic to do something you normally shouldn't be able to do. It is also Macro abusable. Edited May 9, 2013 by Brasten Link to comment Share on other sites More sharing options...
PhanracK Posted May 9, 2013 Author Share Posted May 9, 2013 It's advantage of faster melee over slower melee. Also it's not macro friendly at all since the removal of wave-dashing. Activating sprint has a delay on it, it's not hard to do a normal slide attack or often a jump plunge attack instead by accident in the head of battle. Link to comment Share on other sites More sharing options...
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